1 Commits

Author SHA1 Message Date
fd5c50635c some mac changes?
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2026-02-12 18:40:05 +02:00
865 changed files with 7930 additions and 64831 deletions

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@@ -5,7 +5,7 @@ body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thanks for taking the time to fill out this bug report! Please attach a minimal reproduction project if available! Thanks for taking the time to fill out this bug report! Please attach any minimal reproduction projects!
- type: textarea - type: textarea
id: description-area id: description-area
attributes: attributes:
@@ -17,19 +17,19 @@ body:
id: steps-area id: steps-area
attributes: attributes:
label: Steps to reproduce label: Steps to reproduce
description: Please provide reproduction steps if available. description: Please provide reproduction steps if possible.
validations: validations:
required: true required: true
- type: dropdown - type: dropdown
id: version id: version
attributes: attributes:
label: Version label: Version
description: What version of Flax did you experience the bug in? description: What version of Flax are you running?
options: options:
- '1.8'
- '1.9' - '1.9'
- '1.10' - '1.10'
- '1.11' - '1.11'
- '1.12'
- master branch - master branch
default: 3 default: 3
validations: validations:

View File

@@ -5,7 +5,7 @@ body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thank you for taking the time to submit this feature request! Thanks for taking the time to fill out a feature request!
- type: textarea - type: textarea
id: description-area id: description-area
attributes: attributes:
@@ -17,6 +17,6 @@ body:
id: benefits-area id: benefits-area
attributes: attributes:
label: Benefits label: Benefits
description: Please list what benefits this feature would provide to the engine! description: Please provide what benefits this feature would provide to the engine!
validations: validations:
required: true required: true

18
.github/data/bt.sh vendored
View File

@@ -1,18 +0,0 @@
#!/bin/sh
# https://gist.github.com/ongardie/aa15f1f0d0e6b59890a9
gdb -q --batch \
-ex 'handle SIGHUP nostop pass' \
-ex 'handle SIGQUIT nostop pass' \
-ex 'handle SIGPIPE nostop pass' \
-ex 'handle SIGALRM nostop pass' \
-ex 'handle SIGTERM nostop pass' \
-ex 'handle SIGUSR1 nostop pass' \
-ex 'handle SIGUSR2 nostop pass' \
-ex 'handle SIGCHLD nostop pass' \
-ex 'handle SIG34 nostop pass' \
-ex 'set print thread-events off' \
-return-child-result \
-ex 'run' \
-ex 'thread apply all bt' \
--tty=/dev/stdout \
--args $*

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@@ -4,7 +4,6 @@ on: [push, pull_request]
env: env:
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
jobs: jobs:
@@ -20,7 +19,7 @@ jobs:
- name: Setup .NET - name: Setup .NET
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: 8.0.419 dotnet-version: 8.0.x
- name: Setup .NET Workload - name: Setup .NET Workload
run: | run: |
dotnet workload install android dotnet workload install android
@@ -34,7 +33,4 @@ jobs:
git lfs pull git lfs pull
- name: Build - name: Build
run: | run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame .\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame

View File

@@ -45,8 +45,7 @@ jobs:
uses: actions/checkout@v3 uses: actions/checkout@v3
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt-get update sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libwayland-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan - name: Setup Vulkan
uses: ./.github/actions/vulkan uses: ./.github/actions/vulkan
- name: Setup .NET - name: Setup .NET

View File

@@ -4,7 +4,6 @@ on: [push, pull_request]
env: env:
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
jobs: jobs:
@@ -20,7 +19,7 @@ jobs:
- name: Setup .NET - name: Setup .NET
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: 8.0.419 dotnet-version: 8.0.x
- name: Print .NET info - name: Print .NET info
run: | run: |
dotnet --info dotnet --info
@@ -31,9 +30,6 @@ jobs:
git lfs pull git lfs pull
- name: Build - name: Build
run: | run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor .\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
# Game # Game
@@ -48,7 +44,7 @@ jobs:
- name: Setup .NET - name: Setup .NET
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: 8.0.419 dotnet-version: 8.0.x
- name: Print .NET info - name: Print .NET info
run: | run: |
dotnet --info dotnet --info
@@ -59,7 +55,4 @@ jobs:
git lfs pull git lfs pull
- name: Build - name: Build
run: | run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame .\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame

View File

@@ -7,7 +7,6 @@ on:
env: env:
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
GIT_LFS_PULL_OPTIONS: '-c lfs.concurrenttransfers=1 -c lfs.transfer.maxretries=2 -c http.version="HTTP/1.1" -c lfs.activitytimeout=60' GIT_LFS_PULL_OPTIONS: '-c lfs.concurrenttransfers=1 -c lfs.transfer.maxretries=2 -c http.version="HTTP/1.1" -c lfs.activitytimeout=60'
jobs: jobs:
@@ -28,16 +27,13 @@ jobs:
- name: Setup .NET - name: Setup .NET
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: 8.0.419 dotnet-version: 8.0.x
- name: Print .NET info - name: Print .NET info
run: | run: |
dotnet --info dotnet --info
dotnet workload --info dotnet workload --info
- name: Build - name: Build
run: | run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\PackageEditor.bat -arch=x64 -platform=Windows -deployOutput=Output -dotnet=8 .\PackageEditor.bat -arch=x64 -platform=Windows -deployOutput=Output -dotnet=8
- name: Upload - name: Upload
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
@@ -64,16 +60,13 @@ jobs:
- name: Setup .NET - name: Setup .NET
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: 8.0.419 dotnet-version: 8.0.x
- name: Print .NET info - name: Print .NET info
run: | run: |
dotnet --info dotnet --info
dotnet workload --info dotnet workload --info
- name: Build - name: Build
run: | run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\PackagePlatforms.bat -arch=x64 -platform=Windows -deployOutput=Output -dotnet=8 .\PackagePlatforms.bat -arch=x64 -platform=Windows -deployOutput=Output -dotnet=8
- name: Upload - name: Upload
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
@@ -95,7 +88,7 @@ jobs:
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan - name: Setup Vulkan
uses: ./.github/actions/vulkan uses: ./.github/actions/vulkan
- name: Setup .NET - name: Setup .NET
@@ -127,7 +120,7 @@ jobs:
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan - name: Setup Vulkan
uses: ./.github/actions/vulkan uses: ./.github/actions/vulkan
- name: Setup .NET - name: Setup .NET

View File

@@ -4,7 +4,6 @@ on: [push, pull_request]
env: env:
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
jobs: jobs:
@@ -30,22 +29,25 @@ jobs:
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev gdb sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
chmod +x .github/data/bt.sh
- name: Build - name: Build
run: | run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8 ./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true ./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
- name: Test - name: Test
run: | run: |
${GITHUB_WORKSPACE}/.github/data/bt.sh ./Binaries/Editor/Linux/Development/FlaxTests -headless ${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
dotnet test -f net8.0 Binaries/Tests/Flax.Build.Tests.dll dotnet test -f net8.0 Binaries/Tests/Flax.Build.Tests.dll
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.dll Binaries/Tests cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.dll Binaries/Tests
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.runtimeconfig.json Binaries/Tests cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.runtimeconfig.json Binaries/Tests
cp Binaries/Editor/Linux/Development/Newtonsoft.Json.dll Binaries/Tests cp Binaries/Editor/Linux/Development/Newtonsoft.Json.dll Binaries/Tests
dotnet test -f net8.0 Binaries/Tests/FlaxEngine.CSharp.dll dotnet test -f net8.0 Binaries/Tests/FlaxEngine.CSharp.dll
- name: Test UseLargeWorlds
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
# Tests on Windows # Tests on Windows
tests-windows: tests-windows:
@@ -57,7 +59,7 @@ jobs:
- name: Setup .NET - name: Setup .NET
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: 8.0.419 dotnet-version: 8.0.x
- name: Print .NET info - name: Print .NET info
run: | run: |
dotnet --info dotnet --info
@@ -68,9 +70,6 @@ jobs:
git lfs pull git lfs pull
- name: Build - name: Build
run: | run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\GenerateProjectFiles.bat -vs2022 -log -verbose -printSDKs -dotnet=8 .\GenerateProjectFiles.bat -vs2022 -log -verbose -printSDKs -dotnet=8
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget .\Development\Scripts\Windows\CallBuildTool.bat -build -log -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source\Tools\Flax.Build.Tests\Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo dotnet msbuild Source\Tools\Flax.Build.Tests\Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
@@ -78,7 +77,7 @@ jobs:
shell: pwsh shell: pwsh
run: | run: |
$ErrorActionPreference = "Stop" $ErrorActionPreference = "Stop"
.\Binaries\Editor\Win64\Development\FlaxTests.exe -headless .\Binaries\Editor\Win64\Development\FlaxTests.exe
if(!$?) { Write-Host "Tests failed with exit code $LastExitCode" -ForegroundColor Red; Exit $LastExitCode } if(!$?) { Write-Host "Tests failed with exit code $LastExitCode" -ForegroundColor Red; Exit $LastExitCode }
dotnet test -f net8.0 Binaries\Tests\Flax.Build.Tests.dll dotnet test -f net8.0 Binaries\Tests\Flax.Build.Tests.dll
xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.dll Binaries\Tests xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.dll Binaries\Tests

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@@ -42,10 +42,10 @@ struct MaterialInput
float2 SvPositionToDecalUV(float4 svPosition) float2 SvPositionToDecalUV(float4 svPosition)
{ {
float2 screenUV = svPosition.xy * ScreenSize.zw; float2 screenUV = svPosition.xy * ScreenSize.zw;
svPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV); svPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
float4 positionHS = PROJECT_POINT(float4(svPosition.xyz, 1), SvPositionToWorld); float4 positionHS = mul(float4(svPosition.xyz, 1), SvPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w; float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz; float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
return positionOS.xz + 0.5f; return positionOS.xz + 0.5f;
} }
@@ -182,10 +182,10 @@ META_VS_IN_ELEMENT(POSITION, 0, R32G32B32_FLOAT, 0, 0, PER_VERTEX, 0, true)
void VS_Decal(in float3 Position : POSITION0, out float4 SvPosition : SV_Position) void VS_Decal(in float3 Position : POSITION0, out float4 SvPosition : SV_Position)
{ {
// Compute world space vertex position // Compute world space vertex position
float3 worldPosition = PROJECT_POINT(float4(Position.xyz, 1), WorldMatrix).xyz; float3 worldPosition = mul(float4(Position.xyz, 1), WorldMatrix).xyz;
// Compute clip space position // Compute clip space position
SvPosition = PROJECT_POINT(float4(worldPosition.xyz, 1), ViewProjectionMatrix); SvPosition = mul(float4(worldPosition.xyz, 1), ViewProjectionMatrix);
} }
// Pixel Shader function for decals rendering // Pixel Shader function for decals rendering
@@ -213,11 +213,11 @@ void PS_Decal(
} }
float2 screenUV = SvPosition.xy * ScreenSize.zw; float2 screenUV = SvPosition.xy * ScreenSize.zw;
SvPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV); SvPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
float4 positionHS = PROJECT_POINT(float4(SvPosition.xyz, 1), SvPositionToWorld); float4 positionHS = mul(float4(SvPosition.xyz, 1), SvPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w; float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz; float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
clip(0.5 - abs(positionOS.xyz)); clip(0.5 - abs(positionOS.xyz));
float2 decalUVs = positionOS.xz + 0.5f; float2 decalUVs = positionOS.xz + 0.5f;

View File

@@ -308,7 +308,7 @@ VertexOutput VS_SplineModel(ModelInput input)
world = mul(world, WorldMatrix); world = mul(world, WorldMatrix);
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.Geometry.TexCoord = input.TexCoord0; output.Geometry.TexCoord = input.TexCoord0;
@@ -337,7 +337,8 @@ VertexOutput VS_SplineModel(ModelInput input)
// Apply world position offset per-vertex // Apply world position offset per-vertex
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset; output.Geometry.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif #endif
// Get tessalation multiplier (per vertex) // Get tessalation multiplier (per vertex)

