Wojciech Figat
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70ca42794a
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Add ClearUA to GPUContext to clear texture with float values
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2022-02-08 18:06:02 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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949766e3a0
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Add GPUContext.ClearUA for buffer and texture with uint format
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2021-10-07 14:17:05 +02:00 |
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Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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honzapatCZ
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c17d86a134
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removal of old XboxOneStuff
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2021-07-21 15:10:39 +02:00 |
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Wojtek Figat
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9f9d946d69
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Fixes
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2021-07-06 15:33:28 +02:00 |
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Wojtek Figat
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3c1fd427eb
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Add support for programmable samplers in shaders
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2021-06-28 15:56:32 +02:00 |
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Wojtek Figat
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f582ca5051
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Add dynamic textures streaming based on visibility
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2021-06-18 14:41:44 +02:00 |
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Wojtek Figat
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3d4309457b
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Improve stability of Vulkan and D3D12 backends on large worlds
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2021-06-10 17:01:07 +02:00 |
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Wojtek Figat
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b300793009
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Add UAV slots dimensions to cache for D3D12 validation
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2021-06-08 15:18:04 +02:00 |
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Wojtek Figat
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9d9ecb3ba8
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Fix D3D12 resource state transitions barriers
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2021-06-08 14:12:31 +02:00 |
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Wojtek Figat
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f7957be3e7
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Fix GPU synchronization on D3D12
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2021-06-07 14:53:53 +02:00 |
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Wojtek Figat
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3872d74bd2
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Fix missing UAV barriers on D3D12
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2021-06-07 13:09:24 +02:00 |
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Wojtek Figat
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39698c7694
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Fix descriptors bindings to shaders on D3D12
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2021-06-07 13:08:39 +02:00 |
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W2.Wizard
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8fd0af3f39
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Fixed Typos and padding
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2021-01-17 10:18:30 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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4c205be617
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Fix code style
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2020-12-30 11:20:37 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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