Commit Graph

634 Commits

Author SHA1 Message Date
stefnotch
fd802e54fb Implement reroute node code 2021-02-25 22:01:45 +01:00
stefnotch
9265f23681 Basic reroute nodes 2021-02-25 20:22:54 +01:00
stefnotch
bcc036f808 Hover over connections 2021-02-25 09:55:17 +01:00
stefnotch
1dbbbeced1 Specialized Visject Connection Broadphase Intersection 2021-02-24 21:05:10 +01:00
stefnotch
81fa876940 Drop unused boxes in Visject serialization 2021-02-23 11:33:51 +01:00
stefnotch
2498d1d4f2 Tweak items matching priority 2021-02-21 19:44:47 +01:00
Wojtek Figat
32c5a84576 Revert "Fix right-click context menu for Visject Nodes"
This reverts commit a4763f630e.

It has been superseded by
ef2dbb7818
2021-02-18 11:32:11 +01:00
stefnotch
0b54691f07 Basic Visject box arrow key navigation 2021-02-17 22:36:11 +01:00
Wojtek Figat
7ad64d0284 Add support for viewport icons rendering in prefab editor window 2021-02-17 17:42:40 +01:00
Wojtek Figat
978ee84aea Add support for debug shapes preview in prefab editor window 2021-02-17 17:23:43 +01:00
Wojtek Figat
580e08b6ab Silence warning 2021-02-17 16:10:15 +01:00
Wojtek Figat
88b575539a Add more utilities to SceneReference 2021-02-17 16:05:59 +01:00
Wojtek Figat
c8a70ffda6 Add passing compiler to the build commands from generated projects 2021-02-17 15:58:52 +01:00
Wojtek Figat
2609f9c21a Add support for copy/pasting script properties 2021-02-17 15:25:45 +01:00
Wojtek Figat
ed04eece8a Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects 2021-02-17 13:02:47 +01:00
Wojtek Figat
cae0b5e91e Add info group for selected Rigidbody in play mode (display speed, velocity, angular velocity, etc.) 2021-02-17 12:51:39 +01:00
Wojtek Figat
d88335c51f Add support for audio clip playback preview in editor window 2021-02-17 12:31:30 +01:00
Wojtek Figat
62bfc94f24 Add EditorScene for using gameplay logic in editor preview windows 2021-02-17 12:31:03 +01:00
Wojtek Figat
d6546fb41c Update VulkanMemoryAllocator to 3.0.0-development (2021-02-16) 2021-02-17 11:00:48 +01:00
Wojtek Figat
7cc5560adf Fix compilation warnings 2021-02-17 10:59:08 +01:00
Wojtek Figat
25f61e931e Add support for using other VC++ toolset for Window and add cmd arg for selecting compiler manually 2021-02-17 10:58:58 +01:00
Wojtek Figat
d05204cb91 Fix missing lightmap uvs calc in vertex shader 2021-02-16 15:55:10 +01:00
Wojtek Figat
c902e33d8a Add Build Actions option to editor settings for build button configuration 2021-02-16 15:54:22 +01:00
Wojtek Figat
28a67f65b4 Fix build tool log file access 2021-02-16 13:55:19 +01:00
Wojtek Figat
f66b7ff785 Add support for Custom Define in Game Cooker for build scripts configuration 2021-02-16 13:54:57 +01:00
Wojtek Figat
b742d0c326 Add support for custom defines for build system via Flax.Build command line 2021-02-16 13:09:50 +01:00
Wojtek Figat
a98f867bd8 Fix compiler warning 2021-02-16 11:47:39 +01:00
Wojtek Figat
5f04f32097 Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1 2021-02-16 11:24:05 +01:00
Wojtek Figat
3658611e0f Fix compilation 2021-02-16 11:23:47 +01:00
Wojtek Figat
537dde594d Update Actor docs for GetScripts to be more precise about search method 2021-02-16 11:00:08 +01:00
Wojtek Figat
7221f7167f Add profiler events to LocalExecutor thread workers 2021-02-16 10:59:17 +01:00
Wojtek Figat
fa332a3785 Optimize scripting API bindings generation if loaded API from valid cache 2021-02-16 10:42:56 +01:00
Wojtek Figat
f11686a7b7 Add support for caching scripting API bindings during build 2021-02-16 09:42:11 +01:00
Wojtek Figat
0841f5b479 Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control 2021-02-15 22:09:05 +01:00
Wojtek Figat
81be73ad82 Fix spline model not drawing when using invalid material 2021-02-15 22:08:37 +01:00
Jean-Baptiste Perrier
26e3400a92 Typo. 2021-02-15 20:54:00 +01:00
Jean-Baptiste Perrier
a2e1346029 Docs tweak. 2021-02-15 20:53:53 +01:00
Jean-Baptiste Perrier
bc6281ee63 Add MTU option. 2021-02-15 20:53:07 +01:00
Jean-Baptiste Perrier
134aec2d15 Simplified name NetworkProtocol. 2021-02-15 20:52:35 +01:00
Wojtek Figat
4e19b85e00 Add support for multi-threaded profile events in build tool 2021-02-15 15:04:37 +01:00
Wojtek Figat
5714741a5d Add support for multi-threaded scripting API headers parsing 2021-02-15 15:04:23 +01:00
Wojtek Figat
cdd68c9a89 Add MaxConcurrency and ConcurrencyProcessorScale options for Flax.Build cmd line 2021-02-15 13:32:38 +01:00
Wojtek Figat
29f0834cc4 Optimize build tool 2021-02-15 13:23:09 +01:00
Wojtek Figat
788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00
Wojtek Figat
b6557cb15c Fix showing shader source code window over a calling window 2021-02-15 12:02:25 +01:00
Wojtek Figat
cd2a02a5c8 Add -shaderdebug cmd line switch to Editor for shaders debugging 2021-02-15 11:55:31 +01:00
Wojtek Figat
c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union 2021-02-15 11:52:06 +01:00
Wojtek Figat
e42a6b0ccc Fix default actor bounds 2021-02-15 10:53:49 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
3e608e6dec Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues 2021-02-15 10:22:55 +01:00