View File

@@ -67,7 +67,7 @@ float Rand(inout uint seed)
float3 ReprojectPosition(float2 uv, float rawDepth) float3 ReprojectPosition(float2 uv, float rawDepth)
{ {
uv = uv * float2(2.0, -2.0) + float2(-1.0, 1.0); uv = uv * float2(2.0, -2.0) + float2(-1.0, 1.0);
float4 pos = PROJECT_POINT(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix); float4 pos = mul(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix);
return pos.xyz / pos.w; return pos.xyz / pos.w;
} }
@@ -158,7 +158,7 @@ void SpawnParticle(Context context)
@4} @4}
// Main entry point for the particles simulation and spawning // Main entry point for the particles simulation and spawning
META_CS(true, AUTO) META_CS(true, FEATURE_LEVEL_SM5)
[numthreads(THREAD_GROUP_SIZE, 1, 1)] [numthreads(THREAD_GROUP_SIZE, 1, 1)]
void CS_Main(uint3 dispatchThreadId : SV_DispatchThreadID) void CS_Main(uint3 dispatchThreadId : SV_DispatchThreadID)
{ {

View File

@@ -227,7 +227,7 @@ VertexOutput VS_GUI(Render2DVertex input)
if ((int)input.CustomDataAndClipOrigin.y & 1) if ((int)input.CustomDataAndClipOrigin.y & 1)
input.Position = (int2)input.Position; input.Position = (int2)input.Position;
output.Position = PROJECT_POINT(float4(input.Position, 0, 1), ViewProjectionMatrix); output.Position = mul(float4(input.Position, 0, 1), ViewProjectionMatrix);
output.WorldPosition = mul(float4(input.Position, 0, 1), WorldMatrix).xyz; output.WorldPosition = mul(float4(input.Position, 0, 1), WorldMatrix).xyz;
output.TexCoord = input.TexCoord; output.TexCoord = input.TexCoord;
output.WindowPos = input.Position; output.WindowPos = input.Position;

View File

@@ -393,7 +393,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
output.WorldPosition = position + spriteVertexPosition; output.WorldPosition = position + spriteVertexPosition;
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.TexCoord = input.TexCoord; output.TexCoord = input.TexCoord;
@@ -431,7 +431,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
// Apply world position offset per-vertex // Apply world position offset per-vertex
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset; output.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif #endif
// Copy interpolants for other shader stages // Copy interpolants for other shader stages
@@ -511,7 +511,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
output.WorldPosition = mul(float4(input.Position, 1), world).xyz; output.WorldPosition = mul(float4(input.Position, 1), world).xyz;
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.TexCoord = input.TexCoord0; output.TexCoord = input.TexCoord0;
@@ -549,7 +549,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
// Apply world position offset per-vertex // Apply world position offset per-vertex
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset; output.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif #endif
// Copy interpolants for other shader stages // Copy interpolants for other shader stages
@@ -617,7 +617,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
output.WorldPosition = position + tangentRight * vertexSign * (ribbonWidth.xxx * 0.5f); output.WorldPosition = position + tangentRight * vertexSign * (ribbonWidth.xxx * 0.5f);
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.ParticleIndex = particleIndex; output.ParticleIndex = particleIndex;
@@ -655,7 +655,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
// Apply world position offset per-vertex // Apply world position offset per-vertex
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset; output.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif #endif
// Copy interpolants for other shader stages // Copy interpolants for other shader stages

View File

@@ -342,7 +342,7 @@ VertexOutput VS(ModelInput input)
output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), object.PrevWorldMatrix).xyz; output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), object.PrevWorldMatrix).xyz;
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1); output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
@@ -378,7 +378,7 @@ VertexOutput VS(ModelInput input)
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset; output.Geometry.WorldPosition += material.PositionOffset;
output.Geometry.PrevWorldPosition += material.PositionOffset; output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif #endif
// Get tessalation multiplier (per vertex) // Get tessalation multiplier (per vertex)
@@ -412,7 +412,7 @@ float4 VS_Depth(ModelInput_PosOnly input) : SV_Position
// Transform vertex position into the screen // Transform vertex position into the screen
float3 worldPosition = mul(float4(input.Position.xyz, 1), object.WorldMatrix).xyz; float3 worldPosition = mul(float4(input.Position.xyz, 1), object.WorldMatrix).xyz;
float4 position = PROJECT_POINT(float4(worldPosition, 1), ViewProjectionMatrix); float4 position = mul(float4(worldPosition, 1), ViewProjectionMatrix);
return position; return position;
} }
@@ -518,7 +518,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
#endif #endif
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1); output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
@@ -549,7 +549,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset; output.Geometry.WorldPosition += material.PositionOffset;
output.Geometry.PrevWorldPosition += material.PositionOffset; output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif #endif
// Get tessalation multiplier (per vertex) // Get tessalation multiplier (per vertex)

View File

@@ -388,7 +388,7 @@ VertexOutput VS(TerrainVertexInput input)
output.Geometry.WorldPosition = mul(float4(position, 1), worldMatrix).xyz; output.Geometry.WorldPosition = mul(float4(position, 1), worldMatrix).xyz;
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
#if USE_SMOOTH_LOD_TRANSITION #if USE_SMOOTH_LOD_TRANSITION
@@ -436,7 +436,7 @@ VertexOutput VS(TerrainVertexInput input)
// Apply world position offset per-vertex // Apply world position offset per-vertex
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset; output.Geometry.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif #endif
// Get tessalation multiplier (per vertex) // Get tessalation multiplier (per vertex)

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@@ -4,7 +4,7 @@
"Major": 1, "Major": 1,
"Minor": 12, "Minor": 12,
"Revision": 0, "Revision": 0,
"Build": 6910 "Build": 6905
}, },
"Company": "Flax", "Company": "Flax",
"Copyright": "Copyright (c) 2012-2026 Wojciech Figat. All rights reserved.", "Copyright": "Copyright (c) 2012-2026 Wojciech Figat. All rights reserved.",
@@ -14,14 +14,6 @@
"UseCSharp": true, "UseCSharp": true,
"UseLargeWorlds": false, "UseLargeWorlds": false,
"UseDotNet": true, "UseDotNet": true,
"Windows": { "UseSDL": true
"UseSDL": false,
},
"Mac": {
"UseSDL": false,
},
"Linux": {
"UseSDL": true,
},
} }
} }

View File

@@ -12,6 +12,6 @@ cd "`dirname "$0"`"
bash ./Development/Scripts/Mac/CallBuildTool.sh --genproject "$@" bash ./Development/Scripts/Mac/CallBuildTool.sh --genproject "$@"
# Build bindings for all editor configurations # Build bindings for all editor configurations
echo Building C# bindings... #echo Building C# bindings...
# TODO: Detect the correct architecture here # TODO: Detect the correct architecture here
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor #Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor

View File

@@ -19,7 +19,7 @@ namespace FlaxEditor.Content.GUI
/// <summary> /// <summary>
/// Gets the target node. /// Gets the target node.
/// </summary> /// </summary>
public ContentFolderTreeNode TargetNode { get; } public ContentTreeNode TargetNode { get; }
/// <summary> /// <summary>
/// Initializes a new instance of the <see cref="ContentNavigationButton"/> class. /// Initializes a new instance of the <see cref="ContentNavigationButton"/> class.
@@ -28,7 +28,7 @@ namespace FlaxEditor.Content.GUI
/// <param name="x">The x position.</param> /// <param name="x">The x position.</param>
/// <param name="y">The y position.</param> /// <param name="y">The y position.</param>
/// <param name="height">The height.</param> /// <param name="height">The height.</param>
public ContentNavigationButton(ContentFolderTreeNode targetNode, float x, float y, float height) public ContentNavigationButton(ContentTreeNode targetNode, float x, float y, float height)
: base(x, y, height) : base(x, y, height)
{ {
TargetNode = targetNode; TargetNode = targetNode;
@@ -147,7 +147,7 @@ namespace FlaxEditor.Content.GUI
ClearItems(); ClearItems();
foreach (var child in Target.TargetNode.Children) foreach (var child in Target.TargetNode.Children)
{ {
if (child is ContentFolderTreeNode node) if (child is ContentTreeNode node)
{ {
if (node.Folder.VisibleInHierarchy) // Respect the filter set by ContentFilterConfig.Filter(...) if (node.Folder.VisibleInHierarchy) // Respect the filter set by ContentFilterConfig.Filter(...)
AddItem(node.Folder.ShortName); AddItem(node.Folder.ShortName);
@@ -180,7 +180,7 @@ namespace FlaxEditor.Content.GUI
var item = _items[index]; var item = _items[index];
foreach (var child in Target.TargetNode.Children) foreach (var child in Target.TargetNode.Children)
{ {
if (child is ContentFolderTreeNode node && node.Folder.ShortName == item) if (child is ContentTreeNode node && node.Folder.ShortName == item)
{ {
Editor.Instance.Windows.ContentWin.Navigate(node); Editor.Instance.Windows.ContentWin.Navigate(node);
return; return;

View File

@@ -59,7 +59,7 @@ namespace FlaxEditor.Content
/// <summary> /// <summary>
/// Gets the content node. /// Gets the content node.
/// </summary> /// </summary>
public ContentFolderTreeNode Node { get; } public ContentTreeNode Node { get; }
/// <summary> /// <summary>
/// The subitems of this folder. /// The subitems of this folder.
@@ -72,7 +72,7 @@ namespace FlaxEditor.Content
/// <param name="type">The folder type.</param> /// <param name="type">The folder type.</param>
/// <param name="path">The path to the item.</param> /// <param name="path">The path to the item.</param>
/// <param name="node">The folder parent node.</param> /// <param name="node">The folder parent node.</param>
internal ContentFolder(ContentFolderType type, string path, ContentFolderTreeNode node) internal ContentFolder(ContentFolderType type, string path, ContentTreeNode node)
: base(path) : base(path)
{ {
FolderType = type; FolderType = type;
@@ -118,7 +118,7 @@ namespace FlaxEditor.Content
get get
{ {
var hasParentFolder = ParentFolder != null; var hasParentFolder = ParentFolder != null;
var isContentFolder = Node is MainContentFolderTreeNode; var isContentFolder = Node is MainContentTreeNode;
return hasParentFolder && !isContentFolder; return hasParentFolder && !isContentFolder;
} }
} }

View File

@@ -45,8 +45,6 @@ namespace FlaxEditor.Content.Thumbnails
{ {
if (item == null) if (item == null)
throw new ArgumentNullException(); throw new ArgumentNullException();
if (_task == null)
return;
// Check if use default icon // Check if use default icon
var defaultThumbnail = item.DefaultThumbnail; var defaultThumbnail = item.DefaultThumbnail;
@@ -225,12 +223,11 @@ namespace FlaxEditor.Content.Thumbnails
/// <inheritdoc /> /// <inheritdoc />
public override void OnInit() public override void OnInit()
{ {
if (Editor.IsHeadlessMode || (GPUDevice.Instance != null && GPUDevice.Instance.RendererType == RendererType.Null))
return;
// Create cache folder // Create cache folder
if (!Directory.Exists(_cacheFolder)) if (!Directory.Exists(_cacheFolder))
{
Directory.CreateDirectory(_cacheFolder); Directory.CreateDirectory(_cacheFolder);
}
// Find atlases in a Editor cache directory // Find atlases in a Editor cache directory
var files = Directory.GetFiles(_cacheFolder, "cache_*.flax", SearchOption.TopDirectoryOnly); var files = Directory.GetFiles(_cacheFolder, "cache_*.flax", SearchOption.TopDirectoryOnly);
@@ -485,7 +482,7 @@ namespace FlaxEditor.Content.Thumbnails
public override void OnUpdate() public override void OnUpdate()
{ {
// Wait some frames before start generating previews (late init feature) // Wait some frames before start generating previews (late init feature)
if (Time.TimeSinceStartup < 1.0f || HasAllAtlasesLoaded() == false || _task == null) if (Time.TimeSinceStartup < 1.0f || HasAllAtlasesLoaded() == false)
return; return;
lock (_requests) lock (_requests)

