Commit Graph

4013 Commits

Author SHA1 Message Date
Wojtek Figat
f434ff2efe Fix memory overcommitment by HashSet when adding and removing the same item in a loop
#1829
2023-10-29 13:37:05 +01:00
Wojtek Figat
56c9429e25 Fix spawning prefab without transform provided
#1831
2023-10-29 02:57:59 +02:00
Wojtek Figat
83a931de7e Fix typo bug in DOF 2023-10-29 01:57:48 +02:00
Wojtek Figat
d9c2decff5 Fix crash when contact was not read properly 2023-10-28 20:09:27 +02:00
Wojtek Figat
9f3221c533 Remove unused include 2023-10-28 14:02:25 +02:00
Wojtek Figat
468c93949e Fix crash when creating empty particle emitter 2023-10-28 14:01:44 +02:00
Wojtek Figat
d9b0e99b9c Add support for using Revision number in projects version 2023-10-26 15:20:35 +02:00
Wojtek Figat
1d41aa01ce Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data 2023-10-26 14:36:02 +02:00
Wojtek Figat
186e13b5e8 Add support for runtime running on GPU without Compute Shaders support 2023-10-26 14:33:21 +02:00
Wojtek Figat
bfaa292b04 Fix invoking managed method on value types (eg. Transform) to properly handle instance value
#1801
2023-10-26 11:37:37 +02:00
Wojtek Figat
f44421b7a7 Optimize managed method invoke on NetCore to skip virtual call that is the same as default one 2023-10-26 11:25:30 +02:00
Wojtek Figat
c27187bd0a Fix deserializing vector types in Editor from ToString FormatException
#1802
2023-10-25 19:17:04 +02:00
Wojtek Figat
966cd973c6 Add GetHash to various math/core types
#1802
2023-10-25 18:35:59 +02:00
MineBill
6f773bd558 Make the message box a TASKMODEL to prevent interation with the editor. 2023-10-24 18:03:07 +03:00
Wojtek Figat
806590d1c3 Fix deadlock in scene loading
#1761 #1773
2023-10-24 14:08:34 +02:00
Wojtek Figat
ba374a27db Reduce code bloat 2023-10-23 22:26:55 +02:00
Wojtek Figat
9d1ba6cacf Fix compilation errors when building with old Delegate impl 2023-10-23 22:10:21 +02:00
Wojtek Figat
2220623cd2 Merge branch 'particle-loop-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-loop-fix 2023-10-23 18:45:30 +02:00
Wojtek Figat
9c4382dffb Fix using dock window panels on macOS in Editor 2023-10-23 15:59:09 +02:00
Wojtek Figat
f28947f59b Fix MacWindow::SetClientBounds to include screen scale 2023-10-23 14:50:10 +02:00
Wojtek Figat
6ff3e0f488 Various improvements to macOS platform 2023-10-22 20:06:54 +02:00
Wojtek Figat
ccf6c28b02 Add interval to Apple autoreleasepool 2023-10-22 19:55:20 +02:00
Wojtek Figat
c88e184df3 Fix crash when window gets removed during windows update loop 2023-10-22 15:56:25 +02:00
Wojtek Figat
1280e61af0 Add IsDebuggerPresent for macOS and iOS platforms 2023-10-22 15:33:21 +02:00
Wojtek Figat
9fa0b174f5 Fix deprecation warnings on Apple 2023-10-22 15:32:56 +02:00
Chandler Cox
78aae0da5a Better handling stopping/resetting non-looping effect. 2023-10-21 17:22:02 -05:00
Chandler Cox
7d9991999d Better fix. 2023-10-21 14:08:23 -05:00
Chandler Cox
ad15c5b2fc Fix particles effect not being able to just call play if islooped is false. 2023-10-21 13:36:39 -05:00
Wojtek Figat
21f2e59d12 Add drag&drop support to macOS 2023-10-21 15:36:38 +02:00
Wojtek Figat
08a6a2b6dc Fix potential crashes on macOS due to missing window inside view event 2023-10-21 13:04:33 +02:00
Wojtek Figat
e796d9ea6f Further improve a989173e2d 2023-10-20 11:22:22 +02:00
Wojtek Figat
4e9a739a52 Update GPU particle emitter graph version after recent changes 2023-10-20 00:28:13 +02:00
Wojtek Figat
0ea00a09ca Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
2023-10-19 15:29:26 +02:00
Wojtek Figat
a989173e2d Fix UnitsToText to properly print string with 2 decimal places 2023-10-19 15:16:14 +02:00
Wojtek Figat
6f60218bec Optimize various rendering stages to skip loading shader when effect is disables 2023-10-19 15:07:03 +02:00
Wojtek Figat
8b096a9286 Fixes 2023-10-18 10:52:36 +02:00
Wojtek Figat
2d0eabc8be Fix deadlock in Foliage::GetFoliageTypeInstancesCount
#1724
2023-10-17 23:20:30 +02:00
Wojtek Figat
387e30a1dc Fix compilation regression 2023-10-17 23:13:05 +02:00
Wojtek Figat
52a621de42 Add color, emissive and opacity parameters setup for auto-imported material instances 2023-10-17 22:45:22 +02:00
Wojtek Figat
c457087612 Optimize memory allocation when using Sprite size during 2D rendering 2023-10-17 22:44:15 +02:00
Wojtek Figat
90427da42f Add SubAssetFolder to model import option to redirect auto-imported materials and textures location 2023-10-17 09:59:21 +02:00
Wojtek Figat
cebae5c4e1 Add foreach loop support to Span type 2023-10-17 09:53:48 +02:00
Wojtek Figat
d92c7af2cf Fix debug file access race-conditions when importing many materials at once 2023-10-17 09:53:06 +02:00
Wojtek Figat
582cf94198 Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly 2023-10-16 16:37:44 +02:00
Wojtek Figat
3e7368b1cb Fix HandleObjectDeserializationError to be editor or dev only and thread-safe 2023-10-16 16:36:52 +02:00
Wojtek Figat
30d510f073 Fix models in toolbox 2023-10-16 16:34:55 +02:00
Wojtek Figat
50d47fe801 Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once 2023-10-16 16:10:57 +02:00
Wojtek Figat
d25954725f Add excluding GPU swapchain present time from CPU draw time in profiling tool 2023-10-16 10:58:07 +02:00
Wojtek Figat
db6b98ecd1 Add ProfilerGPU.Enabled to manually toggle GPU timings 2023-10-16 10:29:44 +02:00
Wojtek Figat
148ced5a55 Fix compilation 2023-10-15 19:04:35 +02:00