12 Commits

Author SHA1 Message Date
3fcc868518 _git openal
Some checks failed
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
2025-10-12 21:46:56 +03:00
3d23babb37 detect python dependency glslang
Some checks failed
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
2025-10-12 21:33:10 +03:00
5070bc52c1 refix vs2026 2025-10-12 21:32:57 +03:00
3d71b3c430 _mac python fix
Some checks failed
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
2025-10-12 20:58:01 +03:00
72dcb7d5dd _freetype 2025-10-12 20:58:01 +03:00
13bbaab1f3 _arm64 fix
Some checks failed
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
2025-10-12 20:02:42 +03:00
4e7889bb24 Update package requirements for Wayland
Some checks failed
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
2025-10-12 18:05:16 +03:00
96cc570e67 Add support for building dependencies with specific architecture
Some checks failed
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
2025-10-12 17:50:33 +03:00
e77f12904c Fix CMake compatibility errors with dependencies 2025-10-12 17:50:32 +03:00
b53b1340ad Support Visual Studio 2026 as a generator for CMake dependencies 2025-10-12 17:50:32 +03:00
3ea807468e Update SDL to 3.2.24 2025-10-12 17:18:39 +03:00
0f135597fa Merge remote-tracking branch 'origin/master' into sdl_platform 2025-10-12 11:18:28 +03:00
1063 changed files with 11780 additions and 144903 deletions

View File

@@ -31,7 +31,7 @@ body:
- '1.10'
- '1.11'
- master branch
default: 3
default: 2
validations:
required: true
- type: textarea

View File

@@ -19,7 +19,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 9.0.x
dotnet-version: 8.0.x
- name: Setup .NET Workload
run: |
dotnet workload install ios
@@ -33,4 +33,4 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=9 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=8 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame

View File

@@ -16,8 +16,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

View File

@@ -87,8 +87,7 @@ jobs:
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
@@ -119,8 +118,7 @@ jobs:
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

View File

@@ -28,8 +28,7 @@ jobs:
git lfs pull
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Build
run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -6,7 +6,6 @@
@3
#include "./Flax/Common.hlsl"
#include "./Flax/Stencil.hlsl"
#include "./Flax/MaterialCommon.hlsl"
#include "./Flax/GBufferCommon.hlsl"
@7
@@ -15,13 +14,10 @@ META_CB_BEGIN(0, Data)
float4x4 WorldMatrix;
float4x4 InvWorld;
float4x4 SvPositionToWorld;
float3 Padding0;
uint RenderLayersMask;
@1META_CB_END
// Use depth buffer for per-pixel decal layering
Texture2D DepthBuffer : register(t0);
Texture2D<uint2> StencilBuffer : register(t1);
// Material shader resources
@2
@@ -204,14 +200,6 @@ void PS_Decal(
#endif
)
{
// Stencil masking
uint stencilObjectLayer = STENCIL_BUFFER_OBJECT_LAYER(STENCIL_BUFFER_LOAD(StencilBuffer, SvPosition.xy));
if ((RenderLayersMask & (1 << stencilObjectLayer)) == 0)
{
clip(-1);
return;
}
float2 screenUV = SvPosition.xy * ScreenSize.zw;
SvPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;

View File

@@ -4,8 +4,8 @@
#define MAX_LOCAL_LIGHTS 4
@1// Forward Shading: Includes
#include "./Flax/LightingCommon.hlsl"
#include "./Flax/ReflectionsCommon.hlsl"
#if USE_REFLECTIONS
#include "./Flax/ReflectionsCommon.hlsl"
#define MATERIAL_REFLECTIONS_SSR 1
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
#include "./Flax/SSR.hlsl"
@@ -14,13 +14,11 @@
#include "./Flax/Lighting.hlsl"
#include "./Flax/ShadowsSampling.hlsl"
#include "./Flax/ExponentialHeightFog.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@2// Forward Shading: Constants
LightData DirectionalLight;
LightData SkyLight;
EnvProbeData EnvironmentProbe;
ProbeData EnvironmentProbe;
ExponentialHeightFogData ExponentialHeightFog;
VolumetricFogData VolumetricFog;
float3 Dummy2;
uint LocalLightsCount;
LightData LocalLights[MAX_LOCAL_LIGHTS];
@@ -30,16 +28,7 @@ TextureCube SkyLightTexture : register(t__SRV__);
Buffer<float4> ShadowsBuffer : register(t__SRV__);
Texture2D<float> ShadowMap : register(t__SRV__);
Texture3D VolumetricFogTexture : register(t__SRV__);
Texture2D PreIntegratedGF : register(t__SRV__);
@4// Forward Shading: Utilities
// Public accessors for lighting data, use them as data binding might change but those methods will remain.
LightData GetDirectionalLight() { return DirectionalLight; }
LightData GetSkyLight() { return SkyLight; }
EnvProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
ExponentialHeightFogData GetExponentialHeightFog() { return ExponentialHeightFog; }
VolumetricFogData GetVolumetricFog() { return VolumetricFog; }
uint GetLocalLightsCount() { return LocalLightsCount; }
LightData GetLocalLight(uint i) { return LocalLights[i]; }
@5// Forward Shading: Shaders
// Pixel Shader function for Forward Pass
@@ -88,8 +77,9 @@ void PS_Forward(
gBuffer.ShadingModel = MATERIAL_SHADING_MODEL;
// Calculate lighting from a single directional light
float4 shadowMask = 1.0f;
ShadowSample shadow = SampleDirectionalLightShadow(DirectionalLight, ShadowsBuffer, ShadowMap, gBuffer);
float4 shadowMask = GetShadowMask(shadow);
shadowMask = GetShadowMask(shadow);
float4 light = GetLighting(ViewPos, DirectionalLight, gBuffer, shadowMask, false, false);
// Calculate lighting from sky light
@@ -112,8 +102,7 @@ void PS_Forward(
// Calculate reflections
#if USE_REFLECTIONS
float4 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness);
reflections.rgb *= reflections.a;
float3 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness).rgb;
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
// Screen Space Reflections
@@ -121,7 +110,7 @@ void PS_Forward(
Texture2D sceneColorTexture = MATERIAL_REFLECTIONS_SSR_COLOR;
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float stepSize = ScreenSize.z; // 1 / screenWidth
float maxSamples = 50;
float maxSamples = 48;
float worldAntiSelfOcclusionBias = 0.1f;
float brdfBias = 0.82f;
float drawDistance = 5000.0f;
@@ -129,7 +118,7 @@ void PS_Forward(
if (hit.z > 0)
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections.rgb = lerp(reflections.rgb, screenColor, hit.z);
reflections = lerp(reflections, screenColor, hit.z);
}
// Fallback to software tracing if possible
@@ -141,35 +130,33 @@ void PS_Forward(
if (TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas))
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections.rgb = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
reflections = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
}
}
#endif
#endif
light.rgb += reflections.rgb * GetReflectionSpecularLighting(PreIntegratedGF, ViewPos, gBuffer);
light.rgb += reflections * GetReflectionSpecularLighting(ViewPos, gBuffer) * light.a;
#endif
// Add lighting
output.rgb += light.rgb;
// Add lighting (apply ambient occlusion)
output.rgb += light.rgb * gBuffer.AO;
#endif
#if USE_FOG && MATERIAL_SHADING_MODEL != SHADING_MODEL_UNLIT
// Calculate exponential height fog
#if DIRECTX && FEATURE_LEVEL < FEATURE_LEVEL_SM6
// TODO: fix D3D11/D3D10 bug with incorrect distance
float fogSceneDistance = distance(materialInput.WorldPosition, ViewPos);
#else
float fogSceneDistance = gBuffer.ViewPos.z;
#endif
float fogSkipDistance = max(ExponentialHeightFog.VolumetricFogMaxDistance - 100, 0);
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, fogSkipDistance, fogSceneDistance);
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0, gBuffer.ViewPos.z);
if (ExponentialHeightFog.VolumetricFogMaxDistance > 0)
{
// Sample volumetric fog and mix it in
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float4 volumetricFog = SampleVolumetricFog(VolumetricFogTexture, VolumetricFog, materialInput.WorldPosition - ViewPos, screenUV, TemporalAAJitter);
float3 viewVector = materialInput.WorldPosition - ViewPos;
float sceneDepth = length(viewVector);
float depthSlice = sceneDepth / ExponentialHeightFog.VolumetricFogMaxDistance;
float3 volumeUV = float3(screenUV, depthSlice);
float4 volumetricFog = VolumetricFogTexture.SampleLevel(SamplerLinearClamp, volumeUV, 0);
fog = CombineVolumetricFog(fog, volumetricFog);
}