View File

@@ -1,433 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.GUI;
using FlaxEditor.GUI.Drag;
using FlaxEditor.GUI.Tree;
using FlaxEditor.SceneGraph;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Content;
/// <summary>
/// Content folder tree node.
/// </summary>
/// <seealso cref="TreeNode" />
public class ContentFolderTreeNode : TreeNode
{
private DragItems _dragOverItems;
private DragActors _dragActors;
private List<Rectangle> _highlights;
/// <summary>
/// The folder.
/// </summary>
protected ContentFolder _folder;
/// <summary>
/// Whether this node can be deleted.
/// </summary>
public virtual bool CanDelete => true;
/// <summary>
/// Whether this node can be duplicated.
/// </summary>
public virtual bool CanDuplicate => true;
/// <summary>
/// Gets the content folder item.
/// </summary>
public ContentFolder Folder => _folder;
/// <summary>
/// Gets the type of the folder.
/// </summary>
public ContentFolderType FolderType => _folder.FolderType;
/// <summary>
/// Returns true if that folder can import/manage scripts.
/// </summary>
public bool CanHaveScripts => _folder.CanHaveScripts;
/// <summary>
/// Returns true if that folder can import/manage assets.
/// </summary>
/// <returns>True if can contain assets for project, otherwise false</returns>
public bool CanHaveAssets => _folder.CanHaveAssets;
/// <summary>
/// Gets the parent node.
/// </summary>
public ContentFolderTreeNode ParentNode => Parent as ContentFolderTreeNode;
/// <summary>
/// Gets the folder path.
/// </summary>
public string Path => _folder.Path;
/// <summary>
/// Gets the navigation button label.
/// </summary>
public virtual string NavButtonLabel => _folder.ShortName;
/// <summary>
/// Initializes a new instance of the <see cref="ContentFolderTreeNode"/> class.
/// </summary>
/// <param name="parent">The parent node.</param>
/// <param name="path">The folder path.</param>
public ContentFolderTreeNode(ContentFolderTreeNode parent, string path)
: this(parent, parent?.FolderType ?? ContentFolderType.Other, path)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ContentFolderTreeNode"/> class.
/// </summary>
/// <param name="parent">The parent node.</param>
/// <param name="type">The folder type.</param>
/// <param name="path">The folder path.</param>
protected ContentFolderTreeNode(ContentFolderTreeNode parent, ContentFolderType type, string path)
: base(false, Editor.Instance.Icons.FolderClosed32, Editor.Instance.Icons.FolderOpen32)
{
_folder = new ContentFolder(type, path, this);
Text = _folder.ShortName;
if (parent != null)
{
Folder.ParentFolder = parent.Folder;
Parent = parent;
}
IconColor = Color.Transparent; // Hide default icon, we draw scaled icon manually
UpdateCustomArrowRect();
Editor.Instance?.Windows?.ContentWin?.TryAutoExpandContentNode(this);
}
/// <summary>
/// Updates the custom arrow rectangle so it stays aligned with the current layout.
/// </summary>
private void UpdateCustomArrowRect()
{
var contentWindow = Editor.Instance?.Windows?.ContentWin;
var scale = contentWindow != null && contentWindow.IsTreeOnlyMode ? contentWindow.View.ViewScale : 1.0f;
var arrowSize = Mathf.Clamp(12.0f * scale, 10.0f, 20.0f);
var iconSize = Mathf.Clamp(16.0f * scale, 12.0f, 28.0f);
// Use the current text layout, not just cached values.
var textRect = TextRect;
var iconLeft = textRect.Left - iconSize - 2.0f;
var x = Mathf.Max(iconLeft - arrowSize - 2.0f, 0.0f);
var y = Mathf.Max((HeaderHeight - arrowSize) * 0.5f, 0.0f);
CustomArrowRect = new Rectangle(x, y, arrowSize, arrowSize);
}
/// <inheritdoc />
public override void PerformLayout(bool force = false)
{
base.PerformLayout(force);
UpdateCustomArrowRect();
}
/// <summary>
/// Shows the rename popup for the item.
/// </summary>
public void StartRenaming()
{
if (!_folder.CanRename)
return;
// Start renaming the folder
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(false);
var dialog = RenamePopup.Show(this, TextRect, _folder.ShortName, false);
dialog.Tag = _folder;
dialog.Renamed += popup =>
{
Editor.Instance.Windows.ContentWin.Rename((ContentFolder)popup.Tag, popup.Text);
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true);
};
dialog.Closed += popup => { Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true); };
}
/// <summary>
/// Updates the query search filter.
/// </summary>
/// <param name="filterText">The filter text.</param>
public void UpdateFilter(string filterText)
{
bool noFilter = string.IsNullOrWhiteSpace(filterText);
// Update itself
bool isThisVisible;
if (noFilter)
{
// Clear filter
_highlights?.Clear();
isThisVisible = true;
}
else
{
var text = Text;
if (QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
{
// Update highlights
if (_highlights == null)
_highlights = new List<Rectangle>(ranges.Length);
else
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
var textRect = TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
isThisVisible = true;
}
else
{
// Hide
_highlights?.Clear();
isThisVisible = false;
}
}
// Update children
bool isAnyChildVisible = false;
for (int i = 0; i < _children.Count; i++)
{
if (_children[i] is ContentFolderTreeNode child)
{
child.UpdateFilter(filterText);
isAnyChildVisible |= child.Visible;
}
else if (_children[i] is ContentItemTreeNode itemNode)
{
itemNode.UpdateFilter(filterText);
isAnyChildVisible |= itemNode.Visible;
}
}
if (!noFilter)
{
bool isExpanded = isAnyChildVisible;
if (isExpanded)
Expand(true);
else
Collapse(true);
}
Visible = isThisVisible | isAnyChildVisible;
}
/// <inheritdoc />
public override int Compare(Control other)
{
if (other is ContentItemTreeNode)
return -1;
if (other is ContentFolderTreeNode otherNode)
return string.Compare(Text, otherNode.Text, StringComparison.Ordinal);
return base.Compare(other);
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
// Draw all highlights
if (_highlights != null)
{
var style = Style.Current;
var color = style.ProgressNormal * 0.6f;
for (int i = 0; i < _highlights.Count; i++)
Render2D.FillRectangle(_highlights[i], color);
}
var contentWindow = Editor.Instance.Windows.ContentWin;
var scale = contentWindow != null && contentWindow.IsTreeOnlyMode ? contentWindow.View.ViewScale : 1.0f;
var icon = IsExpanded ? Editor.Instance.Icons.FolderOpen32 : Editor.Instance.Icons.FolderClosed32;
var iconSize = Mathf.Clamp(16.0f * scale, 12.0f, 28.0f);
var iconRect = new Rectangle(TextRect.Left - iconSize - 2.0f, (HeaderHeight - iconSize) * 0.5f, iconSize, iconSize);
Render2D.DrawSprite(icon, iconRect);
}
/// <inheritdoc />
public override void OnDestroy()
{
// Delete folder item
_folder.Dispose();
base.OnDestroy();
}
/// <inheritdoc />
protected override void OnExpandedChanged()
{
base.OnExpandedChanged();
Editor.Instance?.Windows?.ContentWin?.OnContentTreeNodeExpandedChanged(this, IsExpanded);
}
private DragDropEffect GetDragEffect(DragData data)
{
if (_dragActors != null && _dragActors.HasValidDrag)
return DragDropEffect.Move;
if (data is DragDataFiles)
{
if (_folder.CanHaveAssets)
return DragDropEffect.Copy;
}
else
{
if (_dragOverItems != null && _dragOverItems.HasValidDrag)
return DragDropEffect.Move;
}
return DragDropEffect.None;
}
private bool ValidateDragItem(ContentItem item)
{
// Reject itself and any parent
return item != _folder && !item.Find(_folder);
}
private bool ValidateDragActors(ActorNode actor)
{
return actor.CanCreatePrefab && _folder.CanHaveAssets;
}
private void ImportActors(DragActors actors)
{
Select();
foreach (var actorNode in actors.Objects)
{
var actor = actorNode.Actor;
if (actors.Objects.Contains(actorNode.ParentNode as ActorNode))
continue;
Editor.Instance.Prefabs.CreatePrefab(actor, false);
}
Editor.Instance.Windows.ContentWin.RefreshView();
}
/// <inheritdoc />
protected override DragDropEffect OnDragEnterHeader(DragData data)
{
if (data is DragDataFiles)
return _folder.CanHaveAssets ? DragDropEffect.Copy : DragDropEffect.None;
if (_dragActors == null)
_dragActors = new DragActors(ValidateDragActors);
if (_dragActors.OnDragEnter(data))
return DragDropEffect.Move;
if (_dragOverItems == null)
_dragOverItems = new DragItems(ValidateDragItem);
_dragOverItems.OnDragEnter(data);
return GetDragEffect(data);
}
/// <inheritdoc />
protected override DragDropEffect OnDragMoveHeader(DragData data)
{
if (data is DragDataFiles)
return _folder.CanHaveAssets ? DragDropEffect.Copy : DragDropEffect.None;
if (_dragActors != null && _dragActors.HasValidDrag)
return DragDropEffect.Move;
return GetDragEffect(data);
}
/// <inheritdoc />
protected override void OnDragLeaveHeader()
{
_dragOverItems?.OnDragLeave();
_dragActors?.OnDragLeave();
base.OnDragLeaveHeader();
}
/// <inheritdoc />
protected override DragDropEffect OnDragDropHeader(DragData data)
{
var result = DragDropEffect.None;
// Check if drop element or files
if (data is DragDataFiles files)
{
// Import files
Editor.Instance.ContentImporting.Import(files.Files, _folder);
result = DragDropEffect.Copy;
Expand();
}
else if (_dragActors != null && _dragActors.HasValidDrag)
{
ImportActors(_dragActors);
_dragActors.OnDragDrop();
result = DragDropEffect.Move;
Expand();
}
else if (_dragOverItems != null && _dragOverItems.HasValidDrag)
{
// Move items
Editor.Instance.ContentDatabase.Move(_dragOverItems.Objects, _folder);
result = DragDropEffect.Move;
Expand();
}
_dragOverItems?.OnDragDrop();
return result;
}
/// <inheritdoc />
protected override void DoDragDrop()
{
DoDragDrop(DragItems.GetDragData(_folder));
}
/// <inheritdoc />
protected override void OnLongPress()
{
Select();
StartRenaming();
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (IsFocused)
{
switch (key)
{
case KeyboardKeys.F2:
StartRenaming();
return true;
case KeyboardKeys.Delete:
if (Folder.Exists && CanDelete)
Editor.Instance.Windows.ContentWin.Delete(Folder);
return true;
}
if (RootWindow.GetKey(KeyboardKeys.Control))
{
switch (key)
{
case KeyboardKeys.D:
if (Folder.Exists && CanDuplicate)
Editor.Instance.Windows.ContentWin.Duplicate(Folder);
return true;
}
}
}
return base.OnKeyDown(key);
}
}

