50 Commits

Author SHA1 Message Date
43c4d45080 prog
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2026-01-05 15:01:51 +02:00
56a85f6ac0 Use float.Equals in equality checks to handle NaN cases
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2026-01-04 03:09:17 +02:00
1b8e25cb86 some 2026-01-04 02:57:02 +02:00
7088ce8742 initial nativestring and nativearray marshalling
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2026-01-03 16:00:55 +02:00
c7326ea483 _prog
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2025-12-27 17:59:40 +02:00
523cad3b2c Skip including known non-code subfolders from Source folder 2025-12-27 17:59:33 +02:00
ff6816396c _Formatting flags 2025-12-26 21:49:13 +02:00
24b8ad77fe Fix managed wrapper function parameter handling for BytesContainer 2025-12-23 00:36:57 +02:00
3008d8037d _unbox
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2025-12-21 20:17:24 +02:00
0973363c64 wip 2 no leaks 2025-12-21 17:45:46 +02:00
5d45b9ea1c Fix managed boolean array conversion to native array 2025-12-20 01:51:37 +02:00
c40f7c12f2 Fix incorrect class namespace in bindings class name lookups 2025-12-19 23:57:31 +02:00
1b2d6372b2 Fix warnings 2025-12-19 13:16:35 +02:00
0782ea889c Fix command-line parsing for SDL CreateProcess arguments 2025-12-19 13:16:35 +02:00
ef89501111 Add function for parsing command-line arguments into argument list 2025-12-19 13:16:35 +02:00
608353b996 _managed handle pool start 2025-12-19 13:14:11 +02:00
221325ef09 _freemanaged dllexport used 2025-12-19 13:14:10 +02:00
8f57c91a9e _track disabled 2025-12-19 13:14:10 +02:00
968de34cae _wip 2025-12-19 13:14:10 +02:00
6586a98f8d Ensure managed converter functions are exported with optimizations 2025-12-19 13:14:10 +02:00
b3510b0e44 Add USED attribute for forcing compiler to emit the symbol 2025-12-19 13:14:10 +02:00
d5a92c1942 Fix missing exports for managed converter structures 2025-12-19 13:14:10 +02:00
417f82826f Expose RenderContext to scripting API 2025-12-19 13:14:10 +02:00
63bed0986a Fix clang bindings code generation for non-const ref parameters 2025-12-19 13:14:10 +02:00
c40eefc79d Fix compilation errors with /permissive- standard conformance mode 2025-12-19 13:14:10 +02:00
d68631dd20 Fix Editor project file generation to use custom code editor arguments 2025-12-19 13:14:10 +02:00
e77b772010 Get code editor name through CodeEditingManager 2025-12-19 13:14:10 +02:00
e41e956386 Fix default code editor not using Visual Studio as fallback editor 2025-12-19 13:14:10 +02:00
33e47c646b Fix invalid code editor when selected editor is not detected 2025-12-19 13:14:10 +02:00
b30ce6b84f Support Visual Studio 2026 as a generator for CMake dependencies 2025-12-19 01:31:42 +02:00
02f67b25f3 Verify the last project path before using it 2025-12-19 01:31:42 +02:00
469a422681 Add -lastproject editor command-line option to open the last project 2025-12-19 01:31:41 +02:00
42fa0ffdd1 Use last opened project as initial directory in project file dialog 2025-12-19 01:31:41 +02:00
f97ee72f1c Fix SpecialFolder::AppData on Apple systems 2025-12-19 01:31:41 +02:00
89c93dd4f7 Use XDG user directories on Linux special paths 2025-12-19 01:31:40 +02:00
60cd8f702e Fix Flax C#-project launchSettings.json to launch without project 2025-12-19 01:31:40 +02:00
f376ec5c8a Launch editor when debugging C++ projects in Rider Linux/macOS 2025-12-19 01:31:40 +02:00
82bb297119 Use standard output for logging by default 2025-12-16 21:16:05 +02:00
ed994cb560 Run editor with selected project configuration in launchSettings.json 2025-12-16 21:16:05 +02:00
8efe2134f0 Fix duplicate properties for default configuration in C# projects 2025-12-16 21:16:05 +02:00
8efc4715c6 Improve Linux .NET runtime identifier detection
Use the runtime identifier detected during runtime instead of
calling the dotnet tool in order to query it.
2025-12-16 00:15:40 +02:00
48c60144ae Set C# language version to 14 with .NET 10 2025-12-16 00:15:40 +02:00
249cde467e Improve installed .NET runtime version detection 2025-12-16 00:15:40 +02:00
e2eadc87b6 Fix Editor state after loading a scene without compiled game modules 2025-12-16 00:15:40 +02:00
bc4b94d2bc Use in over ref modifier in Math functions input parameters 2025-12-16 00:15:30 +02:00
ecf074801f Fix ref usage warnings with in-parameters 2025-12-16 00:15:30 +02:00
74bac97f44 Deprecate UseFastPDBLinking
This is no longer supported in VS2026
2025-12-16 00:15:30 +02:00
d7eebb699c Pass const ref parameters as in parameters in C# bindings
_amend in parameters
2025-12-16 00:15:29 +02:00
dde07bac8d Fix mixed newline characters in generated bindings 2025-12-16 00:14:16 +02:00
5c8e593d89 Show properties without getter in generic editor 2025-12-16 00:14:16 +02:00
1311 changed files with 20326 additions and 150418 deletions

View File

@@ -5,7 +5,7 @@ body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report! Please attach a minimal reproduction project if available!
Thanks for taking the time to fill out this bug report! Please attach any minimal reproduction projects!
- type: textarea
id: description-area
attributes:
@@ -17,19 +17,19 @@ body:
id: steps-area
attributes:
label: Steps to reproduce
description: Please provide reproduction steps if available.
description: Please provide reproduction steps if possible.
validations:
required: true
- type: dropdown
id: version
attributes:
label: Version
description: What version of Flax did you experience the bug in?
description: What version of Flax are you running?
options:
- '1.8'
- '1.9'
- '1.10'
- '1.11'
- '1.12'
- master branch
default: 3
validations:

View File

@@ -5,7 +5,7 @@ body:
- type: markdown
attributes:
value: |
Thank you for taking the time to submit this feature request!
Thanks for taking the time to fill out a feature request!
- type: textarea
id: description-area
attributes:
@@ -17,6 +17,6 @@ body:
id: benefits-area
attributes:
label: Benefits
description: Please list what benefits this feature would provide to the engine!
description: Please provide what benefits this feature would provide to the engine!
validations:
required: true

18
.github/data/bt.sh vendored
View File

@@ -1,18 +0,0 @@
#!/bin/sh
# https://gist.github.com/ongardie/aa15f1f0d0e6b59890a9
gdb -q --batch \
-ex 'handle SIGHUP nostop pass' \
-ex 'handle SIGQUIT nostop pass' \
-ex 'handle SIGPIPE nostop pass' \
-ex 'handle SIGALRM nostop pass' \
-ex 'handle SIGTERM nostop pass' \
-ex 'handle SIGUSR1 nostop pass' \
-ex 'handle SIGUSR2 nostop pass' \
-ex 'handle SIGCHLD nostop pass' \
-ex 'handle SIG34 nostop pass' \
-ex 'set print thread-events off' \
-return-child-result \
-ex 'run' \
-ex 'thread apply all bt' \
--tty=/dev/stdout \
--args $*

View File

@@ -4,7 +4,6 @@ on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
jobs:
@@ -20,7 +19,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.419
dotnet-version: 8.0.x
- name: Setup .NET Workload
run: |
dotnet workload install android
@@ -34,7 +33,4 @@ jobs:
git lfs pull
- name: Build
run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame

View File

@@ -16,8 +16,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
@@ -45,8 +44,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

View File

@@ -4,7 +4,6 @@ on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
jobs:
@@ -20,7 +19,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.419
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
@@ -31,9 +30,6 @@ jobs:
git lfs pull
- name: Build
run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
# Game
@@ -48,7 +44,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.419
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
@@ -59,7 +55,4 @@ jobs:
git lfs pull
- name: Build
run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame

View File

@@ -7,7 +7,6 @@ on:
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
GIT_LFS_PULL_OPTIONS: '-c lfs.concurrenttransfers=1 -c lfs.transfer.maxretries=2 -c http.version="HTTP/1.1" -c lfs.activitytimeout=60'
jobs:
@@ -28,16 +27,13 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.419
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Build
run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\PackageEditor.bat -arch=x64 -platform=Windows -deployOutput=Output -dotnet=8
- name: Upload
uses: actions/upload-artifact@v4
@@ -64,16 +60,13 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.419
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Build
run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\PackagePlatforms.bat -arch=x64 -platform=Windows -deployOutput=Output -dotnet=8
- name: Upload
uses: actions/upload-artifact@v4
@@ -94,8 +87,7 @@ jobs:
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
@@ -126,8 +118,7 @@ jobs:
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

View File

@@ -4,7 +4,6 @@ on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
jobs:
@@ -29,23 +28,25 @@ jobs:
git lfs pull
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev gdb
chmod +x .github/data/bt.sh
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Build
run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
- name: Test
run: |
${GITHUB_WORKSPACE}/.github/data/bt.sh ./Binaries/Editor/Linux/Development/FlaxTests -headless
${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
dotnet test -f net8.0 Binaries/Tests/Flax.Build.Tests.dll
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.dll Binaries/Tests
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.runtimeconfig.json Binaries/Tests
cp Binaries/Editor/Linux/Development/Newtonsoft.Json.dll Binaries/Tests
dotnet test -f net8.0 Binaries/Tests/FlaxEngine.CSharp.dll
- name: Test UseLargeWorlds
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
# Tests on Windows
tests-windows:
@@ -57,7 +58,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.419
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
@@ -68,9 +69,6 @@ jobs:
git lfs pull
- name: Build
run: |
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\GenerateProjectFiles.bat -vs2022 -log -verbose -printSDKs -dotnet=8
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source\Tools\Flax.Build.Tests\Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
@@ -78,7 +76,7 @@ jobs:
shell: pwsh
run: |
$ErrorActionPreference = "Stop"
.\Binaries\Editor\Win64\Development\FlaxTests.exe -headless
.\Binaries\Editor\Win64\Development\FlaxTests.exe
if(!$?) { Write-Host "Tests failed with exit code $LastExitCode" -ForegroundColor Red; Exit $LastExitCode }
dotnet test -f net8.0 Binaries\Tests\Flax.Build.Tests.dll
xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.dll Binaries\Tests

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View File

@@ -42,10 +42,10 @@ struct MaterialInput
float2 SvPositionToDecalUV(float4 svPosition)
{
float2 screenUV = svPosition.xy * ScreenSize.zw;
svPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV);
float4 positionHS = PROJECT_POINT(float4(svPosition.xyz, 1), SvPositionToWorld);
svPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
float4 positionHS = mul(float4(svPosition.xyz, 1), SvPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz;
float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
return positionOS.xz + 0.5f;
}
@@ -182,10 +182,10 @@ META_VS_IN_ELEMENT(POSITION, 0, R32G32B32_FLOAT, 0, 0, PER_VERTEX, 0, true)
void VS_Decal(in float3 Position : POSITION0, out float4 SvPosition : SV_Position)
{
// Compute world space vertex position
float3 worldPosition = PROJECT_POINT(float4(Position.xyz, 1), WorldMatrix).xyz;
float3 worldPosition = mul(float4(Position.xyz, 1), WorldMatrix).xyz;
// Compute clip space position
SvPosition = PROJECT_POINT(float4(worldPosition.xyz, 1), ViewProjectionMatrix);
SvPosition = mul(float4(worldPosition.xyz, 1), ViewProjectionMatrix);
}
// Pixel Shader function for decals rendering
@@ -213,11 +213,11 @@ void PS_Decal(
}
float2 screenUV = SvPosition.xy * ScreenSize.zw;
SvPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV);
SvPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
float4 positionHS = PROJECT_POINT(float4(SvPosition.xyz, 1), SvPositionToWorld);
float4 positionHS = mul(float4(SvPosition.xyz, 1), SvPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz;
float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
clip(0.5 - abs(positionOS.xyz));
float2 decalUVs = positionOS.xz + 0.5f;

View File

@@ -308,7 +308,7 @@ VertexOutput VS_SplineModel(ModelInput input)
world = mul(world, WorldMatrix);
// Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.Geometry.TexCoord = input.TexCoord0;
@@ -337,7 +337,8 @@ VertexOutput VS_SplineModel(ModelInput input)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif
// Get tessalation multiplier (per vertex)