View File

@@ -21,7 +21,7 @@ float4 ViewInfo;
float4 ScreenSize;
float4 ViewSize;
float3 ViewPadding0;
float ScaledTimeParam;
float UnscaledTimeParam;
@1META_CB_END
// Shader resources
@@ -38,7 +38,6 @@ struct VertexOutput
#endif
float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif
@@ -56,7 +55,6 @@ struct PixelInput
#endif
float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif
@@ -69,7 +67,6 @@ struct MaterialInput
float3 WorldPosition;
float TwoSidedSign;
float2 TexCoord;
float2 CustomData; // x-per-geometry type, y-features mask
#if USE_VERTEX_COLOR
half4 VertexColor;
#endif
@@ -87,7 +84,6 @@ MaterialInput GetMaterialInput(Render2DVertex input, VertexOutput output)
MaterialInput result;
result.WorldPosition = output.WorldPosition;
result.TexCoord = output.TexCoord;
result.CustomData = input.CustomDataAndClipOrigin.xy;
#if USE_VERTEX_COLOR
result.VertexColor = output.VertexColor;
#endif
@@ -107,7 +103,6 @@ MaterialInput GetMaterialInput(PixelInput input)
MaterialInput result;
result.WorldPosition = input.WorldPosition;
result.TexCoord = input.TexCoord;
result.CustomData = input.CustomData;
#if USE_VERTEX_COLOR
result.VertexColor = input.VertexColor;
#endif
@@ -234,7 +229,6 @@ VertexOutput VS_GUI(Render2DVertex input)
#if USE_VERTEX_COLOR
output.VertexColor = input.Color;
#endif
output.CustomData = input.CustomDataAndClipOrigin.xy;
output.ClipOrigin = input.CustomDataAndClipOrigin.zw;
output.ClipExtents = input.ClipExtents;

View File

@@ -20,7 +20,7 @@ float4 ScreenSize;
float4 TemporalAAJitter;
float4x4 InverseViewProjectionMatrix;
float3 ViewPadding0;
float ScaledTimeParam;
float UnscaledTimeParam;
@1META_CB_END
// Shader resources

View File

@@ -8,7 +8,6 @@
#include "./Flax/Common.hlsl"
#include "./Flax/MaterialCommon.hlsl"
#include "./Flax/GBufferCommon.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@7
// Primary constant buffer (with additional material parameters)
@@ -22,7 +21,6 @@ float Dummy0;
float VolumetricFogMaxDistance;
int ParticleStride;
int ParticleIndex;
float4 GridSliceParameters;
@1META_CB_END
// Particles attributes buffer
@@ -204,19 +202,19 @@ Material GetMaterialPS(MaterialInput input)
META_PS(true, FEATURE_LEVEL_SM5)
void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out float4 VBufferB : SV_Target1)
{
// Reproject grid position back to the screen and world space
uint3 gridCoordinate = uint3(input.Vertex.Position.xy, input.LayerIndex);
float3 cellOffset = 0.5f;
float2 volumeUV = (gridCoordinate.xy + cellOffset.xy) / GridSize.xy;
float sceneDepth = GetDepthFromSlice(GridSliceParameters, gridCoordinate.z + cellOffset.z) / ViewFar;
float zSlice = gridCoordinate.z + cellOffset.z;
float sceneDepth = (zSlice / GridSize.z) * VolumetricFogMaxDistance / ViewFar;
float deviceDepth = (ViewInfo.w / sceneDepth) + ViewInfo.z;
float4 clipPos = float4(volumeUV * float2(2.0, -2.0) + float2(-1.0, 1.0), deviceDepth, 1.0);
float4 wsPos = mul(clipPos, InverseViewProjectionMatrix);
wsPos.xyz /= wsPos.w;
float3 positionWS = wsPos.xyz / wsPos.w;
// Get material parameters
MaterialInput materialInput = (MaterialInput)0;
materialInput.WorldPosition = wsPos.xyz;
materialInput.WorldPosition = positionWS;
materialInput.TexCoord = input.Vertex.TexCoord;
materialInput.ParticleIndex = ParticleIndex;
materialInput.TBN = float3x3(float3(1, 0, 0), float3(0, 1, 0), float3(0, 0, 1));
@@ -227,10 +225,9 @@ void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out fl
Material material = GetMaterialPS(materialInput);
// Compute fog properties
material.Opacity *= material.Mask;
float3 albedo = material.Color;
float extinction = material.Opacity * 0.001f;
float3 emission = material.Emissive * material.Opacity;
float extinction = material.Opacity * material.Mask * 0.001f;
float3 emission = material.Emissive;
float3 scattering = albedo * extinction;
float absorption = max(0.0f, extinction - Luminance(scattering));