View File

@@ -1,224 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.Content.GUI;
using FlaxEditor.GUI.Drag;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Content;
/// <summary>
/// Tree node for non-folder content items.
/// </summary>
public sealed class ContentItemTreeNode : TreeNode, IContentItemOwner
{
private List<Rectangle> _highlights;
/// <summary>
/// The content item.
/// </summary>
public ContentItem Item { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ContentItemTreeNode"/> class.
/// </summary>
/// <param name="item">The content item.</param>
public ContentItemTreeNode(ContentItem item)
: base(false, Editor.Instance.Icons.Document128, Editor.Instance.Icons.Document128)
{
Item = item ?? throw new ArgumentNullException(nameof(item));
UpdateDisplayedName();
IconColor = Color.Transparent; // Reserve icon space but draw custom thumbnail.
Item.AddReference(this);
}
private static SpriteHandle GetIcon(ContentItem item)
{
if (item == null)
return SpriteHandle.Invalid;
var icon = item.Thumbnail;
if (!icon.IsValid)
icon = item.DefaultThumbnail;
if (!icon.IsValid)
icon = Editor.Instance.Icons.Document128;
return icon;
}
/// <summary>
/// Updates the query search filter.
/// </summary>
/// <param name="filterText">The filter text.</param>
public void UpdateFilter(string filterText)
{
bool noFilter = string.IsNullOrWhiteSpace(filterText);
bool isVisible;
if (noFilter)
{
_highlights?.Clear();
isVisible = true;
}
else
{
var text = Text;
if (QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
{
if (_highlights == null)
_highlights = new List<Rectangle>(ranges.Length);
else
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
var textRect = TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
isVisible = true;
}
else
{
_highlights?.Clear();
isVisible = false;
}
}
Visible = isVisible;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
var icon = GetIcon(Item);
if (icon.IsValid)
{
var contentWindow = Editor.Instance.Windows.ContentWin;
var scale = contentWindow != null && contentWindow.IsTreeOnlyMode ? contentWindow.View.ViewScale : 1.0f;
var iconSize = Mathf.Clamp(16.0f * scale, 12.0f, 28.0f);
var textRect = TextRect;
var iconRect = new Rectangle(textRect.Left - iconSize - 2.0f, (HeaderHeight - iconSize) * 0.5f, iconSize, iconSize);
Render2D.DrawSprite(icon, iconRect);
}
if (_highlights != null)
{
var style = Style.Current;
var color = style.ProgressNormal * 0.6f;
for (int i = 0; i < _highlights.Count; i++)
Render2D.FillRectangle(_highlights[i], color);
}
}
/// <inheritdoc />
protected override bool OnMouseDoubleClickHeader(ref Float2 location, MouseButton button)
{
if (button == MouseButton.Left)
{
Editor.Instance.Windows.ContentWin.Open(Item);
return true;
}
return base.OnMouseDoubleClickHeader(ref location, button);
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (IsFocused)
{
switch (key)
{
case KeyboardKeys.Return:
Editor.Instance.Windows.ContentWin.Open(Item);
return true;
case KeyboardKeys.F2:
Editor.Instance.Windows.ContentWin.Rename(Item);
return true;
case KeyboardKeys.Delete:
Editor.Instance.Windows.ContentWin.Delete(Item);
return true;
}
}
return base.OnKeyDown(key);
}
/// <inheritdoc />
protected override void DoDragDrop()
{
DoDragDrop(DragItems.GetDragData(Item));
}
/// <inheritdoc />
public override bool OnShowTooltip(out string text, out Float2 location, out Rectangle area)
{
Item.UpdateTooltipText();
TooltipText = Item.TooltipText;
return base.OnShowTooltip(out text, out location, out area);
}
/// <inheritdoc />
void IContentItemOwner.OnItemDeleted(ContentItem item)
{
}
/// <inheritdoc />
void IContentItemOwner.OnItemRenamed(ContentItem item)
{
UpdateDisplayedName();
}
/// <inheritdoc />
void IContentItemOwner.OnItemReimported(ContentItem item)
{
}
/// <inheritdoc />
void IContentItemOwner.OnItemDispose(ContentItem item)
{
}
/// <inheritdoc />
public override int Compare(Control other)
{
if (other is ContentFolderTreeNode)
return 1;
if (other is ContentItemTreeNode otherItem)
return ApplySortOrder(string.Compare(Text, otherItem.Text, StringComparison.InvariantCulture));
return base.Compare(other);
}
/// <inheritdoc />
public override void OnDestroy()
{
Item.RemoveReference(this);
base.OnDestroy();
}
/// <summary>
/// Updates the text of the node.
/// </summary>
public void UpdateDisplayedName()
{
var contentWindow = Editor.Instance?.Windows?.ContentWin;
var showExtensions = contentWindow?.View?.ShowFileExtensions ?? true;
Text = Item.ShowFileExtension || showExtensions ? Item.FileName : Item.ShortName;
}
private static SortType GetSortType()
{
return Editor.Instance?.Windows?.ContentWin?.CurrentSortType ?? SortType.AlphabeticOrder;
}
private static int ApplySortOrder(int result)
{
return GetSortType() == SortType.AlphabeticReverse ? -result : result;
}
}

View File

@@ -0,0 +1,333 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using FlaxEditor.GUI;
using FlaxEditor.GUI.Drag;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Content
{
/// <summary>
/// Content folder tree node.
/// </summary>
/// <seealso cref="TreeNode" />
public class ContentTreeNode : TreeNode
{
private DragItems _dragOverItems;
private List<Rectangle> _highlights;
/// <summary>
/// The folder.
/// </summary>
protected ContentFolder _folder;
/// <summary>
/// Whether this node can be deleted.
/// </summary>
public virtual bool CanDelete => true;
/// <summary>
/// Whether this node can be duplicated.
/// </summary>
public virtual bool CanDuplicate => true;
/// <summary>
/// Gets the content folder item.
/// </summary>
public ContentFolder Folder => _folder;
/// <summary>
/// Gets the type of the folder.
/// </summary>
public ContentFolderType FolderType => _folder.FolderType;
/// <summary>
/// Returns true if that folder can import/manage scripts.
/// </summary>
public bool CanHaveScripts => _folder.CanHaveScripts;
/// <summary>
/// Returns true if that folder can import/manage assets.
/// </summary>
/// <returns>True if can contain assets for project, otherwise false</returns>
public bool CanHaveAssets => _folder.CanHaveAssets;
/// <summary>
/// Gets the parent node.
/// </summary>
public ContentTreeNode ParentNode => Parent as ContentTreeNode;
/// <summary>
/// Gets the folder path.
/// </summary>
public string Path => _folder.Path;
/// <summary>
/// Gets the navigation button label.
/// </summary>
public virtual string NavButtonLabel => _folder.ShortName;
/// <summary>
/// Initializes a new instance of the <see cref="ContentTreeNode"/> class.
/// </summary>
/// <param name="parent">The parent node.</param>
/// <param name="path">The folder path.</param>
public ContentTreeNode(ContentTreeNode parent, string path)
: this(parent, parent?.FolderType ?? ContentFolderType.Other, path)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ContentTreeNode"/> class.
/// </summary>
/// <param name="parent">The parent node.</param>
/// <param name="type">The folder type.</param>
/// <param name="path">The folder path.</param>
protected ContentTreeNode(ContentTreeNode parent, ContentFolderType type, string path)
: base(false, Editor.Instance.Icons.FolderClosed32, Editor.Instance.Icons.FolderOpen32)
{
_folder = new ContentFolder(type, path, this);
Text = _folder.ShortName;
if (parent != null)
{
Folder.ParentFolder = parent.Folder;
Parent = parent;
}
IconColor = Style.Current.Foreground;
}
/// <summary>
/// Shows the rename popup for the item.
/// </summary>
public void StartRenaming()
{
if (!_folder.CanRename)
return;
// Start renaming the folder
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(false);
var dialog = RenamePopup.Show(this, TextRect, _folder.ShortName, false);
dialog.Tag = _folder;
dialog.Renamed += popup =>
{
Editor.Instance.Windows.ContentWin.Rename((ContentFolder)popup.Tag, popup.Text);
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true);
};
dialog.Closed += popup => { Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true); };
}
/// <summary>
/// Updates the query search filter.
/// </summary>
/// <param name="filterText">The filter text.</param>
public void UpdateFilter(string filterText)
{
bool noFilter = string.IsNullOrWhiteSpace(filterText);
// Update itself
bool isThisVisible;
if (noFilter)
{
// Clear filter
_highlights?.Clear();
isThisVisible = true;
}
else
{
var text = Text;
if (QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
{
// Update highlights
if (_highlights == null)
_highlights = new List<Rectangle>(ranges.Length);
else
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
var textRect = TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
isThisVisible = true;
}
else
{
// Hide
_highlights?.Clear();
isThisVisible = false;
}
}
// Update children
bool isAnyChildVisible = false;
for (int i = 0; i < _children.Count; i++)
{
if (_children[i] is ContentTreeNode child)
{
child.UpdateFilter(filterText);
isAnyChildVisible |= child.Visible;
}
}
bool isExpanded = isAnyChildVisible;
if (isExpanded)
{
Expand(true);
}
else
{
Collapse(true);
}
Visible = isThisVisible | isAnyChildVisible;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
// Draw all highlights
if (_highlights != null)
{
var style = Style.Current;
var color = style.ProgressNormal * 0.6f;
for (int i = 0; i < _highlights.Count; i++)
Render2D.FillRectangle(_highlights[i], color);
}
}
/// <inheritdoc />
public override void OnDestroy()
{
// Delete folder item
_folder.Dispose();
base.OnDestroy();
}
private DragDropEffect GetDragEffect(DragData data)
{
if (data is DragDataFiles)
{
if (_folder.CanHaveAssets)
return DragDropEffect.Copy;
}
else
{
if (_dragOverItems.HasValidDrag)
return DragDropEffect.Move;
}
return DragDropEffect.None;
}
private bool ValidateDragItem(ContentItem item)
{
// Reject itself and any parent
return item != _folder && !item.Find(_folder);
}
/// <inheritdoc />
protected override DragDropEffect OnDragEnterHeader(DragData data)
{
if (_dragOverItems == null)
_dragOverItems = new DragItems(ValidateDragItem);
_dragOverItems.OnDragEnter(data);
return GetDragEffect(data);
}
/// <inheritdoc />
protected override DragDropEffect OnDragMoveHeader(DragData data)
{
return GetDragEffect(data);
}
/// <inheritdoc />
protected override void OnDragLeaveHeader()
{
_dragOverItems.OnDragLeave();
base.OnDragLeaveHeader();
}
/// <inheritdoc />
protected override DragDropEffect OnDragDropHeader(DragData data)
{
var result = DragDropEffect.None;
// Check if drop element or files
if (data is DragDataFiles files)
{
// Import files
Editor.Instance.ContentImporting.Import(files.Files, _folder);
result = DragDropEffect.Copy;
Expand();
}
else if (_dragOverItems.HasValidDrag)
{
// Move items
Editor.Instance.ContentDatabase.Move(_dragOverItems.Objects, _folder);
result = DragDropEffect.Move;
Expand();
}
_dragOverItems.OnDragDrop();
return result;
}
/// <inheritdoc />
protected override void DoDragDrop()
{
DoDragDrop(DragItems.GetDragData(_folder));
}
/// <inheritdoc />
protected override void OnLongPress()
{
Select();
StartRenaming();
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (IsFocused)
{
switch (key)
{
case KeyboardKeys.F2:
StartRenaming();
return true;
case KeyboardKeys.Delete:
if (Folder.Exists && CanDelete)
Editor.Instance.Windows.ContentWin.Delete(Folder);
return true;
}
if (RootWindow.GetKey(KeyboardKeys.Control))
{
switch (key)
{
case KeyboardKeys.D:
if (Folder.Exists && CanDuplicate)
Editor.Instance.Windows.ContentWin.Duplicate(Folder);
return true;
}
}
}
return base.OnKeyDown(key);
}
}
}

View File

@@ -7,8 +7,8 @@ namespace FlaxEditor.Content
/// <summary> /// <summary>
/// Content tree node used for main directories. /// Content tree node used for main directories.
/// </summary> /// </summary>
/// <seealso cref="ContentFolderTreeNode" /> /// <seealso cref="FlaxEditor.Content.ContentTreeNode" />
public class MainContentFolderTreeNode : ContentFolderTreeNode public class MainContentTreeNode : ContentTreeNode
{ {
private FileSystemWatcher _watcher; private FileSystemWatcher _watcher;
@@ -19,12 +19,12 @@ namespace FlaxEditor.Content
public override bool CanDuplicate => false; public override bool CanDuplicate => false;
/// <summary> /// <summary>
/// Initializes a new instance of the <see cref="MainContentFolderTreeNode"/> class. /// Initializes a new instance of the <see cref="MainContentTreeNode"/> class.
/// </summary> /// </summary>
/// <param name="parent">The parent project.</param> /// <param name="parent">The parent project.</param>
/// <param name="type">The folder type.</param> /// <param name="type">The folder type.</param>
/// <param name="path">The folder path.</param> /// <param name="path">The folder path.</param>
public MainContentFolderTreeNode(ProjectFolderTreeNode parent, ContentFolderType type, string path) public MainContentTreeNode(ProjectTreeNode parent, ContentFolderType type, string path)
: base(parent, type, path) : base(parent, type, path)
{ {
_watcher = new FileSystemWatcher(path) _watcher = new FileSystemWatcher(path)

