Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Chandler Cox
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757b8ff855
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Fix local origin option with multi-mesh import.
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2024-12-31 00:50:42 -06:00 |
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Gary M
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c6b7077c2d
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Remove unnecessary comments
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2024-12-12 22:23:21 -08:00 |
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Gary M
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21d1419e74
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Added import option to reverse winding order
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2024-12-12 22:19:55 -08:00 |
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|
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6436fb3bde
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Update AssImp to latest version
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2024-06-21 21:55:30 +03:00 |
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Wojtek Figat
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daf3671233
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Fix model tool importing to use temp file only for Assimp
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2024-04-16 14:38:12 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9c9aabcae3
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Minor tweaks to #2147
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2024-02-20 10:49:45 +01:00 |
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Menotdan
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7e948de2db
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Handle multiple nodes having the same mesh (probably?)
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2024-01-04 15:29:23 -05:00 |
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Menotdan
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35832e5b1c
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Proper fix now?
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2024-01-04 00:57:20 -05:00 |
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Menotdan
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7d07ed20ea
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major improvements
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2024-01-03 22:20:59 -05:00 |
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Menotdan
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1b9984c728
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Fix static import of GLTF (and presumably other assimp) model types.
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2024-01-03 20:16:57 -05:00 |
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Wojtek Figat
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a808bcdbf6
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Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
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2023-12-01 13:57:08 +01:00 |
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Wojtek Figat
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6e92d3103c
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Replace ImportedModelData with ModelData for model importing
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2023-11-30 11:46:07 +01:00 |
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Chandler Cox
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66a709f09e
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small fixes
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2023-10-25 10:46:04 -05:00 |
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Chandler Cox
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b8921fd990
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clean up
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2023-10-25 09:58:02 -05:00 |
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Chandler Cox
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73694cba6c
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Add being able to set origin of mesh to the local mesh origin. fix centering several meshes.
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2023-10-25 09:57:51 -05:00 |
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Wojtek Figat
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e6c45fccb3
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
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2023-10-05 10:44:03 +02:00 |
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Wojtek Figat
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7777f73c26
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Fix warning
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2023-10-04 20:20:35 +02:00 |
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Wojtek Figat
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bed736a8ee
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Add support for importing embedded textures via Assimp importer
#669
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2023-10-04 15:16:10 +02:00 |
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Wojtek Figat
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2caa168dd9
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Fix using DefaultFrameRate for animation imported with Assimp
#1444
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2023-10-03 10:00:57 +02:00 |
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Wojtek Figat
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8007417fe5
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Fix applying scale to imported models with Assimp
#1445 #1443
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2023-10-03 09:50:50 +02:00 |
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Wojtek Figat
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1c20398d8c
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-22 22:43:29 +02:00 |
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Wojtek Figat
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248304a78f
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Fix regression of importing only a single material for models with split objects enabled
#1483
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2023-09-22 19:43:00 +02:00 |
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Wojtek Figat
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9f97787099
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-20 16:02:48 +02:00 |
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Wojtek Figat
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a56ce92867
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Fix crash when importing model with materials and Split Objects enabled
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2023-09-19 23:07:10 +02:00 |
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Wojtek Figat
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a71de7357c
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-19 21:42:53 +02:00 |
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Wojtek Figat
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255e47fa1e
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Fix crash due to invalid message in Assimp
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2023-09-19 14:00:37 +02:00 |
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Wojtek Figat
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04963fef18
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Various code fixes and tweaks
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2023-07-02 15:46:29 +02:00 |
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Wojtek Figat
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7a2023ead6
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Add option for importing scale tracking to animation asset
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2023-02-07 09:39:31 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
|
2023-01-10 15:29:37 +01:00 |
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Preben Eriksen
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ee84d53cdc
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PE: Support normal generation when using assimp importer.
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2022-11-29 11:09:34 +01:00 |
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Wojtek Figat
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4ba93d9d86
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Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
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Preben Eriksen
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e98d2c8a27
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Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import.
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2022-09-25 09:33:23 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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05d0e1bdcc
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Add Split Objects object to split imported meshes/animations into separate assets
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2021-11-24 17:40:56 +01:00 |
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Wojtek Figat
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4d85a5ac3d
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Fix importing models with Assimp
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2021-03-11 22:58:00 +01:00 |
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W2.Wizard
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4d8cc9aef7
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Fixed additional typos
Went through the source with VNNCC to correct as many found typos as possible
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
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2021-01-05 02:14:21 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
|
You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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