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -2,12 +2,12 @@
"Name": "Flax",
"Version": {
"Major": 1,
"Minor": 12,
"Minor": 10,
"Revision": 0,
"Build": 6905
"Build": 6705
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2026 Wojciech Figat. All rights reserved.",
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
"GameTarget": "FlaxGame",
"EditorTarget": "FlaxEditor",
"Configuration": {

View File

@@ -188,7 +188,7 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_CASE_STATEMENT_ON_SAME_LINE/@EntryValue">ALWAYS</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_EMBEDDED_STATEMENT_ON_SAME_LINE/@EntryValue">NEVER</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SIMPLE_CASE_STATEMENT_STYLE/@EntryValue">ON_SINGLE_LINE</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>

View File

@@ -12,6 +12,6 @@ cd "`dirname "$0"`"
bash ./Development/Scripts/Mac/CallBuildTool.sh --genproject "$@"
# Build bindings for all editor configurations
#echo Building C# bindings...
echo Building C# bindings...
# TODO: Detect the correct architecture here
#Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor

View File

@@ -49,7 +49,7 @@ Follow the instructions below to compile and run the engine from source.
* Fedora: `sudo dnf install dotnet-sdk-8.0`
* Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host`
* Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/))
* Ubuntu: `sudo apt install vulkan-sdk` (deprecated, follow official docs)
* Ubuntu: `sudo apt install vulkan-sdk`
* Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers`
* Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers`
* Install Git with LFS
@@ -57,10 +57,10 @@ Follow the instructions below to compile and run the engine from source.
* Arch: `sudo pacman -S git git-lfs`
* `git-lfs install`
* Install the required packages:
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev`
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel`
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib`
* Install Clang compiler (version 14 or later):
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev zenity wayland-protocols libportal-dev`
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel zenity wayland-protocols-devel libportal`
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib zenity wayland-protocols libportal`
* Install Clang compiler (version 6 or later):
* Ubuntu: `sudo apt-get install clang lldb lld`
* Fedora: `sudo dnf install clang llvm lldb lld`
* Arch: `sudo pacman -S clang lldb lld`

View File

@@ -174,9 +174,7 @@ void EditorAnalytics::StartSession()
// Bind events
GameCooker::OnEvent.Bind<RegisterGameCookingStart>();
ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Bind<RegisterLightmapsBuildingStart>();
#if LOG_ENABLE
Log::Logger::OnError.Bind<RegisterError>();
#endif
}
void EditorAnalytics::EndSession()
@@ -189,9 +187,7 @@ void EditorAnalytics::EndSession()
// Unbind events
GameCooker::OnEvent.Unbind<RegisterGameCookingStart>();
ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Unbind<RegisterLightmapsBuildingStart>();
#if LOG_ENABLE
Log::Logger::OnError.Unbind<RegisterError>();
#endif
// End session
{

View File

@@ -187,11 +187,6 @@ namespace FlaxEditor.Content.Import
// Glossiness, metalness, ambient occlusion, displacement, height, cavity or specular
_settings.Settings.Type = TextureFormatType.GrayScale;
}
else if (_settings.Settings.Type == TextureFormatType.ColorRGB)
{
// Blind guess that common color texture is sRGB
_settings.Settings.sRGB = true;
}
// Try to restore target asset texture import options (useful for fast reimport)
Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl);

View File

@@ -281,13 +281,6 @@ namespace FlaxEditor.Content
private void CacheData()
{
if (!_asset)
{
_parameters = Utils.GetEmptyArray<ScriptMemberInfo>();
_methods = Utils.GetEmptyArray<ScriptMemberInfo>();
_attributes = Utils.GetEmptyArray<Attribute>();
return;
}
if (_parameters != null)
return;
if (_asset.WaitForLoaded())
@@ -351,13 +344,13 @@ namespace FlaxEditor.Content
}
/// <inheritdoc />
public string Name => _asset ? Path.GetFileNameWithoutExtension(_asset.Path) : null;
public string Name => Path.GetFileNameWithoutExtension(_asset.Path);
/// <inheritdoc />
public string Namespace => string.Empty;
/// <inheritdoc />
public string TypeName => _asset ? JsonSerializer.GetStringID(_asset.ID) : null;
public string TypeName => JsonSerializer.GetStringID(_asset.ID);
/// <inheritdoc />
public bool IsPublic => true;

View File

@@ -130,11 +130,6 @@ namespace FlaxEditor.Content
eyeAdaptation.Mode = EyeAdaptationMode.None;
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
var antiAliasing = preview.PostFxVolume.AntiAliasing;
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
preview.PostFxVolume.AntiAliasing = antiAliasing;
}
}
}

View File

@@ -20,6 +20,13 @@ class PlatformTools;
#define GAME_BUILD_DOTNET_RUNTIME_MAX_VER 9
#endif
#if OFFICIAL_BUILD
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=" MACRO_TO_STR(GAME_BUILD_DOTNET_RUNTIME_MIN_VER))
#else
#define GAME_BUILD_DOTNET_VER TEXT("")
#endif
/// <summary>
/// Game building options. Used as flags.
/// </summary>
@@ -367,8 +374,6 @@ public:
/// </summary>
void GetBuildPlatformName(const Char*& platform, const Char*& architecture) const;
String GetDotnetCommandArg() const;
public:
/// <summary>

