Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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647d74af0d
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Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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7aa240e5eb
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Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
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2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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6196bb31fe
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Post merge fixes
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2022-03-22 13:20:07 +01:00 |
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Wojciech Figat
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c10cdc3d90
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Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
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2022-03-22 12:55:13 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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38606cb43a
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Add support for exporting pdb files for D3D12 shaders if debug data is enabled
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2021-12-07 18:23:07 +01:00 |
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Wojtek Figat
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b300793009
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Add UAV slots dimensions to cache for D3D12 validation
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2021-06-08 15:18:04 +02:00 |
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Wojtek Figat
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f4c8808d19
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Add SRV slots isage info for D3D12 shaders cache
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2021-06-07 12:19:49 +02:00 |
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Wojtek Figat
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bd3f2b3019
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Update DirectXShaderCompiler to 1.6
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2021-01-05 14:16:57 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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