Wojtek Figat
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f434ff2efe
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Fix memory overcommitment by HashSet when adding and removing the same item in a loop
#1829
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2023-10-29 13:37:05 +01:00 |
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Wojtek Figat
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56c9429e25
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Fix spawning prefab without transform provided
#1831
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2023-10-29 02:57:59 +02:00 |
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Wojtek Figat
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83a931de7e
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Fix typo bug in DOF
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2023-10-29 01:57:48 +02:00 |
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Wojtek Figat
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d9c2decff5
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Fix crash when contact was not read properly
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2023-10-28 20:09:27 +02:00 |
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Wojtek Figat
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9f3221c533
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Remove unused include
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2023-10-28 14:02:25 +02:00 |
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Wojtek Figat
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468c93949e
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Fix crash when creating empty particle emitter
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2023-10-28 14:01:44 +02:00 |
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Wojtek Figat
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d9b0e99b9c
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Add support for using Revision number in projects version
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2023-10-26 15:20:35 +02:00 |
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Wojtek Figat
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1d41aa01ce
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Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
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2023-10-26 14:36:02 +02:00 |
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Wojtek Figat
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186e13b5e8
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Add support for runtime running on GPU without Compute Shaders support
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2023-10-26 14:33:21 +02:00 |
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Wojtek Figat
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bfaa292b04
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Fix invoking managed method on value types (eg. Transform) to properly handle instance value
#1801
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2023-10-26 11:37:37 +02:00 |
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Wojtek Figat
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f44421b7a7
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Optimize managed method invoke on NetCore to skip virtual call that is the same as default one
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2023-10-26 11:25:30 +02:00 |
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Wojtek Figat
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c27187bd0a
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Fix deserializing vector types in Editor from ToString FormatException
#1802
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2023-10-25 19:17:04 +02:00 |
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Wojtek Figat
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966cd973c6
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Add GetHash to various math/core types
#1802
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2023-10-25 18:35:59 +02:00 |
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MineBill
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6f773bd558
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Make the message box a TASKMODEL to prevent interation with the editor.
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2023-10-24 18:03:07 +03:00 |
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Wojtek Figat
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806590d1c3
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Fix deadlock in scene loading
#1761 #1773
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2023-10-24 14:08:34 +02:00 |
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Wojtek Figat
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ba374a27db
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Reduce code bloat
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2023-10-23 22:26:55 +02:00 |
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Wojtek Figat
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9d1ba6cacf
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Fix compilation errors when building with old Delegate impl
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2023-10-23 22:10:21 +02:00 |
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Wojtek Figat
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2220623cd2
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Merge branch 'particle-loop-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-loop-fix
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2023-10-23 18:45:30 +02:00 |
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Wojtek Figat
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9c4382dffb
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Fix using dock window panels on macOS in Editor
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2023-10-23 15:59:09 +02:00 |
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Wojtek Figat
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f28947f59b
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Fix MacWindow::SetClientBounds to include screen scale
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2023-10-23 14:50:10 +02:00 |
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Wojtek Figat
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6ff3e0f488
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Various improvements to macOS platform
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2023-10-22 20:06:54 +02:00 |
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Wojtek Figat
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ccf6c28b02
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Add interval to Apple autoreleasepool
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2023-10-22 19:55:20 +02:00 |
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Wojtek Figat
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c88e184df3
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Fix crash when window gets removed during windows update loop
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2023-10-22 15:56:25 +02:00 |
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Wojtek Figat
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1280e61af0
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Add IsDebuggerPresent for macOS and iOS platforms
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2023-10-22 15:33:21 +02:00 |
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Wojtek Figat
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9fa0b174f5
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Fix deprecation warnings on Apple
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2023-10-22 15:32:56 +02:00 |
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Chandler Cox
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78aae0da5a
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Better handling stopping/resetting non-looping effect.
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2023-10-21 17:22:02 -05:00 |
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Chandler Cox
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7d9991999d
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Better fix.
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2023-10-21 14:08:23 -05:00 |
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Chandler Cox
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ad15c5b2fc
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Fix particles effect not being able to just call play if islooped is false.
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2023-10-21 13:36:39 -05:00 |
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Wojtek Figat
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21f2e59d12
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Add drag&drop support to macOS
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2023-10-21 15:36:38 +02:00 |
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Wojtek Figat
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08a6a2b6dc
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Fix potential crashes on macOS due to missing window inside view event
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2023-10-21 13:04:33 +02:00 |
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Wojtek Figat
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e796d9ea6f
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Further improve a989173e2d
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2023-10-20 11:22:22 +02:00 |
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Wojtek Figat
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4e9a739a52
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Update GPU particle emitter graph version after recent changes
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2023-10-20 00:28:13 +02:00 |
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Wojtek Figat
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0ea00a09ca
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Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
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2023-10-19 15:29:26 +02:00 |
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Wojtek Figat
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a989173e2d
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Fix UnitsToText to properly print string with 2 decimal places
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2023-10-19 15:16:14 +02:00 |
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Wojtek Figat
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6f60218bec
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Optimize various rendering stages to skip loading shader when effect is disables
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2023-10-19 15:07:03 +02:00 |
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Wojtek Figat
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8b096a9286
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Fixes
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2023-10-18 10:52:36 +02:00 |
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Wojtek Figat
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2d0eabc8be
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Fix deadlock in Foliage::GetFoliageTypeInstancesCount
#1724
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2023-10-17 23:20:30 +02:00 |
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Wojtek Figat
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387e30a1dc
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Fix compilation regression
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2023-10-17 23:13:05 +02:00 |
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Wojtek Figat
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52a621de42
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Add color, emissive and opacity parameters setup for auto-imported material instances
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2023-10-17 22:45:22 +02:00 |
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Wojtek Figat
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c457087612
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Optimize memory allocation when using Sprite size during 2D rendering
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2023-10-17 22:44:15 +02:00 |
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Wojtek Figat
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90427da42f
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Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
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2023-10-17 09:59:21 +02:00 |
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Wojtek Figat
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cebae5c4e1
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Add foreach loop support to Span type
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2023-10-17 09:53:48 +02:00 |
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Wojtek Figat
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d92c7af2cf
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Fix debug file access race-conditions when importing many materials at once
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2023-10-17 09:53:06 +02:00 |
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Wojtek Figat
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582cf94198
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Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly
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2023-10-16 16:37:44 +02:00 |
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Wojtek Figat
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3e7368b1cb
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Fix HandleObjectDeserializationError to be editor or dev only and thread-safe
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2023-10-16 16:36:52 +02:00 |
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Wojtek Figat
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30d510f073
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Fix models in toolbox
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2023-10-16 16:34:55 +02:00 |
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Wojtek Figat
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50d47fe801
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Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
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2023-10-16 16:10:57 +02:00 |
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Wojtek Figat
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d25954725f
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Add excluding GPU swapchain present time from CPU draw time in profiling tool
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2023-10-16 10:58:07 +02:00 |
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Wojtek Figat
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db6b98ecd1
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Add ProfilerGPU.Enabled to manually toggle GPU timings
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2023-10-16 10:29:44 +02:00 |
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Wojtek Figat
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148ced5a55
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Fix compilation
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2023-10-15 19:04:35 +02:00 |
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