View File

@@ -1,6 +1,5 @@
// Copyright (c) Wojciech Figat. All rights reserved. // Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine.GUI; using FlaxEngine.GUI;
namespace FlaxEditor.Content namespace FlaxEditor.Content
@@ -8,8 +7,8 @@ namespace FlaxEditor.Content
/// <summary> /// <summary>
/// Root tree node for the project workspace. /// Root tree node for the project workspace.
/// </summary> /// </summary>
/// <seealso cref="ContentFolderTreeNode" /> /// <seealso cref="FlaxEditor.Content.ContentTreeNode" />
public sealed class ProjectFolderTreeNode : ContentFolderTreeNode public sealed class ProjectTreeNode : ContentTreeNode
{ {
/// <summary> /// <summary>
/// The project/ /// The project/
@@ -19,18 +18,18 @@ namespace FlaxEditor.Content
/// <summary> /// <summary>
/// The project content directory. /// The project content directory.
/// </summary> /// </summary>
public MainContentFolderTreeNode Content; public MainContentTreeNode Content;
/// <summary> /// <summary>
/// The project source code directory. /// The project source code directory.
/// </summary> /// </summary>
public MainContentFolderTreeNode Source; public MainContentTreeNode Source;
/// <summary> /// <summary>
/// Initializes a new instance of the <see cref="ProjectFolderTreeNode"/> class. /// Initializes a new instance of the <see cref="ProjectTreeNode"/> class.
/// </summary> /// </summary>
/// <param name="project">The project.</param> /// <param name="project">The project.</param>
public ProjectFolderTreeNode(ProjectInfo project) public ProjectTreeNode(ProjectInfo project)
: base(null, project.ProjectFolderPath) : base(null, project.ProjectFolderPath)
{ {
Project = project; Project = project;
@@ -49,29 +48,9 @@ namespace FlaxEditor.Content
/// <inheritdoc /> /// <inheritdoc />
public override int Compare(Control other) public override int Compare(Control other)
{ {
if (other is ProjectFolderTreeNode otherProject) // Move the main game project to the top
{ if (Project.Name == Editor.Instance.GameProject.Name)
var gameProject = Editor.Instance.GameProject; return -1;
var engineProject = Editor.Instance.EngineProject;
bool isGame = Project == gameProject;
bool isEngine = Project == engineProject;
bool otherIsGame = otherProject.Project == gameProject;
bool otherIsEngine = otherProject.Project == engineProject;
// Main game project at the top
if (isGame && !otherIsGame)
return -1;
if (!isGame && otherIsGame)
return 1;
// Engine project at the bottom (when distinct)
if (isEngine && !otherIsEngine)
return 1;
if (!isEngine && otherIsEngine)
return -1;
return string.CompareOrdinal(Project.Name, otherProject.Project.Name);
}
return base.Compare(other); return base.Compare(other);
} }
} }

View File

@@ -5,13 +5,13 @@ namespace FlaxEditor.Content
/// <summary> /// <summary>
/// Root tree node for the content workspace. /// Root tree node for the content workspace.
/// </summary> /// </summary>
/// <seealso cref="ContentFolderTreeNode" /> /// <seealso cref="FlaxEditor.Content.ContentTreeNode" />
public sealed class RootContentFolderTreeNode : ContentFolderTreeNode public sealed class RootContentTreeNode : ContentTreeNode
{ {
/// <summary> /// <summary>
/// Initializes a new instance of the <see cref="RootContentFolderTreeNode"/> class. /// Initializes a new instance of the <see cref="RootContentTreeNode"/> class.
/// </summary> /// </summary>
public RootContentFolderTreeNode() public RootContentTreeNode()
: base(null, string.Empty) : base(null, string.Empty)
{ {
} }

View File

@@ -141,11 +141,6 @@ API_ENUM() enum class BuildPlatform
/// </summary> /// </summary>
API_ENUM(Attributes="EditorDisplay(null, \"Windows ARM64\")") API_ENUM(Attributes="EditorDisplay(null, \"Windows ARM64\")")
WindowsARM64 = 15, WindowsARM64 = 15,
/// <summary>
/// Web
/// </summary>
Web = 16,
}; };
/// <summary> /// <summary>
@@ -193,11 +188,6 @@ enum class DotNetAOTModes
/// Use Mono AOT to cross-compile all used C# assemblies into native platform static libraries which can be linked into a single shared library. /// Use Mono AOT to cross-compile all used C# assemblies into native platform static libraries which can be linked into a single shared library.
/// </summary> /// </summary>
MonoAOTStatic, MonoAOTStatic,
/// <summary>
/// Target platform doesn't support .NET or it has been disabled.
/// </summary>
NoDotnet,
}; };
extern FLAXENGINE_API const Char* ToString(const BuildPlatform platform); extern FLAXENGINE_API const Char* ToString(const BuildPlatform platform);

View File

@@ -69,10 +69,6 @@
#include "Platform/iOS/iOSPlatformTools.h" #include "Platform/iOS/iOSPlatformTools.h"
#include "Engine/Platform/iOS/iOSPlatformSettings.h" #include "Engine/Platform/iOS/iOSPlatformSettings.h"
#endif #endif
#if PLATFORM_TOOLS_WEB
#include "Platform/Web/WebPlatformTools.h"
#include "Engine/Platform/Web/WebPlatformSettings.h"
#endif
namespace GameCookerImpl namespace GameCookerImpl
{ {
@@ -155,8 +151,6 @@ const Char* ToString(const BuildPlatform platform)
return TEXT("iOS ARM64"); return TEXT("iOS ARM64");
case BuildPlatform::WindowsARM64: case BuildPlatform::WindowsARM64:
return TEXT("Windows ARM64"); return TEXT("Windows ARM64");
case BuildPlatform::Web:
return TEXT("Web");
default: default:
return TEXT(""); return TEXT("");
} }
@@ -189,8 +183,6 @@ const Char* ToString(const DotNetAOTModes mode)
return TEXT("MonoAOTDynamic"); return TEXT("MonoAOTDynamic");
case DotNetAOTModes::MonoAOTStatic: case DotNetAOTModes::MonoAOTStatic:
return TEXT("MonoAOTStatic"); return TEXT("MonoAOTStatic");
case DotNetAOTModes::NoDotnet:
return TEXT("NoDotnet");
default: default:
return TEXT(""); return TEXT("");
} }
@@ -315,10 +307,6 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
platform = TEXT("Windows"); platform = TEXT("Windows");
architecture = TEXT("ARM64"); architecture = TEXT("ARM64");
break; break;
case BuildPlatform::Web:
platform = TEXT("Web");
architecture = TEXT("x86");
break;
default: default:
LOG(Fatal, "Unknown or unsupported build platform."); LOG(Fatal, "Unknown or unsupported build platform.");
} }
@@ -473,11 +461,6 @@ PlatformTools* GameCooker::GetTools(BuildPlatform platform)
case BuildPlatform::iOSARM64: case BuildPlatform::iOSARM64:
result = New<iOSPlatformTools>(); result = New<iOSPlatformTools>();
break; break;
#endif
#if PLATFORM_TOOLS_WEB
case BuildPlatform::Web:
result = New<WebPlatformTools>();
break;
#endif #endif
} }
Tools.Add(platform, result); Tools.Add(platform, result);
@@ -535,8 +518,7 @@ bool GameCooker::Build(BuildPlatform platform, BuildConfiguration configuration,
{ {
Function<int32()> f; Function<int32()> f;
f.Bind(ThreadFunction); f.Bind(ThreadFunction);
uint32 stackSize = 4 * 1024 * 1024; // Larger stack const auto thread = ThreadSpawner::Start(f, GameCookerServiceInstance.Name, ThreadPriority::Highest);
const auto thread = ThreadSpawner::Start(f, GameCookerServiceInstance.Name, ThreadPriority::Highest, stackSize);
if (thread == nullptr) if (thread == nullptr)
{ {
GameCookerImpl::IsRunning = false; GameCookerImpl::IsRunning = false;
@@ -622,9 +604,6 @@ void GameCooker::GetCurrentPlatform(PlatformType& platform, BuildPlatform& build
case PlatformType::iOS: case PlatformType::iOS:
buildPlatform = BuildPlatform::iOSARM64; buildPlatform = BuildPlatform::iOSARM64;
break; break;
case PlatformType::Web:
buildPlatform = BuildPlatform::Web;
break;
default: ; default: ;
} }
} }

View File

@@ -106,7 +106,6 @@ namespace FlaxEditor
case BuildPlatform.MacOSARM64: case BuildPlatform.MacOSARM64:
case BuildPlatform.MacOSx64: return PlatformType.Mac; case BuildPlatform.MacOSx64: return PlatformType.Mac;
case BuildPlatform.iOSARM64: return PlatformType.iOS; case BuildPlatform.iOSARM64: return PlatformType.iOS;
case BuildPlatform.Web: return PlatformType.Web;
default: throw new ArgumentOutOfRangeException(nameof(buildPlatform), buildPlatform, null); default: throw new ArgumentOutOfRangeException(nameof(buildPlatform), buildPlatform, null);
} }
} }

View File

@@ -138,7 +138,6 @@ Array<byte> AndroidPlatformTools::SaveCache(CookingData& data, IBuildCache* cach
result.Add((const byte*)&platformCache, sizeof(platformCache)); result.Add((const byte*)&platformCache, sizeof(platformCache));
return result; return result;
} }
void AndroidPlatformTools::OnBuildStarted(CookingData& data) void AndroidPlatformTools::OnBuildStarted(CookingData& data)
{ {
// Adjust the cooking output folder to be located inside the Gradle assets directory // Adjust the cooking output folder to be located inside the Gradle assets directory
@@ -412,6 +411,7 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
return true; return true;
} }
LOG(Info, "Output Android APK application package: {0} (size: {1} MB)", outputApk, FileSystem::GetFileSize(outputApk) / 1024 / 1024); LOG(Info, "Output Android APK application package: {0} (size: {1} MB)", outputApk, FileSystem::GetFileSize(outputApk) / 1024 / 1024);
return false; return false;
} }

