Commit Graph

39 Commits

Author SHA1 Message Date
Wojtek Figat
f81989a171 Add **Cloth** simulation with physics 2023-07-03 10:38:36 +02:00
Wojtek Figat
99ee0b1bfe Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth) 2023-07-03 09:49:23 +02:00
Wojtek Figat
e3cbe1458d Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface 2023-06-29 16:50:00 +02:00
Wojtek Figat
d798b10d4c Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag) 2023-06-09 22:49:19 +02:00
Wojtek Figat
adfe3ad165 Add SortOrder to drawable object types for transparency sorting override 2023-01-26 18:37:40 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
98c29c4a4e Optimize compilation time 2022-12-03 10:42:58 +01:00
Wojtek Figat
16ebc72099 Fix rendering of custom actors lists in Editor viewports 2022-11-16 09:57:17 +01:00
Wojtek Figat
9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00
Wojtek Figat
b2a9ee495a Optimize PrevWorld updating during scene rendering 2022-11-03 00:08:30 +01:00
Wojtek Figat
a945e2c2a5 Fix GlobalSDF and GlobalSurfaceAtlas drawing if disabled by user 2022-11-01 01:01:22 +01:00
Wojtek Figat
eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
Wojtek Figat
d712a83c69 Fix invisible static model if model is loaded but not yet streamed 2022-08-31 19:40:13 +02:00
Wojtek Figat
8d6fa34108 Add waiting for model to be loaded in SetMaterial 2022-07-23 15:33:04 +02:00
Wojtek Figat
27d266546e Various fixes and improvements for large worlds rendering 2022-06-28 20:26:01 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
acd064c364 Introduce separate GI directory 2022-05-02 12:09:53 +02:00
Wojciech Figat
5465652466 Add terrain rendering support for Global Surface Atlas 2022-04-29 14:05:03 +02:00
Wojciech Figat
a7e512bd50 Add GlobalSurfaceAtlas draw pass 2022-04-27 16:41:40 +02:00
Wojciech Figat
4524edb899 Fix static model registering for rendering after streaming in even if disabled 2022-04-22 18:33:22 +02:00
Wojciech Figat
b3d18f3b0e Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in 2022-04-21 12:39:27 +02:00
Wojciech Figat
1523fa98ec Add static chunks caching to Global SDF 2022-04-19 17:17:27 +02:00
Wojciech Figat
b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
Wojciech Figat
885d2f0771 Move Static Model rasterization into Global SDF code 2022-03-22 17:15:21 +01:00
Wojciech Figat
8cca7f884b Add **Global Sign Distance Field** rendering (work in progress) 2022-03-18 16:18:00 +01:00
Wojciech Figat
3fe1e2c763 Refactor SceneRendering to simplify actors impl of drawing flow at high level 2022-02-22 17:06:19 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
a6cd97a8d3 Fix per-instance vertex colors uploading if data is already valid 2021-10-20 23:13:44 +02:00
Wojtek Figat
4d136af7dd Add culling and render mask check for models rendered via Custom Actors list 2021-07-16 17:13:44 +02:00
Wojtek Figat
929476a322 Optimize various engine code 2021-07-08 12:59:45 +02:00
Wojtek Figat
d7332509f7 Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses) 2021-07-04 11:25:52 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00