PrecisionRender
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5a94116c9b
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Add some more missing functions to C++ Math
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2023-04-20 11:50:19 -05:00 |
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PrecisionRender
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17aca44a3b
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Add MoveTowards functions to C++ Math
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2023-04-15 16:40:03 -05:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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18c4e34af8
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Fix invalid Math::RoundUpToPowerOf2
#833
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2022-11-24 20:21:34 +01:00 |
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Wojtek Figat
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2104dbc682
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Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
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2022-07-31 22:20:38 +02:00 |
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Wojtek Figat
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17b3434342
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Add Mod for vectors
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2022-07-31 19:05:36 +02:00 |
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Wojciech Figat
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5ee8785ede
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Fix missing IsZero and IsOne for int32
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2022-06-28 10:39:12 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojtek Figat
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2369b6a34a
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Add support for double serializtion in C++
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2022-05-20 15:53:50 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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74f813ed3e
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Optimize UI in Editor
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2021-11-27 13:07:09 +01:00 |
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Wojtek Figat
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a9c56caf84
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Optimize Math.NearEqual
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2021-11-23 23:17:05 +01:00 |
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intolerantape
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81390cf860
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Added InverseLerp to Math.h
Ported from C#
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2021-09-29 20:46:48 -07:00 |
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Jean-Baptiste Perrier
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2948bfbed0
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Backward compatibility (Mathd -> Math), fix and remove warnings.
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2021-08-12 14:15:26 +02:00 |
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Jean-Baptiste Perrier
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2799136ccb
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Remove Double operation from Math.h
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2021-08-12 13:49:47 +02:00 |
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Jean-Baptiste Perrier
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3aecbd75a3
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Remove unused include.
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2021-08-12 13:48:45 +02:00 |
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W2Wizard
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4e01d110a1
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Add UnitDirection & Goldenratio
Additional simplification
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2021-04-19 15:37:39 +02:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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4c205be617
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Fix code style
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2020-12-30 11:20:37 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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