View File

@@ -4,8 +4,8 @@
#define MAX_LOCAL_LIGHTS 4
@1// Forward Shading: Includes
#include "./Flax/LightingCommon.hlsl"
#include "./Flax/ReflectionsCommon.hlsl"
#if USE_REFLECTIONS
#include "./Flax/ReflectionsCommon.hlsl"
#define MATERIAL_REFLECTIONS_SSR 1
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
#include "./Flax/SSR.hlsl"
@@ -14,13 +14,11 @@
#include "./Flax/Lighting.hlsl"
#include "./Flax/ShadowsSampling.hlsl"
#include "./Flax/ExponentialHeightFog.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@2// Forward Shading: Constants
LightData DirectionalLight;
LightData SkyLight;
EnvProbeData EnvironmentProbe;
ProbeData EnvironmentProbe;
ExponentialHeightFogData ExponentialHeightFog;
VolumetricFogData VolumetricFog;
float3 Dummy2;
uint LocalLightsCount;
LightData LocalLights[MAX_LOCAL_LIGHTS];
@@ -30,14 +28,12 @@ TextureCube SkyLightTexture : register(t__SRV__);
Buffer<float4> ShadowsBuffer : register(t__SRV__);
Texture2D<float> ShadowMap : register(t__SRV__);
Texture3D VolumetricFogTexture : register(t__SRV__);
Texture2D PreIntegratedGF : register(t__SRV__);
@4// Forward Shading: Utilities
// Public accessors for lighting data, use them as data binding might change but those methods will remain.
LightData GetDirectionalLight() { return DirectionalLight; }
LightData GetSkyLight() { return SkyLight; }
EnvProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
ProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
ExponentialHeightFogData GetExponentialHeightFog() { return ExponentialHeightFog; }
VolumetricFogData GetVolumetricFog() { return VolumetricFog; }
uint GetLocalLightsCount() { return LocalLightsCount; }
LightData GetLocalLight(uint i) { return LocalLights[i]; }
@5// Forward Shading: Shaders
@@ -112,8 +108,7 @@ void PS_Forward(
// Calculate reflections
#if USE_REFLECTIONS
float4 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness);
reflections.rgb *= reflections.a;
float3 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness).rgb;
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
// Screen Space Reflections
@@ -121,7 +116,7 @@ void PS_Forward(
Texture2D sceneColorTexture = MATERIAL_REFLECTIONS_SSR_COLOR;
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float stepSize = ScreenSize.z; // 1 / screenWidth
float maxSamples = 50;
float maxSamples = 48;
float worldAntiSelfOcclusionBias = 0.1f;
float brdfBias = 0.82f;
float drawDistance = 5000.0f;
@@ -129,7 +124,7 @@ void PS_Forward(
if (hit.z > 0)
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections.rgb = lerp(reflections.rgb, screenColor, hit.z);
reflections = lerp(reflections, screenColor, hit.z);
}
// Fallback to software tracing if possible
@@ -141,17 +136,17 @@ void PS_Forward(
if (TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas))
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections.rgb = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
reflections = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
}
}
#endif
#endif
light.rgb += reflections.rgb * GetReflectionSpecularLighting(PreIntegratedGF, ViewPos, gBuffer);
light.rgb += reflections * GetReflectionSpecularLighting(ViewPos, gBuffer) * light.a;
#endif
// Add lighting
output.rgb += light.rgb;
// Add lighting (apply ambient occlusion)
output.rgb += light.rgb * gBuffer.AO;
#endif
@@ -163,13 +158,17 @@ void PS_Forward(
#else
float fogSceneDistance = gBuffer.ViewPos.z;
#endif
float fogSkipDistance = max(ExponentialHeightFog.VolumetricFogMaxDistance - 100, 0);
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, fogSkipDistance, fogSceneDistance);
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0, fogSceneDistance);
if (ExponentialHeightFog.VolumetricFogMaxDistance > 0)
{
// Sample volumetric fog and mix it in
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float4 volumetricFog = SampleVolumetricFog(VolumetricFogTexture, VolumetricFog, materialInput.WorldPosition - ViewPos, screenUV, TemporalAAJitter);
float3 viewVector = materialInput.WorldPosition - ViewPos;
float sceneDepth = length(viewVector);
float depthSlice = sceneDepth / ExponentialHeightFog.VolumetricFogMaxDistance;
float3 volumeUV = float3(screenUV, depthSlice);
float4 volumetricFog = VolumetricFogTexture.SampleLevel(SamplerLinearClamp, volumeUV, 0);
fog = CombineVolumetricFog(fog, volumetricFog);
}

View File

@@ -67,7 +67,7 @@ float Rand(inout uint seed)
float3 ReprojectPosition(float2 uv, float rawDepth)
{
uv = uv * float2(2.0, -2.0) + float2(-1.0, 1.0);
float4 pos = PROJECT_POINT(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix);
float4 pos = mul(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix);
return pos.xyz / pos.w;
}
@@ -158,7 +158,7 @@ void SpawnParticle(Context context)
@4}
// Main entry point for the particles simulation and spawning
META_CS(true, AUTO)
META_CS(true, FEATURE_LEVEL_SM5)
[numthreads(THREAD_GROUP_SIZE, 1, 1)]
void CS_Main(uint3 dispatchThreadId : SV_DispatchThreadID)
{