View File

@@ -1,270 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_WEB
#include "WebPlatformTools.h"
#include "Engine/Platform/File.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/CreateProcessSettings.h"
#include "Engine/Platform/Web/WebPlatformSettings.h"
#include "Engine/Core/Types/Span.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Engine/Core/Config/BuildSettings.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/JsonAsset.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Graphics/Textures/TextureBase.h"
#include "Editor/Cooker/GameCooker.h"
IMPLEMENT_SETTINGS_GETTER(WebPlatformSettings, WebPlatform);
namespace
{
struct WebPlatformCache
{
WebPlatformSettings::TextureCompression TexturesCompression;
};
}
const Char* WebPlatformTools::GetDisplayName() const
{
return TEXT("Web");
}
const Char* WebPlatformTools::GetName() const
{
return TEXT("Web");
}
PlatformType WebPlatformTools::GetPlatform() const
{
return PlatformType::Web;
}
ArchitectureType WebPlatformTools::GetArchitecture() const
{
return ArchitectureType::x86;
}
DotNetAOTModes WebPlatformTools::UseAOT() const
{
return DotNetAOTModes::NoDotnet;
}
PixelFormat WebPlatformTools::GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format)
{
const auto platformSettings = WebPlatformSettings::Get();
const auto uncompressed = PixelFormatExtensions::FindUncompressedFormat(format);
switch (platformSettings->TexturesCompression)
{
case WebPlatformSettings::TextureCompression::Uncompressed:
return uncompressed;
case WebPlatformSettings::TextureCompression::BC:
return format;
case WebPlatformSettings::TextureCompression::ASTC:
switch (format)
{
case PixelFormat::BC4_SNorm:
return PixelFormat::R8_SNorm;
case PixelFormat::BC5_SNorm:
return PixelFormat::R16G16_SNorm;
case PixelFormat::BC6H_Typeless:
case PixelFormat::BC6H_Uf16:
case PixelFormat::BC6H_Sf16:
case PixelFormat::BC7_Typeless:
case PixelFormat::BC7_UNorm:
case PixelFormat::BC7_UNorm_sRGB:
return PixelFormat::R16G16B16A16_Float; // TODO: ASTC HDR
default:
return PixelFormatExtensions::IsSRGB(format) ? PixelFormat::ASTC_6x6_UNorm_sRGB : PixelFormat::ASTC_6x6_UNorm;
}
case WebPlatformSettings::TextureCompression::Basis:
switch (format)
{
case PixelFormat::BC7_Typeless:
case PixelFormat::BC7_UNorm:
case PixelFormat::BC7_UNorm_sRGB:
return PixelFormat::R16G16B16A16_Float; // Basic Universal doesn't support alpha in BC7 (and it can be loaded only from LDR formats)
default:
if (uncompressed != format && texture->Size().MinValue() >= 16)
return PixelFormat::Basis;
return uncompressed;
}
default:
return format;
}
}
void WebPlatformTools::LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes)
{
const auto platformSettings = WebPlatformSettings::Get();
bool invalidTextures = true;
if (bytes.Length() == sizeof(WebPlatformCache))
{
auto* platformCache = (WebPlatformCache*)bytes.Get();
invalidTextures = platformCache->TexturesCompression != platformSettings->TexturesCompression;
}
if (invalidTextures)
{
LOG(Info, "{0} option has been modified.", TEXT("TexturesQuality"));
cache->InvalidateCacheTextures();
}
}
Array<byte> WebPlatformTools::SaveCache(CookingData& data, IBuildCache* cache)
{
const auto platformSettings = WebPlatformSettings::Get();
WebPlatformCache platformCache;
platformCache.TexturesCompression = platformSettings->TexturesCompression;
Array<byte> result;
result.Add((const byte*)&platformCache, sizeof(platformCache));
return result;
}
bool WebPlatformTools::IsNativeCodeFile(CookingData& data, const String& file)
{
String extension = FileSystem::GetExtension(file);
return extension.IsEmpty() || extension == TEXT("html") || extension == TEXT("js") || extension == TEXT("wasm");
}
void WebPlatformTools::OnBuildStarted(CookingData& data)
{
// Adjust the cooking output folder for the data files so file_packager tool can compress and output final data inside the cooker output folder
data.DataOutputPath = data.CacheDirectory / TEXT("Files");
}
bool WebPlatformTools::OnPostProcess(CookingData& data)
{
const auto gameSettings = GameSettings::Get();
const auto platformSettings = WebPlatformSettings::Get();
const auto platformDataPath = data.GetPlatformBinariesRoot();
// Get name of the output binary (JavaScript and WebAssembly files match)
String gameJs;
{
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.OriginalOutputPath, TEXT("*"), DirectorySearchOption::TopDirectoryOnly);
for (const String& file : files)
{
if (file.EndsWith(TEXT(".js")))
{
String outputWasm = String(StringUtils::GetPathWithoutExtension(file)) + TEXT(".wasm");
if (files.Contains(outputWasm))
{
gameJs = file;
break;
}
}
}
}
if (gameJs.IsEmpty())
{
data.Error(TEXT("Failed to find the main JavaScript for the output game"));
return true;
}
// Move .wasm assemblies into the data files in order for dlopen to work (blocking)
{
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.OriginalOutputPath, TEXT("*.wasm"), DirectorySearchOption::AllDirectories);
StringView gameWasm = StringUtils::GetFileNameWithoutExtension(gameJs);
for (const String& file : files)
{
if (StringUtils::GetFileNameWithoutExtension(file) == gameWasm)
continue; // Skip the main game module
FileSystem::MoveFile(data.DataOutputPath / StringUtils::GetFileName(file), file, true);
}
}
// Pack data files into a single file using Emscripten's file_packager tool
{
CreateProcessSettings procSettings;
String emscriptenSdk = TEXT("EMSDK");
Platform::GetEnvironmentVariable(emscriptenSdk, emscriptenSdk);
procSettings.FileName = emscriptenSdk / TEXT("upstream/emscripten/tools/file_packager");
#if PLATFORM_WIN32
procSettings.FileName += TEXT(".bat");
#endif
procSettings.Arguments = String::Format(TEXT("files.data --preload \"{}@/\" --lz4 --js-output=files.js"), data.DataOutputPath);
procSettings.WorkingDirectory = data.OriginalOutputPath;
const int32 result = Platform::CreateProcess(procSettings);
if (result != 0)
{
if (!FileSystem::FileExists(procSettings.FileName))
data.Error(TEXT("Missing file_packager.bat. Ensure Emscripten SDK installation is valid and 'EMSDK' environment variable points to it."));
data.Error(String::Format(TEXT("Failed to package project files (result code: {0}). See log for more info."), result));
return true;
}
}
// Copy icon file
{
String dstIcon = data.OriginalOutputPath / TEXT("favicon.ico");
if (!FileSystem::FileExists(dstIcon))
FileSystem::CopyFile(dstIcon, platformDataPath / TEXT("favicon.ico"));
}
// Copy custom HTMl template
auto customHtml = platformSettings->CustomHtml.TrimTrailing();
if (customHtml.HasChars())
{
FileSystem::CopyFile(data.OriginalOutputPath / TEXT("FlaxGame.html"), customHtml);
}
// Rename game website main HTML file to match the most common name used by web servers (index.html)
FileSystem::MoveFile(data.OriginalOutputPath / TEXT("index.html"), data.OriginalOutputPath / TEXT("FlaxGame.html"), true);
// Insert packaged file system with game data
{
String gameJsText;
if (File::ReadAllText(gameJs, gameJsText))
{
data.Error(String::Format(TEXT("Failed to load file '{}'"), gameJs));
return true;
}
const String filesIncludeBegin = TEXT("// include: files.js");
const String filesIncludeEnd = TEXT("// end include: files.js");
String fileJs = data.OriginalOutputPath / TEXT("files.js");
if (!gameJsText.Contains(filesIncludeBegin))
{
// Insert generated files.js into the main game file after the minimum_runtime_check.js include
String fileJsText;
if (File::ReadAllText(fileJs, fileJsText))
{
data.Error(String::Format(TEXT("Failed to load file '{}'"), fileJs));
return true;
}
const String insertPrefixLocation = TEXT("// end include: minimum_runtime_check.js");
int32 location = gameJsText.Find(insertPrefixLocation);
if (location != -1)
{
location += insertPrefixLocation.Length() + 1;
fileJsText = filesIncludeBegin + TEXT("\n") + fileJsText + TEXT("\n") + filesIncludeEnd + TEXT("\n");
gameJsText.Insert(location, fileJsText);
}
else
{
// Comments are missing in Release when JS/HTML are minified
fileJsText.Insert(0, filesIncludeBegin);
fileJsText.Insert(0, TEXT("\n"));
gameJsText.Insert(0, fileJsText);
}
File::WriteAllText(gameJs, gameJsText, Encoding::UTF8);
}
// Remove the generated files.js as it's now included in the main game JS file
FileSystem::DeleteFile(fileJs);
}
const auto buildSettings = BuildSettings::Get();
if (buildSettings->SkipPackaging)
return false;
GameCooker::PackageFiles();
LOG(Info, "Output website size: {0} MB", FileSystem::GetDirectorySize(data.OriginalOutputPath) / 1024 / 1024);
return false;
}
#endif

View File

@@ -1,29 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_TOOLS_WEB
#include "../../PlatformTools.h"
/// <summary>
/// The Web platform support tools.
/// </summary>
class WebPlatformTools : public PlatformTools
{
public:
// [PlatformTools]
const Char* GetDisplayName() const override;
const Char* GetName() const override;
PlatformType GetPlatform() const override;
ArchitectureType GetArchitecture() const override;
DotNetAOTModes UseAOT() const override;
PixelFormat GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format) override;
void LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes) override;
Array<byte> SaveCache(CookingData& data, IBuildCache* cache) override;
bool IsNativeCodeFile(CookingData& data, const String& file) override;
void OnBuildStarted(CookingData& data) override;
bool OnPostProcess(CookingData& data) override;
};
#endif

View File

@@ -572,14 +572,6 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE); COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
break; break;
} }
#endif
#if PLATFORM_TOOLS_WEB
case BuildPlatform::Web:
{
const char* platformDefineName = "PLATFORM_WEB";
COMPILE_PROFILE(WebGPU, SHADER_FILE_CHUNK_INTERNAL_GENERIC_CACHE);
break;
}
#endif #endif
default: default:
{ {
@@ -742,8 +734,37 @@ bool ProcessTextureBase(CookAssetsStep::AssetCookData& data)
{ {
auto chunk = New<FlaxChunk>(); auto chunk = New<FlaxChunk>();
data.InitData.Header.Chunks[mipIndex] = chunk; data.InitData.Header.Chunks[mipIndex] = chunk;
if (TextureTool::WriteTextureData(chunk->Data, *textureData, mipIndex))
return true; // Calculate the texture data storage layout
uint32 rowPitch, slicePitch;
const int32 mipWidth = Math::Max(1, textureData->Width >> mipIndex);
const int32 mipHeight = Math::Max(1, textureData->Height >> mipIndex);
RenderTools::ComputePitch(textureData->Format, mipWidth, mipHeight, rowPitch, slicePitch);
chunk->Data.Allocate(slicePitch * textureData->GetArraySize());
// Copy array slices into mip data (sequential)
for (int32 arrayIndex = 0; arrayIndex < textureData->Items.Count(); arrayIndex++)
{
auto& mipData = textureData->Items[arrayIndex].Mips[mipIndex];
byte* src = mipData.Data.Get();
byte* dst = chunk->Data.Get() + (slicePitch * arrayIndex);
// Faster path if source and destination data layout matches
if (rowPitch == mipData.RowPitch && slicePitch == mipData.DepthPitch)
{
Platform::MemoryCopy(dst, src, slicePitch);
}
else
{
const auto copyRowSize = Math::Min(mipData.RowPitch, rowPitch);
for (uint32 line = 0; line < mipData.Lines; line++)
{
Platform::MemoryCopy(dst, src, copyRowSize);
src += mipData.RowPitch;
dst += rowPitch;
}
}
}
} }
// Clone any custom asset chunks (eg. sprite atlas data, mips are in 0-13 chunks) // Clone any custom asset chunks (eg. sprite atlas data, mips are in 0-13 chunks)

View File

@@ -39,23 +39,17 @@ bool DeployDataStep::Perform(CookingData& data)
} }
String dstDotnet = data.DataOutputPath / TEXT("Dotnet"); String dstDotnet = data.DataOutputPath / TEXT("Dotnet");
const DotNetAOTModes aotMode = data.Tools->UseAOT(); const DotNetAOTModes aotMode = data.Tools->UseAOT();
const bool usAOT = aotMode != DotNetAOTModes::None && aotMode != DotNetAOTModes::NoDotnet; const bool usAOT = aotMode != DotNetAOTModes::None;
if (usAOT) if (usAOT)
{ {
// Deploy Dotnet files into intermediate cooking directory for AOT // Deploy Dotnet files into intermediate cooking directory for AOT
FileSystem::DeleteDirectory(dstDotnet); FileSystem::DeleteDirectory(dstDotnet);
dstDotnet = data.ManagedCodeOutputPath; dstDotnet = data.ManagedCodeOutputPath;
} }
if (aotMode == DotNetAOTModes::NoDotnet) if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
{
// No .NET
FileSystem::DeleteDirectory(dstDotnet);
}
else if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
{ {
// Use system-installed .NET Runtime // Use system-installed .NET Runtime
FileSystem::DeleteDirectory(dstDotnet); FileSystem::DeleteDirectory(dstDotnet);
LOG(Info, "Not using .NET Runtime");
} }
else else
{ {

View File

@@ -12,9 +12,7 @@
void PrecompileAssembliesStep::OnBuildStarted(CookingData& data) void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
{ {
const DotNetAOTModes aotMode = data.Tools->UseAOT(); const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None || if (aotMode == DotNetAOTModes::None || EnumHasAllFlags(data.Options, BuildOptions::NoCook))
aotMode == DotNetAOTModes::NoDotnet ||
EnumHasAllFlags(data.Options, BuildOptions::NoCook))
return; return;
const auto& buildSettings = *BuildSettings::Get(); const auto& buildSettings = *BuildSettings::Get();
@@ -51,8 +49,7 @@ void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
bool PrecompileAssembliesStep::Perform(CookingData& data) bool PrecompileAssembliesStep::Perform(CookingData& data)
{ {
const DotNetAOTModes aotMode = data.Tools->UseAOT(); const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None || if (aotMode == DotNetAOTModes::None)
aotMode == DotNetAOTModes::NoDotnet)
return false; return false;
const auto& buildSettings = *BuildSettings::Get(); const auto& buildSettings = *BuildSettings::Get();
if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet()) if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())

