Commit Graph

242 Commits

Author SHA1 Message Date
Wojciech Figat
6d1f2e5673 Fix build tool freeze when parsing scripting header that contains invalid multi-line comment 2021-12-08 16:54:52 +01:00
Wojciech Figat
e9557352a0 Update copyright year in some source files 2021-12-08 09:44:10 +01:00
Wojciech Figat
23303802ec Add support for passing back value via reference to C# scripting event 2021-12-06 16:46:16 +01:00
Wojciech Figat
f4b62ce384 Add support for array initializers as default values for scripting fields 2021-12-06 16:45:03 +01:00
Wojciech Figat
05a37447a7 Fix reference to a pointer in TypeInfo for scripting bindings generation 2021-12-06 16:44:35 +01:00
Wojtek Figat
e8b680c78b Add ps5 changes 2021-11-21 19:02:37 +01:00
Wojtek Figat
f88b34a15f Fix monolithic target build with native code module used by referenced plugin 2021-11-21 19:02:35 +01:00
Wojtek Figat
9ed7541ae7 Fix GDK platform build with VS 2022 installed 2021-11-21 19:02:34 +01:00
Wojciech Figat
f3d93a4133 Add ScriptingEnum utility with useful features for C++ scripting 2021-11-19 16:48:04 +01:00
Wojciech Figat
31bbd586db Add scripting enums as ScriptingType 2021-11-19 16:43:02 +01:00
Wojciech Figat
6357cc6245 Fix typos 2021-11-15 16:39:13 +01:00
Wojciech Figat
3648f8bef2 Add Hidden attribute to scripting fields/properties/methods/events 2021-11-15 16:39:13 +01:00
Wojtek Figat
bbecddfde2 Fix build 2021-11-10 21:04:46 +01:00
Wojtek Figat
a3bb66d09e Fix build with Win11 sdk 2021-11-10 20:40:49 +01:00
Wojtek Figat
13ab912bb4 Add support for Visual Studio 2022 in Flax.Build 2021-11-10 19:12:27 +01:00
Wojtek Figat
a37103af4a Fix regression from 5bd3032f78 2021-11-05 12:38:29 +01:00
Wojtek Figat
5bd3032f78 Add support for passing the object reference as scripting function output result 2021-11-05 11:46:40 +01:00
Wojtek Figat
67f0056121 Fix generated DefaultValue attribute to match the field value type 2021-11-03 19:25:44 +01:00
Wojtek Figat
7a0e2c01d4 Add support for parsing negation in scripting api preprocessor 2021-10-23 16:43:16 +02:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
5dbbfed654 PS5 support progress 2021-10-20 15:35:12 +02:00
Wojtek Figat
8bdf417b17 Fix using object reference in Scripting API with PersistentScriptingObject 2021-10-18 11:02:37 +02:00
Wojtek Figat
05ebf60dba Add PRAGMA_DISABLE_DEPRECATION_WARNINGS and PRAGMA_ENABLE_DEPRECATION_WARNINGS macros 2021-10-14 11:07:12 +02:00
Wojtek Figat
3bb7f83729 Fix parsing DEPRECATED specifier on enums in scripting api 2021-10-14 11:06:37 +02:00
Wojtek Figat
4e6fa25877 Add support for using DEPRECATED to mark scripting API as obsolete 2021-10-12 23:48:47 +02:00
Wojtek Figat
48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
Wojtek Figat
cc29e97fa3 Fix automatic properties serialization bug 2021-10-07 09:29:50 +02:00
Wojtek Figat
77f2bd5115 Fixes 2021-10-05 15:58:45 +02:00
Wojtek Figat
32794f89c7 Fix auto-serialization for interfaces to skip it (not supported to save interface pointer) 2021-10-04 14:22:09 +02:00
Wojtek Figat
fc629ff5d9 Fix restriction if using I as prefix for interface names 2021-10-04 13:31:41 +02:00
Wojtek Figat
c3c0a4ef0d Add support for interfaces in scripting API (cross language support C++/C#/VS) 2021-10-04 12:26:08 +02:00
Wojtek Figat
640c3075e6 Add deploying FlaxEditor.pdb for Development configuration to improve crash reporting 2021-09-28 20:42:24 +02:00
Wojtek Figat
e6ba2402b7 Add TryGetToolchain to build platform
#631
2021-09-28 20:06:26 +02:00
Wojtek Figat
df10581bb2 Add improved Android NDK detection and prevent exception
#614
2021-08-31 10:40:38 +02:00
Wojtek Figat
5d321c8c0c Add check to prevent inheriting from static or sealed class in scripting 2021-08-30 16:15:05 +02:00
Wojtek Figat
7f00fa4fd9 Merge remote-tracking branch 'origin/master' into gdk 2021-08-27 16:05:58 +02:00
Wojtek Figat
6b7f7c9b4b Fix packaging for engine deployment (attempt) 2021-08-26 21:24:28 +02:00
Wojtek Figat
05fc1b8dd1 Refactor GDK platform to be base for Xbox consoles 2021-08-26 17:28:16 +02:00
Wojtek Figat
d9410f9cdd Post merge fixes and cleanup
#571
2021-08-26 17:27:38 +02:00
Wojtek Figat
782d29f427 Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone 2021-08-26 12:44:53 +02:00
Wojtek Figat
d68189ae3d Tweaks for native engine tests
#601
2021-08-16 12:18:11 +02:00
Zbigniew Skowron
294a4d5477 Added LinkEnvironment.LinkAsConsoleProgram flag. 2021-08-15 20:32:58 +02:00
Wojtek Figat
151f551bc9 Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses 2021-08-13 13:57:02 +02:00
Wojtek Figat
bc634e9d37 Refactor Tracy source locations to be static
#597
2021-08-13 13:44:29 +02:00
Wojtek Figat
d65a85e30c Add check to prevent double-free from native event in C# 2021-08-11 19:28:53 +02:00
Zbigniew Skowron
bd70e53806 Fixed StringView::GetText() related issued pointed out in review. 2021-08-09 22:21:38 +02:00
Zbigniew Skowron
aecc81f5e5 Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
2021-08-09 00:29:19 +02:00
Wojtek Figat
054def3d13 Fix crash in build tool if there is no valid project to pick 2021-08-07 16:46:39 +02:00
Wojtek Figat
c4102ba884 Fix compiling C#-only game scripts without native platform tools installed 2021-08-06 13:17:23 +02:00
Wojtek Figat
92b1e067b1 Improve tooltips generation for scripting types 2021-07-29 14:30:13 +02:00