View File

@@ -38,7 +38,6 @@ struct VertexOutput
#endif
float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif
@@ -56,7 +55,6 @@ struct PixelInput
#endif
float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif
@@ -69,7 +67,6 @@ struct MaterialInput
float3 WorldPosition;
float TwoSidedSign;
float2 TexCoord;
float2 CustomData; // x-per-geometry type, y-features mask
#if USE_VERTEX_COLOR
half4 VertexColor;
#endif
@@ -87,7 +84,6 @@ MaterialInput GetMaterialInput(Render2DVertex input, VertexOutput output)
MaterialInput result;
result.WorldPosition = output.WorldPosition;
result.TexCoord = output.TexCoord;
result.CustomData = input.CustomDataAndClipOrigin.xy;
#if USE_VERTEX_COLOR
result.VertexColor = output.VertexColor;
#endif
@@ -107,7 +103,6 @@ MaterialInput GetMaterialInput(PixelInput input)
MaterialInput result;
result.WorldPosition = input.WorldPosition;
result.TexCoord = input.TexCoord;
result.CustomData = input.CustomData;
#if USE_VERTEX_COLOR
result.VertexColor = input.VertexColor;
#endif
@@ -227,14 +222,13 @@ VertexOutput VS_GUI(Render2DVertex input)
if ((int)input.CustomDataAndClipOrigin.y & 1)
input.Position = (int2)input.Position;
output.Position = PROJECT_POINT(float4(input.Position, 0, 1), ViewProjectionMatrix);
output.Position = mul(float4(input.Position, 0, 1), ViewProjectionMatrix);
output.WorldPosition = mul(float4(input.Position, 0, 1), WorldMatrix).xyz;
output.TexCoord = input.TexCoord;
output.WindowPos = input.Position;
#if USE_VERTEX_COLOR
output.VertexColor = input.Color;
#endif
output.CustomData = input.CustomDataAndClipOrigin.xy;
output.ClipOrigin = input.CustomDataAndClipOrigin.zw;
output.ClipExtents = input.ClipExtents;

View File

@@ -393,7 +393,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
output.WorldPosition = position + spriteVertexPosition;
// Compute clip space position
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.TexCoord = input.TexCoord;
@@ -431,7 +431,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif
// Copy interpolants for other shader stages
@@ -511,7 +511,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
output.WorldPosition = mul(float4(input.Position, 1), world).xyz;
// Compute clip space position
output.Position = PROJECT_POINT(float4(output.WorldPosition, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.TexCoord = input.TexCoord0;
@@ -549,7 +549,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif
// Copy interpolants for other shader stages
@@ -617,7 +617,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
output.WorldPosition = position + tangentRight * vertexSign * (ribbonWidth.xxx * 0.5f);
// Compute clip space position
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.ParticleIndex = particleIndex;
@@ -655,7 +655,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif
// Copy interpolants for other shader stages

View File

@@ -342,7 +342,7 @@ VertexOutput VS(ModelInput input)
output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), object.PrevWorldMatrix).xyz;
// Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
@@ -378,7 +378,7 @@ VertexOutput VS(ModelInput input)
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif
// Get tessalation multiplier (per vertex)
@@ -412,7 +412,7 @@ float4 VS_Depth(ModelInput_PosOnly input) : SV_Position
// Transform vertex position into the screen
float3 worldPosition = mul(float4(input.Position.xyz, 1), object.WorldMatrix).xyz;
float4 position = PROJECT_POINT(float4(worldPosition, 1), ViewProjectionMatrix);
float4 position = mul(float4(worldPosition, 1), ViewProjectionMatrix);
return position;
}
@@ -518,7 +518,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
#endif
// Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
@@ -549,7 +549,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif
// Get tessalation multiplier (per vertex)

View File

@@ -388,7 +388,7 @@ VertexOutput VS(TerrainVertexInput input)
output.Geometry.WorldPosition = mul(float4(position, 1), worldMatrix).xyz;
// Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
#if USE_SMOOTH_LOD_TRANSITION
@@ -436,7 +436,7 @@ VertexOutput VS(TerrainVertexInput input)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif
// Get tessalation multiplier (per vertex)

View File

@@ -8,7 +8,6 @@
#include "./Flax/Common.hlsl"
#include "./Flax/MaterialCommon.hlsl"
#include "./Flax/GBufferCommon.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@7
// Primary constant buffer (with additional material parameters)
@@ -22,7 +21,6 @@ float Dummy0;
float VolumetricFogMaxDistance;
int ParticleStride;
int ParticleIndex;
float4 GridSliceParameters;
@1META_CB_END
// Particles attributes buffer
@@ -204,19 +202,19 @@ Material GetMaterialPS(MaterialInput input)
META_PS(true, FEATURE_LEVEL_SM5)
void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out float4 VBufferB : SV_Target1)
{
// Reproject grid position back to the screen and world space
uint3 gridCoordinate = uint3(input.Vertex.Position.xy, input.LayerIndex);
float3 cellOffset = 0.5f;
float2 volumeUV = (gridCoordinate.xy + cellOffset.xy) / GridSize.xy;
float sceneDepth = GetDepthFromSlice(GridSliceParameters, gridCoordinate.z + cellOffset.z) / ViewFar;
float zSlice = gridCoordinate.z + cellOffset.z;
float sceneDepth = (zSlice / GridSize.z) * VolumetricFogMaxDistance / ViewFar;
float deviceDepth = (ViewInfo.w / sceneDepth) + ViewInfo.z;
float4 clipPos = float4(volumeUV * float2(2.0, -2.0) + float2(-1.0, 1.0), deviceDepth, 1.0);
float4 wsPos = mul(clipPos, InverseViewProjectionMatrix);
wsPos.xyz /= wsPos.w;
float3 positionWS = wsPos.xyz / wsPos.w;
// Get material parameters
MaterialInput materialInput = (MaterialInput)0;
materialInput.WorldPosition = wsPos.xyz;
materialInput.WorldPosition = positionWS;
materialInput.TexCoord = input.Vertex.TexCoord;
materialInput.ParticleIndex = ParticleIndex;
materialInput.TBN = float3x3(float3(1, 0, 0), float3(0, 1, 0), float3(0, 0, 1));
@@ -227,10 +225,9 @@ void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out fl
Material material = GetMaterialPS(materialInput);
// Compute fog properties
material.Opacity *= material.Mask;
float3 albedo = material.Color;
float extinction = material.Opacity * 0.001f;
float3 emission = material.Emissive * material.Opacity;
float extinction = material.Opacity * material.Mask * 0.001f;
float3 emission = material.Emissive;
float3 scattering = albedo * extinction;
float absorption = max(0.0f, extinction - Luminance(scattering));

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View File

@@ -2,26 +2,18 @@
"Name": "Flax",
"Version": {
"Major": 1,
"Minor": 12,
"Minor": 11,
"Revision": 0,
"Build": 6910
"Build": 6805
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2026 Wojciech Figat. All rights reserved.",
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
"GameTarget": "FlaxGame",
"EditorTarget": "FlaxEditor",
"Configuration": {
"UseCSharp": true,
"UseLargeWorlds": false,
"UseDotNet": true,
"Windows": {
"UseSDL": false,
},
"Mac": {
"UseSDL": false,
},
"Linux": {
"UseSDL": true,
},
"UseSDL": true
}
}
}

View File

@@ -188,7 +188,7 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_CASE_STATEMENT_ON_SAME_LINE/@EntryValue">ALWAYS</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_EMBEDDED_STATEMENT_ON_SAME_LINE/@EntryValue">NEVER</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SIMPLE_CASE_STATEMENT_STYLE/@EntryValue">ON_SINGLE_LINE</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>

View File

@@ -15,7 +15,7 @@ if errorlevel 1 goto BuildToolFailed
:: Build bindings for all editor configurations
echo Building C# bindings...
Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor
Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor,FlaxGame
popd
echo Done!

