Wojtek Figat
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f66b7ff785
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Add support for Custom Define in Game Cooker for build scripts configuration
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2021-02-16 13:54:57 +01:00 |
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Wojtek Figat
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b742d0c326
|
Add support for custom defines for build system via Flax.Build command line
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2021-02-16 13:09:50 +01:00 |
|
Wojtek Figat
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a98f867bd8
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Fix compiler warning
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2021-02-16 11:47:39 +01:00 |
|
Wojtek Figat
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5f04f32097
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Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1
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2021-02-16 11:24:05 +01:00 |
|
Wojtek Figat
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3658611e0f
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Fix compilation
|
2021-02-16 11:23:47 +01:00 |
|
Wojtek Figat
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537dde594d
|
Update Actor docs for GetScripts to be more precise about search method
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2021-02-16 11:00:08 +01:00 |
|
Wojtek Figat
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7221f7167f
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Add profiler events to LocalExecutor thread workers
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2021-02-16 10:59:17 +01:00 |
|
Wojtek Figat
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fa332a3785
|
Optimize scripting API bindings generation if loaded API from valid cache
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2021-02-16 10:42:56 +01:00 |
|
Wojtek Figat
|
f11686a7b7
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Add support for caching scripting API bindings during build
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2021-02-16 09:42:11 +01:00 |
|
Wojtek Figat
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0841f5b479
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Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
|
2021-02-15 22:09:05 +01:00 |
|
Wojtek Figat
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81be73ad82
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Fix spline model not drawing when using invalid material
|
2021-02-15 22:08:37 +01:00 |
|
Jean-Baptiste Perrier
|
26e3400a92
|
Typo.
|
2021-02-15 20:54:00 +01:00 |
|
Jean-Baptiste Perrier
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a2e1346029
|
Docs tweak.
|
2021-02-15 20:53:53 +01:00 |
|
Jean-Baptiste Perrier
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bc6281ee63
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Add MTU option.
|
2021-02-15 20:53:07 +01:00 |
|
Jean-Baptiste Perrier
|
134aec2d15
|
Simplified name NetworkProtocol.
|
2021-02-15 20:52:35 +01:00 |
|
Wojtek Figat
|
4e19b85e00
|
Add support for multi-threaded profile events in build tool
|
2021-02-15 15:04:37 +01:00 |
|
Wojtek Figat
|
5714741a5d
|
Add support for multi-threaded scripting API headers parsing
|
2021-02-15 15:04:23 +01:00 |
|
Wojtek Figat
|
cdd68c9a89
|
Add MaxConcurrency and ConcurrencyProcessorScale options for Flax.Build cmd line
|
2021-02-15 13:32:38 +01:00 |
|
Wojtek Figat
|
29f0834cc4
|
Optimize build tool
|
2021-02-15 13:23:09 +01:00 |
|
Wojtek Figat
|
788907f3b1
|
Remove deprecated and unused ISceneObject and ITransformable
|
2021-02-15 12:09:46 +01:00 |
|
Wojtek Figat
|
b6557cb15c
|
Fix showing shader source code window over a calling window
|
2021-02-15 12:02:25 +01:00 |
|
Wojtek Figat
|
cd2a02a5c8
|
Add -shaderdebug cmd line switch to Editor for shaders debugging
|
2021-02-15 11:55:31 +01:00 |
|
Wojtek Figat
|
c9ea812a24
|
Optimize DrawCall to pack indirect draw arg and graphics draw data with union
|
2021-02-15 11:52:06 +01:00 |
|
Wojtek Figat
|
e42a6b0ccc
|
Fix default actor bounds
|
2021-02-15 10:53:49 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
2357b60d0e
|
Merge branch 'stefnotch-fix-ui-issues'
|
2021-02-15 10:23:04 +01:00 |
|
Wojtek Figat
|
3e608e6dec
|
Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues
|
2021-02-15 10:22:55 +01:00 |
|
Wojtek Figat
|
b4bf488e3c
|
Fix double-click mouse event not setting mouse button down
Fixes #235
|
2021-02-14 18:41:28 +01:00 |
|
Wojtek Figat
|
f82ef8c065
|
Fix AssetPicker buttons usage without mouse down click over the control
Fixes #233
|
2021-02-14 18:18:58 +01:00 |
|
Wojtek Figat
|
865f2b871d
|
Fix default frame rate for fbx imported clips to 14
2650de730d
|
2021-02-14 18:09:29 +01:00 |
|
Wojtek Figat
|
a947dc0cc3
|
Fix properties names formatting for UI with 2 character words
Fixes #229
|
2021-02-14 17:12:29 +01:00 |
|
Wojtek Figat
|
17a738d2ce
|
Merge branch 'Vizepi-master'
|
2021-02-14 16:58:33 +01:00 |
|
Wojtek Figat
|
a9ac758abd
|
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
|
2021-02-14 16:58:29 +01:00 |
|
Wojtek Figat
|
3bbda838a2
|
Fix error when spawning prefab with rigidbody
|
2021-02-14 16:50:35 +01:00 |
|
Wojtek Figat
|
6bdc31df5a
|
Fix using get_Control getter method from UIControl in Visual Script
|
2021-02-14 15:53:08 +01:00 |
|
Wojtek Figat
|
ed1a3c2964
|
Update mono
|
2021-02-14 14:54:56 +01:00 |
|
Wojtek Figat
|
a485622c2a
|
Merge branch 'GoaLitiuM-windowsplatform_log_crash'
|
2021-02-14 14:04:47 +01:00 |
|
stefnotch
|
ac8c185056
|
Fix TreeNode hovering with collapsed children
and also set DefaultNodeOffsetY to get rid of the spaces between the nodes
|
2021-02-14 08:43:50 +01:00 |
|
GoaLitiuM
|
ccc60af4b6
|
Fix crash in Windows platform logging with long lines
|
2021-02-13 01:03:08 +02:00 |
|
stefnotch
|
311793dd7e
|
Fix StartMouseCapture(true) with secondary monitors on the left
Yes, negative mouse coordinates are a thing
|
2021-02-12 22:50:47 +01:00 |
|
Wojtek Figat
|
bd5897eaab
|
Fixes and tweaks to SplineRopeBody
|
2021-02-12 17:18:32 +01:00 |
|
Wojtek Figat
|
55194edd2c
|
Fix missing NavMesh node type
|
2021-02-12 15:28:45 +01:00 |
|
Wojtek Figat
|
8661091337
|
Add Spline Rope Body actor for ropes, chains and cables physics
|
2021-02-12 15:16:04 +01:00 |
|
Wojtek Figat
|
34b6cfebc3
|
Fix navmesh update on some spline editing operations
|
2021-02-12 12:20:58 +01:00 |
|
Wojtek Figat
|
74c1ac89c8
|
Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
|
2021-02-12 11:43:46 +01:00 |
|
Wojtek Figat
|
4dd8e19f79
|
Fix Scene Queries to lock scene access
|
2021-02-12 11:27:47 +01:00 |
|
Wojtek Figat
|
9fd5e8928c
|
Add missing scene graph nodes types mapping
|
2021-02-12 11:27:30 +01:00 |
|
Wojtek Figat
|
17d0f40e1c
|
Add automatic navmesh update when editing spline with navmesh-relevant collider
|
2021-02-12 11:27:13 +01:00 |
|
Wojtek Figat
|
0e78d13146
|
Add support for navmesh on spline collider
|
2021-02-12 11:15:51 +01:00 |
|
Wojtek Figat
|
80e2aee92b
|
Fixes and tweaks
|
2021-02-12 10:57:45 +01:00 |
|