View File

@@ -30,7 +30,6 @@
#include "Engine/Scripting/ManagedCLR/MAssembly.h"
#include "Engine/Content/JsonAsset.h"
#include "Engine/Content/AssetReference.h"
#include "Engine/Profiler/ProfilerMemory.h"
#if PLATFORM_TOOLS_WINDOWS
#include "Platform/Windows/WindowsPlatformTools.h"
#include "Engine/Platform/Windows/WindowsPlatformSettings.h"
@@ -312,14 +311,6 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
}
}
String CookingData::GetDotnetCommandArg() const
{
int32 version = Tools->GetDotnetVersion();
if (version == 0)
return String::Empty;
return String::Format(TEXT("-dotnet={}"), version);
}
void CookingData::StepProgress(const String& info, const float stepProgress) const
{
const float singleStepProgress = 1.0f / (StepsCount + 1);
@@ -389,7 +380,6 @@ bool GameCooker::IsCancelRequested()
PlatformTools* GameCooker::GetTools(BuildPlatform platform)
{
PROFILE_MEM(Editor);
PlatformTools* result = nullptr;
if (!Tools.TryGet(platform, result))
{
@@ -481,7 +471,6 @@ bool GameCooker::Build(BuildPlatform platform, BuildConfiguration configuration,
LOG(Error, "Build platform {0} is not supported.", ::ToString(platform));
return true;
}
PROFILE_MEM(Editor);
// Setup
CancelFlag = 0;
@@ -635,7 +624,6 @@ void GameCookerImpl::ReportProgress(const String& info, float totalProgress)
void GameCookerImpl::OnCollectAssets(HashSet<Guid>& assets)
{
PROFILE_MEM(Editor);
if (Internal_OnCollectAssets == nullptr)
{
auto c = GameCooker::GetStaticClass();
@@ -663,7 +651,6 @@ void GameCookerImpl::OnCollectAssets(HashSet<Guid>& assets)
bool GameCookerImpl::Build()
{
PROFILE_MEM(Editor);
CookingData& data = *Data;
LOG(Info, "Starting Game Cooker...");
LOG(Info, "Platform: {0}, Configuration: {2}, Options: {1}", ::ToString(data.Platform), (int32)data.Options, ::ToString(data.Configuration));
@@ -683,7 +670,8 @@ bool GameCookerImpl::Build()
MCore::Thread::Attach();
// Build start
// Build Started
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
{
CallEvent(GameCooker::EventType::BuildStarted);
data.Tools->OnBuildStarted(data);
@@ -756,8 +744,8 @@ bool GameCookerImpl::Build()
}
IsRunning = false;
CancelFlag = 0;
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
{
// Build end
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
Steps[stepIndex]->OnBuildEnded(data, failed);
data.Tools->OnBuildEnded(data, failed);
@@ -790,8 +778,6 @@ int32 GameCookerImpl::ThreadFunction()
bool GameCookerService::Init()
{
PROFILE_MEM(Editor);
auto editorAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
editorAssembly->Unloading.Bind(OnEditorAssemblyUnloading);
GameCooker::OnCollectAssets.Bind(OnCollectAssets);
@@ -803,7 +789,6 @@ void GameCookerService::Update()
{
if (IsRunning)
{
PROFILE_MEM(Editor);
ScopeLock lock(ProgressLocker);
if (ProgressMsg.HasChars())

View File

@@ -15,32 +15,26 @@
#include "Editor/ProjectInfo.h"
#include "Editor/Utilities/EditorUtilities.h"
String GetGDK()
GDKPlatformTools::GDKPlatformTools()
{
String gdk;
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), gdk);
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
// Find GDK
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), _gdkPath);
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
{
gdk.Clear();
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), gdk);
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
_gdkPath.Clear();
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), _gdkPath);
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
{
gdk.Clear();
_gdkPath.Clear();
}
else
{
if (gdk.EndsWith(TEXT("GRDK\\")))
gdk.Remove(gdk.Length() - 6);
else if (gdk.EndsWith(TEXT("GRDK")))
gdk.Remove(gdk.Length() - 5);
if (_gdkPath.EndsWith(TEXT("GRDK\\")))
_gdkPath.Remove(_gdkPath.Length() - 6);
else if (_gdkPath.EndsWith(TEXT("GRDK")))
_gdkPath.Remove(_gdkPath.Length() - 5);
}
}
return gdk;
}
GDKPlatformTools::GDKPlatformTools()
{
_gdkPath = GetGDK();
}
DotNetAOTModes GDKPlatformTools::UseAOT() const
@@ -127,7 +121,7 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
validName.Add('\0');
sb.Append(TEXT("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"));
sb.Append(TEXT("<Game configVersion=\"1\">\n"));
sb.Append(TEXT("<Game configVersion=\"0\">\n"));
sb.AppendFormat(TEXT(" <Identity Name=\"{0}\" Publisher=\"{1}\" Version=\"{2}\"/>\n"),
validName.Get(),
platformSettings->PublisherName.HasChars() ? platformSettings->PublisherName : TEXT("CN=") + gameSettings->CompanyName,
@@ -201,9 +195,4 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
return false;
}
int32 GDKPlatformTools::GetDotnetVersion() const
{
return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
}
#endif

View File

@@ -26,7 +26,6 @@ public:
public:
// [PlatformTools]
int32 GetDotnetVersion() const override;
DotNetAOTModes UseAOT() const override;
bool OnDeployBinaries(CookingData& data) override;
};

View File

@@ -186,7 +186,7 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
ADD_ENTRY("CFBundlePackageType", "APPL");
ADD_ENTRY("NSPrincipalClass", "NSApplication");
ADD_ENTRY("LSApplicationCategoryType", "public.app-category.games");
ADD_ENTRY("LSMinimumSystemVersion", "13");
ADD_ENTRY("LSMinimumSystemVersion", "10.15");
ADD_ENTRY("CFBundleIconFile", "icon.icns");
ADD_ENTRY_STR("CFBundleExecutable", executableName);
ADD_ENTRY_STR("CFBundleIdentifier", appIdentifier);
@@ -231,8 +231,6 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
LOG(Info, "Building app package...");
{
const String dmgPath = data.OriginalOutputPath / appName + TEXT(".dmg");
if (FileSystem::FileExists(dmgPath))
FileSystem::DeleteFile(dmgPath);
CreateProcessSettings procSettings;
procSettings.HiddenWindow = true;
procSettings.WorkingDirectory = data.OriginalOutputPath;

View File

@@ -528,9 +528,6 @@ bool WindowsPlatformTools::OnDeployBinaries(CookingData& data)
void WindowsPlatformTools::OnBuildStarted(CookingData& data)
{
if (EnumHasAllFlags(data.Options, BuildOptions::NoCook))
return;
// Remove old executable
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.NativeCodeOutputPath, TEXT("*.exe"), DirectorySearchOption::TopDirectoryOnly);

View File

@@ -70,20 +70,6 @@ public:
/// </summary>
virtual ArchitectureType GetArchitecture() const = 0;
/// <summary>
/// Gets the .Net version to use for the cooked game.
/// </summary>
virtual int32 GetDotnetVersion() const
{
#if OFFICIAL_BUILD
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
#else
// Use the highest version found on a system (Flax.Build will decide)
return 0;
#endif
}
/// <summary>
/// Gets the value indicating whenever platform requires AOT (needs C# assemblies to be precompiled).
/// </summary>

