Wojtek Figat
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
Wojtek Figat
19a0eab966
Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
2023-10-01 12:12:21 +02:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Chandler Cox
1d08e4b1b8
Add several fixes to button sizes when fonts are larger.
2023-09-16 14:28:21 -05:00
Wojtek Figat
eea0b37dc3
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-18 18:35:44 +02:00
Wojtek Figat
b2b10ce7da
Fix various core types to be trivially constructible as properly POD-type
2023-07-18 18:20:11 +02:00
Wojtek Figat
8a07c486bc
Refactor Editor gizmo modes ownership to support using them in prefab window
2023-07-12 12:24:13 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
6a61b692aa
Refactor PostProcessEffect to support C++ scripting
2022-11-02 20:29:59 +01:00
Wojtek Figat
b7b4391cff
Fix some editor panels to have focus on change
2022-10-21 18:36:28 +02:00
Wojtek Figat
31fb4f6a15
Fix editor error when selecting foliage type
2022-08-14 00:47:30 +02:00
Wojtek Figat
63c9cdfc31
Fix snapping object to the group in Editor to skip trigger volumes
...
#522
2022-07-18 20:14:40 +02:00
Wojtek Figat
d9dc23afc1
Fixes for Foliage with Large Worlds usage
2022-07-03 16:08:22 +02:00
Wojtek Figat
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
d11166082c
Add improvements for objects spawning and snapping in Editor to include object bounds
2022-01-10 17:46:53 +01:00
Wojtek Figat
c3b9f61b9f
Fix snap to the ground to use scene graph query instead of physics only raycast
2021-08-12 13:59:30 +02:00
Wojtek Figat
fcd0841bc7
Hide various Editor types from scripting
2021-07-29 14:05:42 +02:00
Wojtek Figat
b1572ecb91
Add support for focusing on foliage instance bounds when editing it
2021-05-28 15:54:54 +02:00
Wojtek Figat
e41dfe738b
Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
2021-05-28 14:24:19 +02:00
Wojtek Figat
cf3ac7a26e
Merge remote-tracking branch 'origin/master' into linux-editor
...
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
694b20148d
Cleanup 5
2021-02-21 11:50:30 +01:00
W2.Wizard
20ba37e223
Cleanup 3
2021-02-21 11:09:04 +01:00
Wojtek Figat
312e4ad010
Merge branch 'master' into 1.1
...
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
0242e29873
Fix painting foliage on inactive objects
...
Fixes #209
2021-02-07 13:06:33 +01:00
Wojtek Figat
1ae898918c
Add auto-select for spawned actors in the level
2021-02-01 16:21:05 +01:00
Wojtek Figat
a664e27772
Add missing event unregister for foliage/terrain tabs
2021-01-11 15:13:47 +01:00
VNC
6deb64e587
Fix to disable terrain and foliage buttons if no scene is present
...
This will fix the issues described in #99 .
2021-01-07 00:02:04 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
4c205be617
Fix code style
2020-12-30 11:20:37 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00