View File

@@ -52,7 +52,6 @@ namespace FlaxEditor.CustomEditors
private readonly List<CustomEditor> _children = new List<CustomEditor>(); private readonly List<CustomEditor> _children = new List<CustomEditor>();
private ValueContainer _values; private ValueContainer _values;
private bool _isSetBlocked; private bool _isSetBlocked;
private bool _isRebuilding;
private bool _skipChildrenRefresh; private bool _skipChildrenRefresh;
private bool _hasValueDirty; private bool _hasValueDirty;
private bool _rebuildOnRefresh; private bool _rebuildOnRefresh;
@@ -179,7 +178,7 @@ namespace FlaxEditor.CustomEditors
public void RebuildLayout() public void RebuildLayout()
{ {
// Skip rebuilding during init // Skip rebuilding during init
if (CurrentCustomEditor == this || _isRebuilding) if (CurrentCustomEditor == this)
return; return;
// Special case for root objects to run normal layout build // Special case for root objects to run normal layout build
@@ -198,7 +197,6 @@ namespace FlaxEditor.CustomEditors
_parent?.RebuildLayout(); _parent?.RebuildLayout();
return; return;
} }
_isRebuilding = true;
var control = layout.ContainerControl; var control = layout.ContainerControl;
var parent = _parent; var parent = _parent;
var parentScrollV = (_presenter?.Panel.Parent as Panel)?.VScrollBar?.Value ?? -1; var parentScrollV = (_presenter?.Panel.Parent as Panel)?.VScrollBar?.Value ?? -1;
@@ -218,7 +216,6 @@ namespace FlaxEditor.CustomEditors
// Restore scroll value // Restore scroll value
if (parentScrollV > -1 && _presenter != null && _presenter.Panel.Parent is Panel panel && panel.VScrollBar != null) if (parentScrollV > -1 && _presenter != null && _presenter.Panel.Parent is Panel panel && panel.VScrollBar != null)
panel.VScrollBar.Value = parentScrollV; panel.VScrollBar.Value = parentScrollV;
_isRebuilding = false;
} }
/// <summary> /// <summary>

View File

@@ -55,8 +55,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
{ {
// TODO: consider editing more than one instance of the same prefab asset at once // TODO: consider editing more than one instance of the same prefab asset at once
var prefab = FlaxEngine.Content.Load<Prefab>(actor.PrefabID); var prefab = FlaxEngine.Content.LoadAsync<Prefab>(actor.PrefabID);
if (prefab) // TODO: don't stall here?
if (prefab && !prefab.WaitForLoaded())
{ {
var prefabObjectId = actor.PrefabObjectID; var prefabObjectId = actor.PrefabObjectID;
var prefabInstance = prefab.GetDefaultInstance(ref prefabObjectId); var prefabInstance = prefab.GetDefaultInstance(ref prefabObjectId);
@@ -202,7 +203,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
//Presenter.BuildLayoutOnUpdate(); //Presenter.BuildLayoutOnUpdate();
// Better way is to just update the reference value using the new default instance of the prefab, created after changes apply // Better way is to just update the reference value using the new default instance of the prefab, created after changes apply
if (Values != null && (Actor)Values[0] && prefab && !prefab.WaitForLoaded()) if (Values != null && prefab && !prefab.WaitForLoaded())
{ {
var actor = (Actor)Values[0]; var actor = (Actor)Values[0];
var prefabObjectId = actor.PrefabObjectID; var prefabObjectId = actor.PrefabObjectID;

View File

@@ -103,12 +103,11 @@ namespace FlaxEditor.CustomEditors.Dedicated
var actors = ScriptsEditor.ParentEditor.Values; var actors = ScriptsEditor.ParentEditor.Values;
foreach (var a in actors) foreach (var a in actors)
{ {
if (a.GetType() == requireActor.RequiredType) if (a.GetType() != requireActor.RequiredType)
continue; {
if (requireActor.IncludeInheritedTypes && a.GetType().IsSubclassOf(requireActor.RequiredType)) item.Enabled = false;
continue; break;
item.Enabled = false; }
break;
} }
} }
cm.AddItem(item); cm.AddItem(item);
@@ -740,8 +739,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
/// <inheritdoc /> /// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout) public override void Initialize(LayoutElementsContainer layout)
{ {
var style = FlaxEngine.GUI.Style.Current;
// Area for drag&drop scripts // Area for drag&drop scripts
var dragArea = layout.CustomContainer<DragAreaControl>(); var dragArea = layout.CustomContainer<DragAreaControl>();
dragArea.CustomControl.ScriptsEditor = this; dragArea.CustomControl.ScriptsEditor = this;
@@ -803,10 +800,17 @@ namespace FlaxEditor.CustomEditors.Dedicated
bool hasAllRequirements = true; bool hasAllRequirements = true;
if (scriptType.HasAttribute(typeof(RequireScriptAttribute), false)) if (scriptType.HasAttribute(typeof(RequireScriptAttribute), false))
{ {
var attribute = (RequireScriptAttribute)scriptType.GetAttributes(false).FirstOrDefault(x => x is RequireScriptAttribute); RequireScriptAttribute scriptAttribute = null;
if (attribute != null) foreach (var e in scriptType.GetAttributes(false))
{ {
foreach (var type in attribute.RequiredTypes) if (e is not RequireScriptAttribute requireScriptAttribute)
continue;
scriptAttribute = requireScriptAttribute;
}
if (scriptAttribute != null)
{
foreach (var type in scriptAttribute.RequiredTypes)
{ {
if (!type.IsSubclassOf(typeof(Script))) if (!type.IsSubclassOf(typeof(Script)))
continue; continue;
@@ -821,11 +825,19 @@ namespace FlaxEditor.CustomEditors.Dedicated
} }
if (scriptType.HasAttribute(typeof(RequireActorAttribute), false)) if (scriptType.HasAttribute(typeof(RequireActorAttribute), false))
{ {
var attribute = (RequireActorAttribute)scriptType.GetAttributes(false).FirstOrDefault(x => x is RequireActorAttribute); RequireActorAttribute attribute = null;
foreach (var e in scriptType.GetAttributes(false))
{
if (e is not RequireActorAttribute requireActorAttribute)
continue;
attribute = requireActorAttribute;
break;
}
if (attribute != null) if (attribute != null)
{ {
var actor = script.Actor; var actor = script.Actor;
if (actor.GetType() != attribute.RequiredType && (attribute.IncludeInheritedTypes && !actor.GetType().IsSubclassOf(attribute.RequiredType))) if (actor.GetType() != attribute.RequiredType && !actor.GetType().IsSubclassOf(attribute.RequiredType))
{ {
Editor.LogWarning($"`{Utilities.Utils.GetPropertyNameUI(scriptType.Name)}` on `{script.Actor}` is missing a required Actor of type `{attribute.RequiredType}`."); Editor.LogWarning($"`{Utilities.Utils.GetPropertyNameUI(scriptType.Name)}` on `{script.Actor}` is missing a required Actor of type `{attribute.RequiredType}`.");
hasAllRequirements = false; hasAllRequirements = false;
@@ -838,7 +850,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
var title = Utilities.Utils.GetPropertyNameUI(scriptType.Name); var title = Utilities.Utils.GetPropertyNameUI(scriptType.Name);
var group = layout.Group(title, editor); var group = layout.Group(title, editor);
if (!hasAllRequirements) if (!hasAllRequirements)
group.Panel.HeaderTextColor = style.Statusbar.Failed; group.Panel.HeaderTextColor = FlaxEngine.GUI.Style.Current.Statusbar.Failed;
if ((Presenter.Features & FeatureFlags.CacheExpandedGroups) != 0) if ((Presenter.Features & FeatureFlags.CacheExpandedGroups) != 0)
{ {
if (Editor.Instance.ProjectCache.IsGroupToggled(title)) if (Editor.Instance.ProjectCache.IsGroupToggled(title))
@@ -851,10 +863,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
group.Panel.Open(); group.Panel.Open();
// Customize // Customize
float totalHeaderButtonsOffset = 0f;
group.Panel.TooltipText = Editor.Instance.CodeDocs.GetTooltip(scriptType); group.Panel.TooltipText = Editor.Instance.CodeDocs.GetTooltip(scriptType);
if (script.HasPrefabLink) if (script.HasPrefabLink)
group.Panel.HeaderTextColor = style.ProgressNormal; group.Panel.HeaderTextColor = FlaxEngine.GUI.Style.Current.ProgressNormal;
// Add toggle button to the group // Add toggle button to the group
var headerHeight = group.Panel.HeaderHeight; var headerHeight = group.Panel.HeaderHeight;
@@ -878,7 +889,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
TooltipText = "Script reference.", TooltipText = "Script reference.",
AutoFocus = true, AutoFocus = true,
IsScrollable = false, IsScrollable = false,
Color = style.ForegroundGrey, Color = FlaxEngine.GUI.Style.Current.ForegroundGrey,
Parent = group.Panel, Parent = group.Panel,
Bounds = new Rectangle(scriptToggle.Right, 0.5f, headerHeight, headerHeight), Bounds = new Rectangle(scriptToggle.Right, 0.5f, headerHeight, headerHeight),
Margin = new Margin(1), Margin = new Margin(1),
@@ -897,35 +908,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
var settingsButton = group.AddSettingsButton(); var settingsButton = group.AddSettingsButton();
settingsButton.Tag = script; settingsButton.Tag = script;
settingsButton.Clicked += OnSettingsButtonClicked; settingsButton.Clicked += OnSettingsButtonClicked;
totalHeaderButtonsOffset += settingsButton.Width + FlaxEditor.Utilities.Constants.UIMargin;
// Add script obsolete icon to the group
if (scriptType.HasAttribute(typeof(ObsoleteAttribute), false))
{
var attribute = (ObsoleteAttribute)scriptType.GetAttributes(false).First(x => x is ObsoleteAttribute);
var tooltip = "Script marked as obsolete." +
(string.IsNullOrEmpty(attribute.Message) ? "" : $"\n{attribute.Message}") +
(string.IsNullOrEmpty(attribute.DiagnosticId) ? "" : $"\n{attribute.DiagnosticId}");
var obsoleteButton = group.AddHeaderButton(tooltip, totalHeaderButtonsOffset, Editor.Instance.Icons.Info32);
obsoleteButton.Color = Color.Orange;
obsoleteButton.MouseOverColor = Color.DarkOrange;
totalHeaderButtonsOffset += obsoleteButton.Width;
}
// Show visual indicator if script only exists in prefab instance and is not part of the prefab
bool isPrefabActor = scripts.Any(s => s.Actor.HasPrefabLink);
if (isPrefabActor && script.PrefabID == Guid.Empty)
{
var prefabInstanceButton = group.AddHeaderButton("Script only exists in this prefab instance.", totalHeaderButtonsOffset, Editor.Instance.Icons.Add32);
prefabInstanceButton.Color = style.ProgressNormal;
prefabInstanceButton.MouseOverColor = style.ProgressNormal * 0.9f;
totalHeaderButtonsOffset += prefabInstanceButton.Width;
}
// Adjust margin to not overlap with other ui elements in the header // Adjust margin to not overlap with other ui elements in the header
group.Panel.HeaderTextMargin = group.Panel.HeaderTextMargin with { Left = scriptDrag.Right - 12, Right = settingsButton.Width + Utilities.Constants.UIMargin }; group.Panel.HeaderTextMargin = group.Panel.HeaderTextMargin with { Left = scriptDrag.Right - 12, Right = settingsButton.Width + Utilities.Constants.UIMargin };
group.Object(values, editor); group.Object(values, editor);
// Remove drop down arrows and containment lines if no objects in the group // Remove drop down arrows and containment lines if no objects in the group
if (group.Children.Count == 0) if (group.Children.Count == 0)
{ {