View File

@@ -19,7 +19,7 @@ namespace FlaxEditor.Content.GUI
/// <summary>
/// Gets the target node.
/// </summary>
public ContentFolderTreeNode TargetNode { get; }
public ContentTreeNode TargetNode { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ContentNavigationButton"/> class.
@@ -28,7 +28,7 @@ namespace FlaxEditor.Content.GUI
/// <param name="x">The x position.</param>
/// <param name="y">The y position.</param>
/// <param name="height">The height.</param>
public ContentNavigationButton(ContentFolderTreeNode targetNode, float x, float y, float height)
public ContentNavigationButton(ContentTreeNode targetNode, float x, float y, float height)
: base(x, y, height)
{
TargetNode = targetNode;
@@ -147,7 +147,7 @@ namespace FlaxEditor.Content.GUI
ClearItems();
foreach (var child in Target.TargetNode.Children)
{
if (child is ContentFolderTreeNode node)
if (child is ContentTreeNode node)
{
if (node.Folder.VisibleInHierarchy) // Respect the filter set by ContentFilterConfig.Filter(...)
AddItem(node.Folder.ShortName);
@@ -180,7 +180,7 @@ namespace FlaxEditor.Content.GUI
var item = _items[index];
foreach (var child in Target.TargetNode.Children)
{
if (child is ContentFolderTreeNode node && node.Folder.ShortName == item)
if (child is ContentTreeNode node && node.Folder.ShortName == item)
{
Editor.Instance.Windows.ContentWin.Navigate(node);
return;

View File

@@ -187,11 +187,6 @@ namespace FlaxEditor.Content.Import
// Glossiness, metalness, ambient occlusion, displacement, height, cavity or specular
_settings.Settings.Type = TextureFormatType.GrayScale;
}
else if (_settings.Settings.Type == TextureFormatType.ColorRGB)
{
// Blind guess that common color texture is sRGB
_settings.Settings.sRGB = true;
}
// Try to restore target asset texture import options (useful for fast reimport)
Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl);

View File

@@ -59,7 +59,7 @@ namespace FlaxEditor.Content
/// <summary>
/// Gets the content node.
/// </summary>
public ContentFolderTreeNode Node { get; }
public ContentTreeNode Node { get; }
/// <summary>
/// The subitems of this folder.
@@ -72,7 +72,7 @@ namespace FlaxEditor.Content
/// <param name="type">The folder type.</param>
/// <param name="path">The path to the item.</param>
/// <param name="node">The folder parent node.</param>
internal ContentFolder(ContentFolderType type, string path, ContentFolderTreeNode node)
internal ContentFolder(ContentFolderType type, string path, ContentTreeNode node)
: base(path)
{
FolderType = type;
@@ -118,7 +118,7 @@ namespace FlaxEditor.Content
get
{
var hasParentFolder = ParentFolder != null;
var isContentFolder = Node is MainContentFolderTreeNode;
var isContentFolder = Node is MainContentTreeNode;
return hasParentFolder && !isContentFolder;
}
}

View File

@@ -749,7 +749,7 @@ namespace FlaxEditor.Content
}
// Draw short name
Render2D.PushClip(ref textRect);
Render2D.PushClip(textRect);
var scale = 0.95f * view.ViewScale;
Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, scale);
Render2D.PopClip();

View File

@@ -45,8 +45,6 @@ namespace FlaxEditor.Content.Thumbnails
{
if (item == null)
throw new ArgumentNullException();
if (_task == null)
return;
// Check if use default icon
var defaultThumbnail = item.DefaultThumbnail;
@@ -225,12 +223,11 @@ namespace FlaxEditor.Content.Thumbnails
/// <inheritdoc />
public override void OnInit()
{
if (Editor.IsHeadlessMode || (GPUDevice.Instance != null && GPUDevice.Instance.RendererType == RendererType.Null))
return;
// Create cache folder
if (!Directory.Exists(_cacheFolder))
{
Directory.CreateDirectory(_cacheFolder);
}
// Find atlases in a Editor cache directory
var files = Directory.GetFiles(_cacheFolder, "cache_*.flax", SearchOption.TopDirectoryOnly);
@@ -266,7 +263,7 @@ namespace FlaxEditor.Content.Thumbnails
// Create render task but disabled for now
_output = GPUDevice.Instance.CreateTexture("ThumbnailsOutput");
var desc = GPUTextureDescription.New2D(PreviewsCache.AssetIconSize, PreviewsCache.AssetIconSize, PreviewsCache.AssetIconsAtlasFormat);
_output.Init(ref desc);
_output.Init(desc);
_task = Object.New<RenderTask>();
_task.Order = 50; // Render this task later
_task.Enabled = false;
@@ -485,7 +482,7 @@ namespace FlaxEditor.Content.Thumbnails
public override void OnUpdate()
{
// Wait some frames before start generating previews (late init feature)
if (Time.TimeSinceStartup < 1.0f || HasAllAtlasesLoaded() == false || _task == null)
if (Time.TimeSinceStartup < 1.0f || HasAllAtlasesLoaded() == false)
return;
lock (_requests)