View File

@@ -10,10 +10,9 @@
#include "Engine/Serialization/JsonTools.h"
#include "Engine/Serialization/JsonWriters.h"
#include "Editor/Cooker/PlatformTools.h"
#include "Engine/Engine/Globals.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Utilities/EditorUtilities.h"
#include "Engine/Engine/Globals.h"
#if PLATFORM_MAC
#include <sys/stat.h>
#endif
@@ -128,7 +127,7 @@ bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, c
const String dst = dstPath / StringUtils::GetFileName(file);
if (dst == file)
continue;
if (EditorUtilities::CopyFileIfNewer(dst, file))
if (FileSystem::CopyFile(dst, file))
{
data.Error(String::Format(TEXT("Failed to copy file from {0} to {1}."), file, dst));
return true;
@@ -190,7 +189,7 @@ bool CompileScriptsStep::Perform(CookingData& data)
const String logFile = data.CacheDirectory / TEXT("CompileLog.txt");
auto args = String::Format(
TEXT("-log -logfile=\"{4}\" -build -mutex -buildtargets={0} -platform={1} -arch={2} -configuration={3} -aotMode={5} {6}"),
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), data.GetDotnetCommandArg());
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), GAME_BUILD_DOTNET_VER);
#if PLATFORM_WINDOWS
if (data.Platform == BuildPlatform::LinuxX64)
#elif PLATFORM_LINUX

View File

@@ -36,7 +36,6 @@
#include "Engine/Engine/Base/GameBase.h"
#include "Engine/Engine/Globals.h"
#include "Engine/Tools/TextureTool/TextureTool.h"
#include "Engine/Threading/Threading.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Scripting/Enums.h"
#if PLATFORM_TOOLS_WINDOWS
@@ -526,7 +525,6 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
#if PLATFORM_TOOLS_XBOX_SCARLETT
case BuildPlatform::XboxScarlett:
{
options.Platform = PlatformType::XboxScarlett;
const char* platformDefineName = "PLATFORM_XBOX_SCARLETT";
COMPILE_PROFILE(DirectX_SM6, SHADER_FILE_CHUNK_INTERNAL_D3D_SM6_CACHE);
break;
@@ -1368,10 +1366,7 @@ bool CookAssetsStep::Perform(CookingData& data)
{
typeName = e.TypeName;
}
if (e.Count == 1)
LOG(Info, "{0}: 1 asset of total size {1}", typeName, Utilities::BytesToText(e.ContentSize));
else
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
}
LOG(Info, "");
}

View File

@@ -88,7 +88,7 @@ bool DeployDataStep::Perform(CookingData& data)
{
// Ask Flax.Build to provide .NET SDK location for the current platform
String sdks;
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), data.GetDotnetCommandArg()), data.CacheDirectory);
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), GAME_BUILD_DOTNET_VER), data.CacheDirectory);
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
int32 idx = sdks.Find(TEXT("DotNetSdk, "), StringSearchCase::CaseSensitive);
if (idx != -1)
@@ -200,7 +200,7 @@ bool DeployDataStep::Perform(CookingData& data)
String sdks;
const Char *platformName, *archName;
data.GetBuildPlatformName(platformName, archName);
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, data.GetDotnetCommandArg());
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, GAME_BUILD_DOTNET_VER);
bool failed = ScriptsBuilder::RunBuildTool(args, data.CacheDirectory);
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
Array<String> parts;
@@ -244,13 +244,10 @@ bool DeployDataStep::Perform(CookingData& data)
}
if (version.IsEmpty())
{
int32 minVer = GAME_BUILD_DOTNET_RUNTIME_MIN_VER, maxVer = GAME_BUILD_DOTNET_RUNTIME_MAX_VER;
if (srcDotnetFromEngine)
{
// Detect version from runtime files inside Engine Platform folder
if (data.Tools->GetDotnetVersion() != 0)
minVer = maxVer = data.Tools->GetDotnetVersion();
for (int32 i = maxVer; i >= minVer; i--)
for (int32 i = GAME_BUILD_DOTNET_RUNTIME_MAX_VER; i >= GAME_BUILD_DOTNET_RUNTIME_MIN_VER; i--)
{
// Check runtime files inside Engine Platform folder
String testPath1 = srcDotnet / String::Format(TEXT("lib/net{}.0"), i);
@@ -265,7 +262,7 @@ bool DeployDataStep::Perform(CookingData& data)
}
if (version.IsEmpty())
{
data.Error(String::Format(TEXT("Failed to find supported .NET {} version (min {}) for {} platform."), maxVer, minVer, platformName));
data.Error(String::Format(TEXT("Failed to find supported .NET {} version for the current host platform."), GAME_BUILD_DOTNET_RUNTIME_MIN_VER));
return true;
}
}
@@ -367,7 +364,7 @@ bool DeployDataStep::Perform(CookingData& data)
const String logFile = data.CacheDirectory / TEXT("StripDotnetLibs.txt");
String args = String::Format(
TEXT("-log -logfile=\"{}\" -runDotNetClassLibStripping -mutex -binaries=\"{}\" {}"),
logFile, data.DataOutputPath, data.GetDotnetCommandArg());
logFile, data.DataOutputPath, GAME_BUILD_DOTNET_VER);
for (const String& define : data.CustomDefines)
{
args += TEXT(" -D");

View File

@@ -12,7 +12,7 @@
void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
{
const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None || EnumHasAllFlags(data.Options, BuildOptions::NoCook))
if (aotMode == DotNetAOTModes::None)
return;
const auto& buildSettings = *BuildSettings::Get();
@@ -59,7 +59,6 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
data.StepProgress(infoMsg, 0);
// Override Newtonsoft.Json with AOT-version (one that doesn't use System.Reflection.Emit)
// TODO: remove it since EngineModule does properly reference AOT lib now
EditorUtilities::CopyFileIfNewer(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"), Globals::StartupFolder / TEXT("Source/Platforms/DotNet/AOT/Newtonsoft.Json.dll"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb"));
@@ -70,7 +69,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
const String logFile = data.CacheDirectory / TEXT("AOTLog.txt");
String args = String::Format(
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\" {}"),
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, data.GetDotnetCommandArg());
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, GAME_BUILD_DOTNET_VER);
if (!buildSettings.SkipUnusedDotnetLibsPackaging)
args += TEXT(" -skipUnusedDotnetLibs=false"); // Run AOT on whole class library (not just used libs)
for (const String& define : data.CustomDefines)

View File

@@ -6,8 +6,6 @@
#include "Engine/Core/Types/TimeSpan.h"
#include "Engine/Core/Types/Stopwatch.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Scripting/BinaryModule.h"
@@ -71,7 +69,6 @@ MTypeObject* CustomEditorsUtil::GetCustomEditor(MTypeObject* refType)
bool CustomEditorsUtilService::Init()
{
PROFILE_MEM(Editor);
TRACK_ASSEMBLY(((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly);
Scripting::BinaryModuleLoaded.Bind(&OnBinaryModuleLoaded);
@@ -80,8 +77,6 @@ bool CustomEditorsUtilService::Init()
void OnAssemblyLoaded(MAssembly* assembly)
{
PROFILE_CPU_NAMED("CustomEditors.OnAssemblyLoaded");
PROFILE_MEM(Editor);
Stopwatch stopwatch;
// Prepare FlaxEngine

