Norite SC
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f6f1f0023a
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fixed compile errors
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2024-04-03 06:03:31 +02:00 |
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Norite SC
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f6313b4427
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Extended math lib
added
GetRotacionFromNormal
AlignRotacionToNormalAndSnapToGrid
SnapToRotatedGrid
SnapToRotatedGridWithOffset
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2024-04-03 04:53:11 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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966cd973c6
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Add GetHash to various math/core types
#1802
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2023-10-25 18:35:59 +02:00 |
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Wojtek Figat
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540681e59d
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Add MoveTowards to vector3
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2023-08-31 09:23:16 +02:00 |
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Wojtek Figat
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b2b10ce7da
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Fix various core types to be trivially constructible as properly POD-type
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2023-07-18 18:20:11 +02:00 |
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Wojtek Figat
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b85184eee0
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Optimize vectors normalization
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2023-04-17 11:10:14 +02:00 |
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Wojtek Figat
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c3cc78b7c2
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Cleanup code after #1001
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2023-04-16 19:46:36 +02:00 |
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PrecisionRender
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49e05bc206
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Add ClampLength functions to C++ Vector3
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2023-04-15 12:53:19 -05:00 |
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Wojtek Figat
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bedb056645
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Fix codestyle #989
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2023-04-12 17:03:30 +02:00 |
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Wiktor Kocielski
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96609815ec
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Fix C++ API for Vector2/3 Normalization
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2023-04-11 15:56:46 +03:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
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9626e9bbb6
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Update copyright year
|
2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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f1b67935b3
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Optimize BoundingFrustum::Intersects(BoundingSphere)
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2022-10-29 21:13:21 +02:00 |
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Wojtek Figat
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17b3434342
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Add Mod for vectors
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2022-07-31 19:05:36 +02:00 |
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Wojtek Figat
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33513834df
|
Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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b815ba51a5
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Fix build issues
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2022-06-13 23:37:11 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojtek Figat
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2eb51f9a83
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Reformat code in Math libary
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2022-05-21 20:04:12 +02:00 |
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Wojtek Figat
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785f8915b7
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojtek Figat
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5e6c518c39
|
Minor adjustments
|
2022-05-21 11:48:54 +02:00 |
|
Wojtek Figat
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b7459c7311
|
Inline various operators in math types for better performance in Debug builds and better inlining
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2022-05-21 11:36:27 +02:00 |
|
Wojtek Figat
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4a2e8d0a69
|
Cleanup and adjustments for vector types
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2022-05-16 23:52:38 +02:00 |
|
Wojciech Figat
|
42bb4483b3
|
Minro tweaks to comments
|
2022-04-22 15:15:33 +02:00 |
|
Wojciech Figat
|
3ded5326a2
|
Add more utilities for using Matrix3x3
|
2022-04-04 17:09:47 +02:00 |
|
Wojtek Figat
|
87cb553c61
|
Optimize Vector3 method to be inlined more often
|
2022-02-28 19:14:14 +01:00 |
|
Wojciech Figat
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8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
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intolerantape
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9ee0773ab1
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Moved the various Vector::Angle functions into their respective CPP files.
They didn't seem like prime candidates for inlining.
|
2021-09-30 13:30:55 -07:00 |
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intolerantape
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134260ba52
|
Added Vector*::Angle functions to C++
Directly ported the C# versions of the function.
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2021-09-11 06:02:11 -07:00 |
|
Jean-Baptiste Perrier
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c8ceb4f86b
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Add DoubleX constructors for VectorX
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2021-08-18 12:49:38 +02:00 |
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Wojtek Figat
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c745e6f29b
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Merge branch 'MathStuff' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-MathStuff
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2021-04-29 10:14:31 +02:00 |
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W2Wizard
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7cfcacf0cd
|
Remove Unit Direction method
|
2021-04-20 18:21:27 +02:00 |
|
W2Wizard
|
4e01d110a1
|
Add UnitDirection & Goldenratio
Additional simplification
|
2021-04-19 15:37:39 +02:00 |
|
Jean-Baptiste Perrier
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a746e0c995
|
Add Vector3 constructor for IntX.
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2021-04-08 18:41:38 +02:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
4c205be617
|
Fix code style
|
2020-12-30 11:20:37 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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