View File

@@ -1,433 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.GUI;
using FlaxEditor.GUI.Drag;
using FlaxEditor.GUI.Tree;
using FlaxEditor.SceneGraph;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Content;
/// <summary>
/// Content folder tree node.
/// </summary>
/// <seealso cref="TreeNode" />
public class ContentFolderTreeNode : TreeNode
{
private DragItems _dragOverItems;
private DragActors _dragActors;
private List<Rectangle> _highlights;
/// <summary>
/// The folder.
/// </summary>
protected ContentFolder _folder;
/// <summary>
/// Whether this node can be deleted.
/// </summary>
public virtual bool CanDelete => true;
/// <summary>
/// Whether this node can be duplicated.
/// </summary>
public virtual bool CanDuplicate => true;
/// <summary>
/// Gets the content folder item.
/// </summary>
public ContentFolder Folder => _folder;
/// <summary>
/// Gets the type of the folder.
/// </summary>
public ContentFolderType FolderType => _folder.FolderType;
/// <summary>
/// Returns true if that folder can import/manage scripts.
/// </summary>
public bool CanHaveScripts => _folder.CanHaveScripts;
/// <summary>
/// Returns true if that folder can import/manage assets.
/// </summary>
/// <returns>True if can contain assets for project, otherwise false</returns>
public bool CanHaveAssets => _folder.CanHaveAssets;
/// <summary>
/// Gets the parent node.
/// </summary>
public ContentFolderTreeNode ParentNode => Parent as ContentFolderTreeNode;
/// <summary>
/// Gets the folder path.
/// </summary>
public string Path => _folder.Path;
/// <summary>
/// Gets the navigation button label.
/// </summary>
public virtual string NavButtonLabel => _folder.ShortName;
/// <summary>
/// Initializes a new instance of the <see cref="ContentFolderTreeNode"/> class.
/// </summary>
/// <param name="parent">The parent node.</param>
/// <param name="path">The folder path.</param>
public ContentFolderTreeNode(ContentFolderTreeNode parent, string path)
: this(parent, parent?.FolderType ?? ContentFolderType.Other, path)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ContentFolderTreeNode"/> class.
/// </summary>
/// <param name="parent">The parent node.</param>
/// <param name="type">The folder type.</param>
/// <param name="path">The folder path.</param>
protected ContentFolderTreeNode(ContentFolderTreeNode parent, ContentFolderType type, string path)
: base(false, Editor.Instance.Icons.FolderClosed32, Editor.Instance.Icons.FolderOpen32)
{
_folder = new ContentFolder(type, path, this);
Text = _folder.ShortName;
if (parent != null)
{
Folder.ParentFolder = parent.Folder;
Parent = parent;
}
IconColor = Color.Transparent; // Hide default icon, we draw scaled icon manually
UpdateCustomArrowRect();
Editor.Instance?.Windows?.ContentWin?.TryAutoExpandContentNode(this);
}
/// <summary>
/// Updates the custom arrow rectangle so it stays aligned with the current layout.
/// </summary>
private void UpdateCustomArrowRect()
{
var contentWindow = Editor.Instance?.Windows?.ContentWin;
var scale = contentWindow != null && contentWindow.IsTreeOnlyMode ? contentWindow.View.ViewScale : 1.0f;
var arrowSize = Mathf.Clamp(12.0f * scale, 10.0f, 20.0f);
var iconSize = Mathf.Clamp(16.0f * scale, 12.0f, 28.0f);
// Use the current text layout, not just cached values.
var textRect = TextRect;
var iconLeft = textRect.Left - iconSize - 2.0f;
var x = Mathf.Max(iconLeft - arrowSize - 2.0f, 0.0f);
var y = Mathf.Max((HeaderHeight - arrowSize) * 0.5f, 0.0f);
CustomArrowRect = new Rectangle(x, y, arrowSize, arrowSize);
}
/// <inheritdoc />
public override void PerformLayout(bool force = false)
{
base.PerformLayout(force);
UpdateCustomArrowRect();
}
/// <summary>
/// Shows the rename popup for the item.
/// </summary>
public void StartRenaming()
{
if (!_folder.CanRename)
return;
// Start renaming the folder
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(false);
var dialog = RenamePopup.Show(this, TextRect, _folder.ShortName, false);
dialog.Tag = _folder;
dialog.Renamed += popup =>
{
Editor.Instance.Windows.ContentWin.Rename((ContentFolder)popup.Tag, popup.Text);
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true);
};
dialog.Closed += popup => { Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true); };
}
/// <summary>
/// Updates the query search filter.
/// </summary>
/// <param name="filterText">The filter text.</param>
public void UpdateFilter(string filterText)
{
bool noFilter = string.IsNullOrWhiteSpace(filterText);
// Update itself
bool isThisVisible;
if (noFilter)
{
// Clear filter
_highlights?.Clear();
isThisVisible = true;
}
else
{
var text = Text;
if (QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
{
// Update highlights
if (_highlights == null)
_highlights = new List<Rectangle>(ranges.Length);
else
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
var textRect = TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
isThisVisible = true;
}
else
{
// Hide
_highlights?.Clear();
isThisVisible = false;
}
}