View File

@@ -1,7 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
@@ -12,7 +11,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
[CustomEditor(typeof(EnvironmentProbe)), DefaultEditor]
public class EnvironmentProbeEditor : ActorEditor
{
private Button _bake;
private FlaxEngine.GUI.Button _bake;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
@@ -21,12 +20,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (Values.HasDifferentTypes == false)
{
var group = layout.Group("Probe");
group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
_bake = group.Button("Bake").Button;
layout.Space(10);
_bake = layout.Button("Bake").Button;
_bake.Clicked += BakeButtonClicked;
var view = group.Button("View", "Opens the probe texture viewer");
view.Button.Clicked += OnViewButtonClicked;
}
}
@@ -52,14 +48,5 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
}
}
private void OnViewButtonClicked()
{
foreach (var value in Values)
{
if (value is EnvironmentProbe probe && probe.ProbeAsset)
Editor.Instance.ContentEditing.Open(probe.ProbeAsset);
}
}
}
}

View File

@@ -195,7 +195,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();;
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);

View File

@@ -1,38 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="NavMeshBoundsVolume"/>.
/// </summary>
/// <seealso cref="ActorEditor" />
[CustomEditor(typeof(NavMeshBoundsVolume)), DefaultEditor]
internal class NavMeshBoundsVolumeEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
if (Values.HasDifferentTypes == false)
{
var button = layout.Button("Build");
button.Button.Clicked += OnBuildClicked;
}
}
private void OnBuildClicked()
{
foreach (var value in Values)
{
if (value is NavMeshBoundsVolume volume)
{
Navigation.BuildNavMesh(volume.Box, volume.Scene);
Editor.Instance.Scene.MarkSceneEdited(volume.Scene);
}
}
}
}
}

View File

@@ -1,6 +1,7 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.Reflection.Emit;
using FlaxEditor.CustomEditors.GUI;
using FlaxEngine;
using FlaxEngine.GUI;

View File

@@ -909,17 +909,14 @@ namespace FlaxEditor.CustomEditors.Dedicated
settingsButton.Tag = script;
settingsButton.Clicked += OnSettingsButtonClicked;
// Adjust margin to not overlap with other ui elements in the header
group.Panel.HeaderTextMargin = group.Panel.HeaderTextMargin with { Left = scriptDrag.Right - 12, Right = settingsButton.Width + Utilities.Constants.UIMargin };
group.Panel.HeaderTextMargin = new Margin(scriptDrag.Right - 12, 15, 2, 2);
group.Object(values, editor);
// Remove drop down arrows and containment lines if no objects in the group
if (group.Children.Count == 0)
{
group.Panel.Close();
group.Panel.ArrowImageOpened = null;
group.Panel.ArrowImageClosed = null;
group.Panel.EnableContainmentLines = false;
group.Panel.CanOpenClose = false;
}
// Scripts arrange bar

View File

@@ -1,7 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
@@ -20,9 +19,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (Values.HasDifferentTypes == false)
{
// Add 'Bake' button
var group = layout.Group("Bake");
group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
var button = group.Button("Bake");
layout.Space(10);
var button = layout.Button("Bake");
button.Button.Clicked += BakeButtonClicked;
}
}

View File

@@ -123,8 +123,6 @@ namespace FlaxEditor.CustomEditors.Editors
{
base.Refresh();
if (Picker == null)
return;
var differentValues = HasDifferentValues;
Picker.DifferentValues = differentValues;
if (!differentValues)

View File

@@ -71,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = !Editor._readOnly && Editor._canResize;
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
b = menu.AddButton("Paste", linkedEditor.Paste);
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
@@ -407,7 +407,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = !Editor._readOnly && Editor._canResize;
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
var paste = menu.AddButton("Paste", linkedEditor.Paste);
paste.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
@@ -450,7 +450,6 @@ namespace FlaxEditor.CustomEditors.Editors
protected bool NotNullItems;
private IntValueBox _sizeBox;
private Label _label;
private Color _background;
private int _elementsCount, _minCount, _maxCount;
private bool _readOnly;
@@ -567,7 +566,7 @@ namespace FlaxEditor.CustomEditors.Editors
Parent = dropPanel,
};
_label = new Label
var label = new Label
{
Text = "Size",
AnchorPreset = AnchorPresets.TopRight,
@@ -593,12 +592,11 @@ namespace FlaxEditor.CustomEditors.Editors
panel.Panel.Offsets = new Margin(7, 7, 0, 0);
panel.Panel.BackgroundColor = _background;
var elementType = ElementType;
var bindingAttr = System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public;
bool single = elementType.IsPrimitive ||
elementType.Equals(new ScriptType(typeof(string))) ||
elementType.IsEnum ||
(elementType.GetFields(bindingAttr).Length == 1 && elementType.GetProperties(bindingAttr).Length == 0) ||
(elementType.GetProperties(bindingAttr).Length == 1 && elementType.GetFields(bindingAttr).Length == 0) ||
(elementType.GetFields().Length == 1 && elementType.GetProperties().Length == 0) ||
(elementType.GetProperties().Length == 1 && elementType.GetFields().Length == 0) ||
elementType.Equals(new ScriptType(typeof(JsonAsset))) ||
elementType.Equals(new ScriptType(typeof(SettingsBase)));
if (_cachedDropPanels == null)
@@ -652,7 +650,7 @@ namespace FlaxEditor.CustomEditors.Editors
panel.Panel.Size = new Float2(0, 18);
panel.Panel.Margin = new Margin(0, 0, Utilities.Constants.UIMargin, 0);
var removeButton = panel.Button("-", "Remove the last item.");
var removeButton = panel.Button("-", "Remove the last item");
removeButton.Button.Size = new Float2(16, 16);
removeButton.Button.Enabled = size > _minCount;
removeButton.Button.AnchorPreset = AnchorPresets.TopRight;
@@ -663,7 +661,7 @@ namespace FlaxEditor.CustomEditors.Editors
Resize(Count - 1);
};
var addButton = panel.Button("+", "Add a new item.");
var addButton = panel.Button("+", "Add a new item");
addButton.Button.Size = new Float2(16, 16);
addButton.Button.Enabled = (!NotNullItems || size > 0) && size < _maxCount;
addButton.Button.AnchorPreset = AnchorPresets.TopRight;
@@ -674,10 +672,8 @@ namespace FlaxEditor.CustomEditors.Editors
Resize(Count + 1);
};
}
Layout.ContainerControl.SizeChanged += OnLayoutSizeChanged;
}
private void OnSetupContextMenu(ContextMenu menu, DropPanel panel)
{
if (menu.Items.Any(x => x is ContextMenuButton b && b.Text.Equals("Open All", StringComparison.Ordinal)))
@@ -700,24 +696,10 @@ namespace FlaxEditor.CustomEditors.Editors
});
}
private void OnLayoutSizeChanged(Control control)
{
if (Layout.ContainerControl is DropPanel dropPanel)
{
// Hide "Size" text when array editor title overlaps
var headerTextSize = dropPanel.HeaderTextFont.GetFont().MeasureText(dropPanel.HeaderText);
if (headerTextSize.X + DropPanel.DropDownIconSize >= _label.Left)
_label.TextColor = _label.TextColorHighlighted = Color.Transparent;
else
_label.TextColor = _label.TextColorHighlighted = FlaxEngine.GUI.Style.Current.Foreground;
}
}
/// <inheritdoc />
protected override void Deinitialize()
{
_sizeBox = null;
Layout.ContainerControl.SizeChanged -= OnLayoutSizeChanged;
base.Deinitialize();
}

View File

@@ -22,7 +22,7 @@ internal class UIControlRefPickerControl : FlaxObjectRefPickerControl
/// <inheritdoc />
protected override bool IsValid(Object obj)
{
return obj == null || (obj is UIControl control && ControlType.IsAssignableFrom(control.Control.GetType()));
return obj == null || (obj is UIControl control && control.Control.GetType() == ControlType);
}
}

View File

@@ -47,8 +47,6 @@ namespace FlaxEditor.CustomEditors.Editors
return inputEvent;
if (Values[0] is string str)
return str;
if (Values.Type.Type == typeof(InputEvent))
return new InputEvent();
if (Values.Type.Type == typeof(string))
return string.Empty;
return null;

View File

@@ -104,7 +104,7 @@ namespace FlaxEditor.CustomEditors.Editors
public event Action<TypePickerControl> TypePickerValueChanged;
/// <summary>
/// The custom callback for types validation. Can be used to implement a rule for types to pick.
/// The custom callback for types validation. Cane be used to implement a rule for types to pick.
/// </summary>
public Func<ScriptType, bool> CheckValid;
@@ -353,13 +353,7 @@ namespace FlaxEditor.CustomEditors.Editors
}
if (!string.IsNullOrEmpty(typeReference.CheckMethod))
{
var parentEditor = ParentEditor;
// Find actual parent editor if parent editor is collection editor
while (parentEditor.GetType().IsAssignableTo(typeof(CollectionEditor)))
parentEditor = parentEditor.ParentEditor;
var parentType = parentEditor.Values[0].GetType();
var parentType = ParentEditor.Values[0].GetType();
var method = parentType.GetMethod(typeReference.CheckMethod, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
if (method != null)
{

View File

@@ -44,8 +44,7 @@ namespace FlaxEditor.CustomEditors.Elements
{
var style = Style.Current;
var settingsButtonSize = Panel.HeaderHeight;
Panel.HeaderTextMargin = Panel.HeaderTextMargin with { Right = settingsButtonSize + Utilities.Constants.UIMargin };
; return new Image
return new Image
{
TooltipText = "Settings",
AutoFocus = true,

View File

@@ -20,7 +20,6 @@
#include "Engine/Engine/Engine.h"
#include "Engine/ShadowsOfMordor/Builder.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "FlaxEngine.Gen.h"
#if PLATFORM_LINUX
#include "Engine/Tools/TextureTool/TextureTool.h"
@@ -48,7 +47,6 @@ void Editor::CloseSplashScreen()
bool Editor::CheckProjectUpgrade()
{
PROFILE_MEM(Editor);
const auto versionFilePath = Globals::ProjectCacheFolder / TEXT("version");
// Load version cache file
@@ -268,8 +266,8 @@ bool Editor::CheckProjectUpgrade()
// Check if last version was older
else if (lastVersion.Major < FLAXENGINE_VERSION_MAJOR || (lastVersion.Major == FLAXENGINE_VERSION_MAJOR && lastVersion.Minor < FLAXENGINE_VERSION_MINOR))
{
LOG(Warning, "The project was last opened with an older editor version");
const auto result = MessageBox::Show(TEXT("The project was last opened with an older editor version.\nLoading it may modify existing data, which can result in older editor versions being unable to open it.\n\nDo you want to perform a backup before or cancel the operation?"), TEXT("Project upgrade"), MessageBoxButtons::YesNoCancel, MessageBoxIcon::Question);
LOG(Warning, "The project was opened with the older editor version last time");
const auto result = MessageBox::Show(TEXT("The project was opened with the older editor version last time. Loading it may modify existing data so older editor version won't open it. Do you want to perform a backup before or cancel operation?"), TEXT("Project upgrade"), MessageBoxButtons::YesNoCancel, MessageBoxIcon::Question);
if (result == DialogResult::Yes)
{
if (BackupProject())
@@ -291,8 +289,8 @@ bool Editor::CheckProjectUpgrade()
// Check if last version was newer
else if (lastVersion.Major > FLAXENGINE_VERSION_MAJOR || (lastVersion.Major == FLAXENGINE_VERSION_MAJOR && lastVersion.Minor > FLAXENGINE_VERSION_MINOR))
{
LOG(Warning, "The project was last opened with a newer editor version");
const auto result = MessageBox::Show(TEXT("The project was last opened with a newer editor version.\nLoading it may fail and corrupt existing data.\n\nDo you want to perform a backup before loading or cancel the operation?"), TEXT("Project upgrade"), MessageBoxButtons::YesNoCancel, MessageBoxIcon::Warning);
LOG(Warning, "The project was opened with the newer editor version last time");
const auto result = MessageBox::Show(TEXT("The project was opened with the newer editor version last time. Loading it may fail and corrupt existing data. Do you want to perform a backup before or cancel operation?"), TEXT("Project upgrade"), MessageBoxButtons::YesNoCancel, MessageBoxIcon::Warning);
if (result == DialogResult::Yes)
{
if (BackupProject())
@@ -368,8 +366,6 @@ bool Editor::BackupProject()
int32 Editor::LoadProduct()
{
PROFILE_MEM(Editor);
// Flax Editor product
Globals::ProductName = TEXT("Flax Editor");
Globals::CompanyName = TEXT("Flax");
@@ -630,7 +626,6 @@ int32 Editor::LoadProduct()
Window* Editor::CreateMainWindow()
{
PROFILE_MEM(Editor);
Window* window = Managed->GetMainWindow();
#if PLATFORM_LINUX
@@ -667,7 +662,6 @@ bool Editor::Init()
return true;
}
PROFILE_CPU();
PROFILE_MEM(Editor);
// If during last lightmaps baking engine crashed we could try to restore the progress
ShadowsOfMordor::Builder::Instance()->CheckIfRestoreState();
@@ -699,13 +693,11 @@ bool Editor::Init()
void Editor::BeforeRun()
{
PROFILE_MEM(Editor);
Managed->BeforeRun();
}
void Editor::BeforeExit()
{
PROFILE_MEM(Editor);
CloseSplashScreen();
Managed->Exit();
@@ -716,8 +708,6 @@ void Editor::BeforeExit()
void EditorImpl::OnUpdate()
{
PROFILE_MEM(Editor);
// Update c# editor
Editor::Managed->Update();