View File

@@ -18,7 +18,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
public class SplineEditor : ActorEditor public class SplineEditor : ActorEditor
{ {
/// <summary> /// <summary>
/// Stores undo spline data. /// Storage undo spline data
/// </summary> /// </summary>
private struct UndoData private struct UndoData
{ {
@@ -83,7 +83,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
} }
/// <summary> /// <summary>
/// Edit curve options manipulate the curve as free mode. /// Edit curve options manipulate the curve as free mode
/// </summary> /// </summary>
private sealed class FreeTangentMode : EditTangentOptionBase private sealed class FreeTangentMode : EditTangentOptionBase
{ {
@@ -98,7 +98,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
} }
/// <summary> /// <summary>
/// Edit curve options to set tangents to linear. /// Edit curve options to set tangents to linear
/// </summary> /// </summary>
private sealed class LinearTangentMode : EditTangentOptionBase private sealed class LinearTangentMode : EditTangentOptionBase
{ {
@@ -107,13 +107,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
{ {
SetKeyframeLinear(spline, index); SetKeyframeLinear(spline, index);
// Change the selection to tangent parent (a spline point / keyframe) // change the selection to tangent parent (a spline point / keyframe)
Editor.SetSelectSplinePointNode(spline, index); Editor.SetSelectSplinePointNode(spline, index);
} }
} }
/// <summary> /// <summary>
/// Edit curve options to align tangents of selected spline. /// Edit curve options to align tangents of selected spline
/// </summary> /// </summary>
private sealed class AlignedTangentMode : EditTangentOptionBase private sealed class AlignedTangentMode : EditTangentOptionBase
{ {
@@ -168,7 +168,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
} }
/// <summary> /// <summary>
/// Edit curve options manipulate the curve setting selected point tangent in as smoothed but tangent out as linear. /// Edit curve options manipulate the curve setting selected point
/// tangent in as smoothed but tangent out as linear
/// </summary> /// </summary>
private sealed class SmoothInTangentMode : EditTangentOptionBase private sealed class SmoothInTangentMode : EditTangentOptionBase
{ {
@@ -181,7 +182,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
} }
/// <summary> /// <summary>
/// Edit curve options manipulate the curve setting selected point tangent in as linear but tangent out as smoothed. /// Edit curve options manipulate the curve setting selected point
/// tangent in as linear but tangent out as smoothed
/// </summary> /// </summary>
private sealed class SmoothOutTangentMode : EditTangentOptionBase private sealed class SmoothOutTangentMode : EditTangentOptionBase
{ {
@@ -217,8 +219,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
var enabled = EnabledInHierarchy && tab.EnabledInHierarchy; var enabled = EnabledInHierarchy && tab.EnabledInHierarchy;
var style = FlaxEngine.GUI.Style.Current; var style = FlaxEngine.GUI.Style.Current;
var size = Size; var size = Size;
var textHeight = 30.0f; var textHeight = 16.0f;
// Make icons smaller when tabs get thinner
var iconSize = size.Y - textHeight; var iconSize = size.Y - textHeight;
var iconRect = new Rectangle((Width - iconSize) / 2, 0, iconSize, iconSize); var iconRect = new Rectangle((Width - iconSize) / 2, 0, iconSize, iconSize);
if (tab._mirrorIcon) if (tab._mirrorIcon)
@@ -229,11 +230,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
var color = style.Foreground; var color = style.Foreground;
if (!enabled) if (!enabled)
color *= 0.6f; color *= 0.6f;
var textRect = new Rectangle(0, size.Y - textHeight, size.X, textHeight);
Render2D.PushClip(new Rectangle(Float2.Zero, Size));
Render2D.DrawSprite(tab._customIcon, iconRect, color); Render2D.DrawSprite(tab._customIcon, iconRect, color);
Render2D.DrawText(style.FontMedium, tab._customText, textRect, color, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapWords, 0.65f); Render2D.DrawText(style.FontMedium, tab._customText, new Rectangle(0, iconSize, size.X, textHeight), color, TextAlignment.Center, TextAlignment.Center);
Render2D.PopClip();
} }
} }
@@ -293,21 +291,18 @@ namespace FlaxEditor.CustomEditors.Dedicated
return; return;
_selectedSpline = spline; _selectedSpline = spline;
//var tabSize = 46; layout.Space(10);
var tabSize = 60; var tabSize = 46;
var icons = Editor.Instance.Icons; var icons = Editor.Instance.Icons;
var group = layout.Group("Selected Point"); layout.Header("Selected spline point");
_selectedPointsTabs = new Tabs _selectedPointsTabs = new Tabs
{ {
Height = tabSize, Height = tabSize,
TabsSize = new Float2(tabSize), TabsSize = new Float2(tabSize),
AutoTabsSize = true, AutoTabsSize = true,
Parent = group.ContainerControl, Parent = layout.ContainerControl,
}; };
// Move the group above the group containing spline points
group.Control.IndexInParent = 3;
_linearTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedLinear, "Linear", icons.SplineLinear64)); _linearTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedLinear, "Linear", icons.SplineLinear64));
_freeTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedFree, "Free", icons.SplineFree64)); _freeTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedFree, "Free", icons.SplineFree64));
_alignedTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedAligned, "Aligned", icons.SplineAligned64)); _alignedTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedAligned, "Aligned", icons.SplineAligned64));
@@ -315,13 +310,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
_smoothOutTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedSmoothOut, "Smooth Out", icons.SplineSmoothIn64, true)); _smoothOutTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedSmoothOut, "Smooth Out", icons.SplineSmoothIn64, true));
_selectedPointsTabs.SelectedTabIndex = -1; _selectedPointsTabs.SelectedTabIndex = -1;
group = layout.Group("All Points"); layout.Header("All spline points");
_allPointsTabs = new Tabs _allPointsTabs = new Tabs
{ {
Height = tabSize, Height = tabSize,
TabsSize = new Float2(tabSize), TabsSize = new Float2(tabSize),
AutoTabsSize = true, AutoTabsSize = true,
Parent = group.ContainerControl, Parent = layout.ContainerControl,
}; };
_setLinearAllTangentsTab = _allPointsTabs.AddTab(new IconTab(OnSetTangentsLinear, "Set Linear Tangents", icons.SplineLinear64)); _setLinearAllTangentsTab = _allPointsTabs.AddTab(new IconTab(OnSetTangentsLinear, "Set Linear Tangents", icons.SplineLinear64));
_setSmoothAllTangentsTab = _allPointsTabs.AddTab(new IconTab(OnSetTangentsSmooth, "Set Smooth Tangents", icons.SplineAligned64)); _setSmoothAllTangentsTab = _allPointsTabs.AddTab(new IconTab(OnSetTangentsSmooth, "Set Smooth Tangents", icons.SplineAligned64));

View File

@@ -690,7 +690,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
return grid; return grid;
} }
private CustomElementsContainer<UniformGridPanel> UniformPanelCapsuleForObjectWithText(LayoutElementsContainer el, string text, ValueContainer values, Color highlightColor, out FloatValueBox valueBox) private CustomElementsContainer<UniformGridPanel> UniformPanelCapsuleForObjectWithText(LayoutElementsContainer el, string text, ValueContainer values, Color borderColor, out FloatValueBox valueBox)
{ {
valueBox = null; valueBox = null;
var grid = UniformGridTwoByOne(el); var grid = UniformGridTwoByOne(el);
@@ -701,8 +701,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
{ {
valueBox = floatEditorElement.ValueBox; valueBox = floatEditorElement.ValueBox;
var back = FlaxEngine.GUI.Style.Current.TextBoxBackground; var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;
valueBox.HighlightColor = highlightColor; valueBox.BorderColor = Color.Lerp(borderColor, back, ActorTransformEditor.AxisGreyOutFactor);
valueBox.BorderSelectedColor = highlightColor; valueBox.BorderSelectedColor = borderColor;
} }
return grid; return grid;
} }

View File

@@ -14,17 +14,22 @@ namespace FlaxEditor.CustomEditors.Editors
/// <summary> /// <summary>
/// The X axis color. /// The X axis color.
/// </summary> /// </summary>
public static Color AxisColorX = new Color(0.8f, 0.0f, 0.027f, 1.0f); public static Color AxisColorX = new Color(1.0f, 0.0f, 0.02745f, 1.0f);
/// <summary> /// <summary>
/// The Y axis color. /// The Y axis color.
/// </summary> /// </summary>
public static Color AxisColorY = new Color(0.239215f, 0.65f, 0.047058f, 1.0f); public static Color AxisColorY = new Color(0.239215f, 1.0f, 0.047058f, 1.0f);
/// <summary> /// <summary>
/// The Z axis color. /// The Z axis color.
/// </summary> /// </summary>
public static Color AxisColorZ = new Color(0.0f, 0.42352f, 0.8f, 1.0f); public static Color AxisColorZ = new Color(0.0f, 0.0235294f, 1.0f, 1.0f);
/// <summary>
/// The axes colors grey out scale when input field is not focused.
/// </summary>
public static float AxisGreyOutFactor = 0.6f;
/// <summary> /// <summary>
/// Custom editor for actor position property. /// Custom editor for actor position property.
@@ -38,20 +43,18 @@ namespace FlaxEditor.CustomEditors.Editors
base.Initialize(layout); base.Initialize(layout);
if (XElement.ValueBox.Parent is UniformGridPanel ug) if (XElement.ValueBox.Parent is UniformGridPanel ug)
{
ug.SlotPadding = new Margin(3.0f, 0.0f, 0.0f, 0.0f);
CheckLayout(ug); CheckLayout(ug);
}
// Override colors // Override colors
var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;
XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, AxisGreyOutFactor);
XElement.ValueBox.BorderSelectedColor = AxisColorX; XElement.ValueBox.BorderSelectedColor = AxisColorX;
YElement.ValueBox.BorderSelectedColor = AxisColorY;
ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
XElement.ValueBox.HighlightColor = AxisColorX;
XElement.ValueBox.Category = Utils.ValueCategory.Distance; XElement.ValueBox.Category = Utils.ValueCategory.Distance;
YElement.ValueBox.HighlightColor = AxisColorY; YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, AxisGreyOutFactor);
YElement.ValueBox.BorderSelectedColor = AxisColorY;
YElement.ValueBox.Category = Utils.ValueCategory.Distance; YElement.ValueBox.Category = Utils.ValueCategory.Distance;
ZElement.ValueBox.HighlightColor = AxisColorZ; ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, AxisGreyOutFactor);
ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
ZElement.ValueBox.Category = Utils.ValueCategory.Distance; ZElement.ValueBox.Category = Utils.ValueCategory.Distance;
} }
} }
@@ -68,20 +71,18 @@ namespace FlaxEditor.CustomEditors.Editors
base.Initialize(layout); base.Initialize(layout);
if (XElement.ValueBox.Parent is UniformGridPanel ug) if (XElement.ValueBox.Parent is UniformGridPanel ug)
{
ug.SlotPadding = new Margin(3.0f, 0.0f, 0.0f, 0.0f);
CheckLayout(ug); CheckLayout(ug);
}
// Override colors // Override colors
var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;
XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, AxisGreyOutFactor);
XElement.ValueBox.BorderSelectedColor = AxisColorX; XElement.ValueBox.BorderSelectedColor = AxisColorX;
YElement.ValueBox.BorderSelectedColor = AxisColorY;
ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
XElement.ValueBox.HighlightColor = AxisColorX;
XElement.ValueBox.Category = Utils.ValueCategory.Angle; XElement.ValueBox.Category = Utils.ValueCategory.Angle;
YElement.ValueBox.HighlightColor = AxisColorY; YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, AxisGreyOutFactor);
YElement.ValueBox.BorderSelectedColor = AxisColorY;
YElement.ValueBox.Category = Utils.ValueCategory.Angle; YElement.ValueBox.Category = Utils.ValueCategory.Angle;
ZElement.ValueBox.HighlightColor = AxisColorZ; ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, AxisGreyOutFactor);
ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
ZElement.ValueBox.Category = Utils.ValueCategory.Angle; ZElement.ValueBox.Category = Utils.ValueCategory.Angle;
} }
} }
@@ -128,19 +129,17 @@ namespace FlaxEditor.CustomEditors.Editors
} }
if (XElement.ValueBox.Parent is UniformGridPanel ug) if (XElement.ValueBox.Parent is UniformGridPanel ug)
{
ug.SlotPadding = new Margin(3.0f, 0.0f, 0.0f, 0.0f);
CheckLayout(ug); CheckLayout(ug);
}
// Override colors // Override colors
var back = FlaxEngine.GUI.Style.Current.TextBoxBackground; var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;
var grayOutFactor = 0.6f;
XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, grayOutFactor);
XElement.ValueBox.BorderSelectedColor = AxisColorX; XElement.ValueBox.BorderSelectedColor = AxisColorX;
YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, grayOutFactor);
YElement.ValueBox.BorderSelectedColor = AxisColorY; YElement.ValueBox.BorderSelectedColor = AxisColorY;
ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, grayOutFactor);
ZElement.ValueBox.BorderSelectedColor = AxisColorZ; ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
XElement.ValueBox.HighlightColor = AxisColorX;
YElement.ValueBox.HighlightColor = AxisColorY;
ZElement.ValueBox.HighlightColor = AxisColorZ;
} }
/// <summary> /// <summary>

View File

@@ -370,7 +370,7 @@ namespace FlaxEditor.CustomEditors.Editors
SetValue(Editor.Instance.ContentDatabase.Find(Utilities.Utils.ToPathAbsolute(path))); SetValue(Editor.Instance.ContentDatabase.Find(Utilities.Utils.ToPathAbsolute(path)));
else if (value is Asset) else if (value is Asset)
SetValue(FlaxEngine.Content.LoadAsync(path)); SetValue(FlaxEngine.Content.LoadAsync(path));
else if (value is string || Values.Type == typeof(string)) else if (value is string)
SetValue(path); SetValue(path);
} }

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