// Update children
bool isAnyChildVisible = false;
for (int i = 0; i < _children.Count; i++)
{
if (_children[i] is ContentFolderTreeNode child)
{
child.UpdateFilter(filterText);
isAnyChildVisible |= child.Visible;
}
else if (_children[i] is ContentItemTreeNode itemNode)
{
itemNode.UpdateFilter(filterText);
isAnyChildVisible |= itemNode.Visible;
}
}
if (!noFilter)
{
bool isExpanded = isAnyChildVisible;
if (isExpanded)
Expand(true);
else
Collapse(true);
}
Visible = isThisVisible | isAnyChildVisible;
}
/// <inheritdoc />
public override int Compare(Control other)
{
if (other is ContentItemTreeNode)
return -1;
if (other is ContentFolderTreeNode otherNode)
return string.Compare(Text, otherNode.Text, StringComparison.Ordinal);
return base.Compare(other);
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
// Draw all highlights
if (_highlights != null)
{
var style = Style.Current;
var color = style.ProgressNormal * 0.6f;
for (int i = 0; i < _highlights.Count; i++)
Render2D.FillRectangle(_highlights[i], color);
}
var contentWindow = Editor.Instance.Windows.ContentWin;
var scale = contentWindow != null && contentWindow.IsTreeOnlyMode ? contentWindow.View.ViewScale : 1.0f;
var icon = IsExpanded ? Editor.Instance.Icons.FolderOpen32 : Editor.Instance.Icons.FolderClosed32;
var iconSize = Mathf.Clamp(16.0f * scale, 12.0f, 28.0f);
var iconRect = new Rectangle(TextRect.Left - iconSize - 2.0f, (HeaderHeight - iconSize) * 0.5f, iconSize, iconSize);
Render2D.DrawSprite(icon, iconRect);
}
/// <inheritdoc />
public override void OnDestroy()
{
// Delete folder item
_folder.Dispose();
base.OnDestroy();
}
/// <inheritdoc />
protected override void OnExpandedChanged()
{
base.OnExpandedChanged();
Editor.Instance?.Windows?.ContentWin?.OnContentTreeNodeExpandedChanged(this, IsExpanded);
}
private DragDropEffect GetDragEffect(DragData data)
{
if (_dragActors != null && _dragActors.HasValidDrag)
return DragDropEffect.Move;
if (data is DragDataFiles)
{
if (_folder.CanHaveAssets)
return DragDropEffect.Copy;
}
else
{
if (_dragOverItems != null && _dragOverItems.HasValidDrag)
return DragDropEffect.Move;
}
return DragDropEffect.None;
}
private bool ValidateDragItem(ContentItem item)
{
// Reject itself and any parent
return item != _folder && !item.Find(_folder);
}
private bool ValidateDragActors(ActorNode actor)
{
return actor.CanCreatePrefab && _folder.CanHaveAssets;
}
private void ImportActors(DragActors actors)
{
Select();
foreach (var actorNode in actors.Objects)
{
var actor = actorNode.Actor;
if (actors.Objects.Contains(actorNode.ParentNode as ActorNode))
continue;
Editor.Instance.Prefabs.CreatePrefab(actor, false);
}
Editor.Instance.Windows.ContentWin.RefreshView();
}
/// <inheritdoc />
protected override DragDropEffect OnDragEnterHeader(DragData data)
{
if (data is DragDataFiles)
return _folder.CanHaveAssets ? DragDropEffect.Copy : DragDropEffect.None;
if (_dragActors == null)
_dragActors = new DragActors(ValidateDragActors);
if (_dragActors.OnDragEnter(data))
return DragDropEffect.Move;
if (_dragOverItems == null)
_dragOverItems = new DragItems(ValidateDragItem);
_dragOverItems.OnDragEnter(data);
return GetDragEffect(data);
}
/// <inheritdoc />
protected override DragDropEffect OnDragMoveHeader(DragData data)
{
if (data is DragDataFiles)
return _folder.CanHaveAssets ? DragDropEffect.Copy : DragDropEffect.None;
if (_dragActors != null && _dragActors.HasValidDrag)
return DragDropEffect.Move;
return GetDragEffect(data);
}
/// <inheritdoc />
protected override void OnDragLeaveHeader()
{
_dragOverItems?.OnDragLeave();
_dragActors?.OnDragLeave();
base.OnDragLeaveHeader();
}
/// <inheritdoc />
protected override DragDropEffect OnDragDropHeader(DragData data)
{
var result = DragDropEffect.None;
// Check if drop element or files
if (data is DragDataFiles files)
{
// Import files
Editor.Instance.ContentImporting.Import(files.Files, _folder);
result = DragDropEffect.Copy;
Expand();
}
else if (_dragActors != null && _dragActors.HasValidDrag)
{
ImportActors(_dragActors);
_dragActors.OnDragDrop();
result = DragDropEffect.Move;
Expand();
}
else if (_dragOverItems != null && _dragOverItems.HasValidDrag)
{
// Move items
Editor.Instance.ContentDatabase.Move(_dragOverItems.Objects, _folder);
result = DragDropEffect.Move;
Expand();
}
_dragOverItems?.OnDragDrop();
return result;
}
/// <inheritdoc />
protected override void DoDragDrop()
{
DoDragDrop(DragItems.GetDragData(_folder));
}
/// <inheritdoc />
protected override void OnLongPress()
{
Select();
StartRenaming();
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (IsFocused)
{
switch (key)
{
case KeyboardKeys.F2:
StartRenaming();
return true;
case KeyboardKeys.Delete:
if (Folder.Exists && CanDelete)
Editor.Instance.Windows.ContentWin.Delete(Folder);
return true;
}
if (RootWindow.GetKey(KeyboardKeys.Control))
{
switch (key)
{
case KeyboardKeys.D:
if (Folder.Exists && CanDuplicate)
Editor.Instance.Windows.ContentWin.Duplicate(Folder);
return true;
}
}
}
return base.OnKeyDown(key);
}
}