View File

@@ -23,7 +23,6 @@ using FlaxEngine.Assertions;
using FlaxEngine.GUI;
using FlaxEngine.Interop;
using FlaxEngine.Json;
using FlaxEngine.Utilities;
#pragma warning disable CS1591
@@ -1371,7 +1370,7 @@ namespace FlaxEditor
public void BuildCSG()
{
var scenes = Level.Scenes;
scenes.ForEach(x => x.BuildCSG(0));
scenes.ToList().ForEach(x => x.BuildCSG(0));
Scene.MarkSceneEdited(scenes);
}
@@ -1381,7 +1380,7 @@ namespace FlaxEditor
public void BuildNavMesh()
{
var scenes = Level.Scenes;
Navigation.BuildNavMesh();
scenes.ToList().ForEach(x => Navigation.BuildNavMesh(x, 0));
Scene.MarkSceneEdited(scenes);
}
@@ -1391,7 +1390,6 @@ namespace FlaxEditor
public void BuildAllMeshesSDF()
{
var models = new List<Model>();
var forceRebuild = Input.GetKey(KeyboardKeys.F);
Scene.ExecuteOnGraph(node =>
{
if (node is StaticModelNode staticModelNode && staticModelNode.Actor is StaticModel staticModel)
@@ -1401,7 +1399,7 @@ namespace FlaxEditor
model != null &&
!models.Contains(model) &&
!model.IsVirtual &&
(forceRebuild || model.SDF.Texture == null))
model.SDF.Texture == null)
{
models.Add(model);
}
@@ -1414,17 +1412,7 @@ namespace FlaxEditor
{
var model = models[i];
Log($"[{i}/{models.Count}] Generating SDF for {model}");
float resolutionScale = 1.0f, backfacesThreshold = 0.6f;
int lodIndex = 6;
bool useGPU = true;
var sdf = model.SDF;
if (sdf.Texture != null)
{
// Preserve options set on this model
resolutionScale = sdf.ResolutionScale;
lodIndex = sdf.LOD;
}
if (!model.GenerateSDF(resolutionScale, lodIndex, true, backfacesThreshold, useGPU))
if (!model.GenerateSDF())
model.Save();
}
});
@@ -1599,7 +1587,7 @@ namespace FlaxEditor
if (dockedTo != null && dockedTo.SelectedTab != gameWin && dockedTo.SelectedTab != null)
result = dockedTo.SelectedTab.Size;
else
result = gameWin.Viewport.ContentSize;
result = gameWin.Viewport.Size;
result *= root.DpiScale;
result = Float2.Round(result);

View File

@@ -51,7 +51,7 @@ namespace FlaxEditor.GUI
/// <summary>
/// The column title horizontal text alignment
/// </summary>
public TextAlignment TitleAlignment = TextAlignment.Center;
public TextAlignment TitleAlignment = TextAlignment.Near;
/// <summary>
/// The column title margin.

View File

@@ -502,7 +502,6 @@ namespace FlaxEditor.GUI.ContextMenu
if (base.OnKeyDown(key))
return true;
// Keyboard navigation around the menu
switch (key)
{
case KeyboardKeys.ArrowDown:
@@ -527,20 +526,6 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
break;
case KeyboardKeys.ArrowRight:
for (int i = 0; i < _panel.Children.Count; i++)
{
if (_panel.Children[i] is ContextMenuChildMenu item && item.Visible && item.IsFocused && !item.ContextMenu.IsOpened)
{
item.ShowChild(this);
item.ContextMenu._panel.Children.FirstOrDefault(x => x is ContextMenuButton && x.Visible)?.Focus();
break;
}
}
break;
case KeyboardKeys.ArrowLeft:
ParentCM?.RootWindow.Focus();
break;
}
return false;

View File

@@ -75,11 +75,6 @@ namespace FlaxEditor.GUI.ContextMenu
/// </summary>
public bool HasChildCMOpened => _childCM != null;
/// <summary>
/// Gets the parent context menu (if exists).
/// </summary>
public ContextMenuBase ParentCM => _parentCM;
/// <summary>
/// Gets the topmost context menu.
/// </summary>
@@ -89,7 +84,9 @@ namespace FlaxEditor.GUI.ContextMenu
{
var cm = this;
while (cm._parentCM != null && cm._isSubMenu)
{
cm = cm._parentCM;
}
return cm;
}
}
@@ -114,21 +111,15 @@ namespace FlaxEditor.GUI.ContextMenu
/// </summary>
public bool UseInput = true;
/// <summary>
/// Optional flag that can disable UI navigation (tab/enter).
/// </summary>
public bool UseNavigation = true;
/// <summary>
/// Initializes a new instance of the <see cref="ContextMenuBase"/> class.
/// </summary>
public ContextMenuBase()
: base(0, 0, 120, 32)
{
Visible = false;
AutoFocus = true;
_direction = ContextMenuDirection.RightDown;
Visible = false;
_isSubMenu = true;
}
@@ -279,7 +270,7 @@ namespace FlaxEditor.GUI.ContextMenu
_window.GotFocus += OnWindowGotFocus;
_window.LostFocus += OnWindowLostFocus;
}
#if USE_IS_FOREGROUND && USE_SDL_WORKAROUNDS
// The focus between popup and parent windows doesn't change, force hide the popup when clicked on parent
parentWin.Window.MouseDown += OnWindowMouseDown;
@@ -630,21 +621,6 @@ namespace FlaxEditor.GUI.ContextMenu
case KeyboardKeys.Escape:
Hide();
return true;
case KeyboardKeys.Return:
if (UseNavigation && Root?.FocusedControl != null)
{
Root.SubmitFocused();
return true;
}
break;
case KeyboardKeys.Tab:
if (UseNavigation && Root != null)
{
bool shiftDown = Root.GetKey(KeyboardKeys.Shift);
Root.Navigate(shiftDown ? NavDirection.Previous : NavDirection.Next);
return true;
}
break;
}
return false;
}

Some files were not shown because too many files have changed in this diff Show More