Wojtek Figat
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ff7c986fb1
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Add better stability to Cascaded Shadow Maps projection
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2024-04-09 16:58:22 +02:00 |
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Wojtek Figat
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708fba5136
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Add variable rate update for shadow maps atlas based on distance to light
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2024-04-08 00:04:57 +02:00 |
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Wojtek Figat
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7d92779e99
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-04-05 21:50:42 +02:00 |
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Wojtek Figat
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b2f9da4113
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Fix default diffuse color value when importing material
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2024-04-05 16:54:10 +02:00 |
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Wojtek Figat
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f164626c41
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Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
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2024-04-05 15:49:20 +02:00 |
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Wojtek Figat
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97bd90d4be
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Change default collision type to ConvexMesh from TriangleMesh
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2024-04-05 15:23:09 +02:00 |
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Wojtek Figat
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3efd1e4e84
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Optimize local lights sphere mesh rendering to match the area better
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2024-04-05 12:48:09 +02:00 |
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Wojtek Figat
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0cc6669cbd
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Reimplement cascaded shadow maps blending via dithering
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2024-04-05 10:59:34 +02:00 |
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Wojtek Figat
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84e04de23d
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Add more improvements to optional tess/geo shaders
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2024-04-04 18:35:26 +02:00 |
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Wojtek Figat
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3d0d41ebff
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Add reducing shadows quality for smaller local lights
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2024-04-04 13:29:38 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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017def29d4
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Rename ShadowSamplerPCF to ShadowSamplerLinear
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2024-04-03 13:29:45 +02:00 |
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Wojtek Figat
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13a04c2941
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Add stencilValue for stencil buffer clearing
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2024-04-02 14:56:26 +02:00 |
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Wojtek Figat
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d12630d815
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Fix
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2024-03-31 00:03:45 +01:00 |
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Wojtek Figat
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fb0d70d555
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Fix
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2024-03-30 23:58:50 +01:00 |
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Wojtek Figat
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c5e1abb08c
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Add setter for crword agent position and velocity
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2024-03-30 22:29:43 +01:00 |
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Wojtek Figat
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294b4c4006
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Add CPU profiler events for UI drawing
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2024-03-30 22:20:41 +01:00 |
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Wojtek Figat
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e1944bce96
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Add statically disabled geometry shaders on mobile
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2024-03-30 22:08:44 +01:00 |
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Wojtek Figat
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369c19bd5d
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Add statically disabled tessellation on macOS/iOS
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2024-03-30 18:46:37 +01:00 |
|
Zode
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55383c3fa4
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Patch numpad enter to normal enter on Linux
|
2024-03-30 02:35:11 +02:00 |
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Wojtek Figat
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0b0115aa10
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Fix missing scripting api
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2024-03-29 18:46:00 +01:00 |
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Wojtek Figat
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3696501050
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Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
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2024-03-29 18:07:10 +01:00 |
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Wojtek Figat
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6929a91312
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Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication
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2024-03-29 13:03:38 +01:00 |
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Wojtek Figat
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069445b94e
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Fix bug in NetworkReplicator::RemoveObject
|
2024-03-29 13:03:11 +01:00 |
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Wojtek Figat
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09f5ac0ed6
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Fix networked objects dirtying for replication
|
2024-03-29 13:02:23 +01:00 |
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Wojtek Figat
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b8a287c4d5
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Fix Vulkan swapchain init on Android device with more surfaces reported by the driver
|
2024-03-28 18:08:22 +01:00 |
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Wojtek Figat
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24e56a825e
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Fix streaming astc 6x6 textures that have higher block size
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2024-03-28 18:07:53 +01:00 |
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Wojtek Figat
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35e34997c9
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Merge branch 'new_project_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-new_project_fix
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2024-03-28 15:38:51 +01:00 |
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Wojtek Figat
|
f7470af42d
|
Optimize depth pass rendering to batch simple materials together
|
2024-03-26 18:04:08 +01:00 |
|
Wojtek Figat
|
5c356ec22a
|
Fix Global Surface Atlas defragmentation flicker when atlas it nearly full
|
2024-03-26 16:50:58 +01:00 |
|
Wojtek Figat
|
55af307c43
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Optimize env probes data storage in renderer
|
2024-03-26 15:01:12 +01:00 |
|
Wojtek Figat
|
4ab572426d
|
Various renamings
|
2024-03-26 14:27:10 +01:00 |
|
Wojtek Figat
|
01d91bf102
|
Optimize decals rendering
|
2024-03-26 14:05:24 +01:00 |
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Wojtek Figat
|
2dfb1058b2
|
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
|
2024-03-26 11:29:01 +01:00 |
|
Wojtek Figat
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cdbb2cc813
|
Refactor shader structures naming with a prefix
|
2024-03-25 17:52:48 +01:00 |
|
Wojtek Figat
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0e00f1e0eb
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Refactor lights data in renderer storage
|
2024-03-25 17:13:40 +01:00 |
|
Wojtek Figat
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d13621e631
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Skip CloseFileHandles if file is not in use
|
2024-03-25 16:50:48 +01:00 |
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Wojtek Figat
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1f35f9536d
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Merge branch 'text-stuff' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-stuff
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2024-03-24 20:24:29 +01:00 |
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Wojtek Figat
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9a27ba3cdc
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Merge branch 'fix-splitters' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-splitters
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2024-03-24 20:18:15 +01:00 |
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Wojtek Figat
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b821bb7a54
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Simplify code
|
2024-03-24 20:17:42 +01:00 |
|
Wojtek Figat
|
51504d0d92
|
Fix building macOS/iOS with the latest Vulkan SDK
|
2024-03-24 19:39:16 +01:00 |
|
Chandler Cox
|
e5e675f089
|
Fix splitters not working.
|
2024-03-23 17:46:46 -05:00 |
|
|
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96f76fb14f
|
Fix typos
|
2024-03-23 15:38:26 +02:00 |
|
Chandler Cox
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495de38c48
|
Make TargetViewOffset only go to bottom of text. Add Scroll to Carrot for new lines.
|
2024-03-22 12:09:41 -05:00 |
|
Chandler Cox
|
4b9f50add0
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Fix carrot and selection height based on dpi scale to correctly scale with interface options.
|
2024-03-21 21:23:05 -05:00 |
|
Wojtek Figat
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5660749f80
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Merge branch 'visible-control' of https://github.com/Tryibion/FlaxEngine into Tryibion-visible-control
|
2024-03-20 22:11:22 +01:00 |
|
Chandler Cox
|
8398b35b0d
|
Add visibility check to begin play on uicontrol
|
2024-03-20 12:22:01 -05:00 |
|
Wojtek Figat
|
a3c088bb05
|
Fix Bone Socket transform when Animated Model pose is not yet evaluated
#2341
|
2024-03-20 17:41:25 +01:00 |
|
Wojtek Figat
|
6ccec2f5ff
|
Fix d3d12 warning on initial gpu buffer state
|
2024-03-20 16:48:15 +01:00 |
|
Wojtek Figat
|
3939444e05
|
Fix potential issues with shader resources bindings when using custom post processing effect
|
2024-03-20 12:24:35 +01:00 |
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