View File

@@ -1,224 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.Content.GUI;
using FlaxEditor.GUI.Drag;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Content;
/// <summary>
/// Tree node for non-folder content items.
/// </summary>
public sealed class ContentItemTreeNode : TreeNode, IContentItemOwner
{
private List<Rectangle> _highlights;
/// <summary>
/// The content item.
/// </summary>
public ContentItem Item { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ContentItemTreeNode"/> class.
/// </summary>
/// <param name="item">The content item.</param>
public ContentItemTreeNode(ContentItem item)
: base(false, Editor.Instance.Icons.Document128, Editor.Instance.Icons.Document128)
{
Item = item ?? throw new ArgumentNullException(nameof(item));
UpdateDisplayedName();
IconColor = Color.Transparent; // Reserve icon space but draw custom thumbnail.
Item.AddReference(this);
}
private static SpriteHandle GetIcon(ContentItem item)
{
if (item == null)
return SpriteHandle.Invalid;
var icon = item.Thumbnail;
if (!icon.IsValid)
icon = item.DefaultThumbnail;
if (!icon.IsValid)
icon = Editor.Instance.Icons.Document128;
return icon;
}
/// <summary>
/// Updates the query search filter.
/// </summary>
/// <param name="filterText">The filter text.</param>
public void UpdateFilter(string filterText)
{
bool noFilter = string.IsNullOrWhiteSpace(filterText);
bool isVisible;
if (noFilter)
{
_highlights?.Clear();
isVisible = true;
}
else
{
var text = Text;
if (QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
{
if (_highlights == null)
_highlights = new List<Rectangle>(ranges.Length);
else
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
var textRect = TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
isVisible = true;
}
else
{
_highlights?.Clear();
isVisible = false;
}
}
Visible = isVisible;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
var icon = GetIcon(Item);
if (icon.IsValid)
{
var contentWindow = Editor.Instance.Windows.ContentWin;
var scale = contentWindow != null && contentWindow.IsTreeOnlyMode ? contentWindow.View.ViewScale : 1.0f;
var iconSize = Mathf.Clamp(16.0f * scale, 12.0f, 28.0f);
var textRect = TextRect;
var iconRect = new Rectangle(textRect.Left - iconSize - 2.0f, (HeaderHeight - iconSize) * 0.5f, iconSize, iconSize);
Render2D.DrawSprite(icon, iconRect);
}
if (_highlights != null)
{
var style = Style.Current;
var color = style.ProgressNormal * 0.6f;
for (int i = 0; i < _highlights.Count; i++)
Render2D.FillRectangle(_highlights[i], color);
}
}
/// <inheritdoc />
protected override bool OnMouseDoubleClickHeader(ref Float2 location, MouseButton button)
{
if (button == MouseButton.Left)
{
Editor.Instance.Windows.ContentWin.Open(Item);
return true;
}
return base.OnMouseDoubleClickHeader(ref location, button);
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (IsFocused)
{
switch (key)
{
case KeyboardKeys.Return:
Editor.Instance.Windows.ContentWin.Open(Item);
return true;
case KeyboardKeys.F2:
Editor.Instance.Windows.ContentWin.Rename(Item);
return true;
case KeyboardKeys.Delete:
Editor.Instance.Windows.ContentWin.Delete(Item);
return true;
}
}
return base.OnKeyDown(key);
}
/// <inheritdoc />
protected override void DoDragDrop()
{
DoDragDrop(DragItems.GetDragData(Item));
}
/// <inheritdoc />
public override bool OnShowTooltip(out string text, out Float2 location, out Rectangle area)
{
Item.UpdateTooltipText();
TooltipText = Item.TooltipText;
return base.OnShowTooltip(out text, out location, out area);
}
/// <inheritdoc />
void IContentItemOwner.OnItemDeleted(ContentItem item)
{
}
/// <inheritdoc />
void IContentItemOwner.OnItemRenamed(ContentItem item)
{
UpdateDisplayedName();
}
/// <inheritdoc />
void IContentItemOwner.OnItemReimported(ContentItem item)
{
}
/// <inheritdoc />
void IContentItemOwner.OnItemDispose(ContentItem item)
{
}
/// <inheritdoc />
public override int Compare(Control other)
{
if (other is ContentFolderTreeNode)
return 1;
if (other is ContentItemTreeNode otherItem)
return ApplySortOrder(string.Compare(Text, otherItem.Text, StringComparison.InvariantCulture));
return base.Compare(other);
}
/// <inheritdoc />
public override void OnDestroy()
{
Item.RemoveReference(this);
base.OnDestroy();
}
/// <summary>
/// Updates the text of the node.
/// </summary>
public void UpdateDisplayedName()
{
var contentWindow = Editor.Instance?.Windows?.ContentWin;
var showExtensions = contentWindow?.View?.ShowFileExtensions ?? true;
Text = Item.ShowFileExtension || showExtensions ? Item.FileName : Item.ShortName;
}
private static SortType GetSortType()
{
return Editor.Instance?.Windows?.ContentWin?.CurrentSortType ?? SortType.AlphabeticOrder;
}
private static int ApplySortOrder(int result)
{
return GetSortType() == SortType.AlphabeticReverse ? -result : result;
}
}

View File

@@ -0,0 +1,333 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using FlaxEditor.GUI;
using FlaxEditor.GUI.Drag;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Content
{
/// <summary>
/// Content folder tree node.
/// </summary>
/// <seealso cref="TreeNode" />
public class ContentTreeNode : TreeNode
{
private DragItems _dragOverItems;
private List<Rectangle> _highlights;
/// <summary>
/// The folder.
/// </summary>
protected ContentFolder _folder;
/// <summary>
/// Whether this node can be deleted.
/// </summary>
public virtual bool CanDelete => true;
/// <summary>
/// Whether this node can be duplicated.
/// </summary>
public virtual bool CanDuplicate => true;
/// <summary>
/// Gets the content folder item.
/// </summary>
public ContentFolder Folder => _folder;
/// <summary>
/// Gets the type of the folder.
/// </summary>
public ContentFolderType FolderType => _folder.FolderType;
/// <summary>
/// Returns true if that folder can import/manage scripts.
/// </summary>
public bool CanHaveScripts => _folder.CanHaveScripts;
/// <summary>
/// Returns true if that folder can import/manage assets.
/// </summary>
/// <returns>True if can contain assets for project, otherwise false</returns>
public bool CanHaveAssets => _folder.CanHaveAssets;
/// <summary>
/// Gets the parent node.
/// </summary>
public ContentTreeNode ParentNode => Parent as ContentTreeNode;
/// <summary>
/// Gets the folder path.
/// </summary>
public string Path => _folder.Path;
/// <summary>
/// Gets the navigation button label.
/// </summary>
public virtual string NavButtonLabel => _folder.ShortName;
/// <summary>
/// Initializes a new instance of the <see cref="ContentTreeNode"/> class.
/// </summary>
/// <param name="parent">The parent node.</param>
/// <param name="path">The folder path.</param>
public ContentTreeNode(ContentTreeNode parent, string path)
: this(parent, parent?.FolderType ?? ContentFolderType.Other, path)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ContentTreeNode"/> class.
/// </summary>
/// <param name="parent">The parent node.</param>
/// <param name="type">The folder type.</param>
/// <param name="path">The folder path.</param>
protected ContentTreeNode(ContentTreeNode parent, ContentFolderType type, string path)
: base(false, Editor.Instance.Icons.FolderClosed32, Editor.Instance.Icons.FolderOpen32)
{
_folder = new ContentFolder(type, path, this);
Text = _folder.ShortName;
if (parent != null)
{
Folder.ParentFolder = parent.Folder;
Parent = parent;
}
IconColor = Style.Current.Foreground;
}
/// <summary>
/// Shows the rename popup for the item.
/// </summary>
public void StartRenaming()
{
if (!_folder.CanRename)
return;
// Start renaming the folder
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(false);
var dialog = RenamePopup.Show(this, TextRect, _folder.ShortName, false);
dialog.Tag = _folder;
dialog.Renamed += popup =>
{
Editor.Instance.Windows.ContentWin.Rename((ContentFolder)popup.Tag, popup.Text);
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true);
};
dialog.Closed += popup => { Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true); };
}
/// <summary>
/// