Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
2369b6a34a
Add support for double serializtion in C++
2022-05-20 15:53:50 +02:00
Wojtek Figat
cdc74a9c49
Reduce includes in Serialization header
2022-02-28 23:16:15 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
8938f13a0b
Add support for compiling and running engine without C# scripting
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(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
d8f555e8dc
Add support for using structures as Visual Script and Anim Graph parameters
2021-07-29 23:35:30 +02:00
Wojtek Figat
22d547e87b
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
2021-07-29 22:56:11 +02:00
Wojtek Figat
aa83af477a
Add GetStringAnsiView to json value
2021-06-17 14:14:10 +02:00
Wojtek Figat
0509f9710f
Fix crashes during deserialization of invalid data
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#514
2021-05-12 13:42:07 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Jean-Baptiste Perrier
274dde0a7e
Add IntX support De/Serialize.
2021-04-08 18:57:05 +02:00
Jean-Baptiste Perrier
7a5e5a63e1
Add IntX support Deserialize.
2021-04-08 18:56:36 +02:00
Jean-Baptiste Perrier
e55dd16b72
Add IntX support Serialize.
2021-04-08 18:56:20 +02:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00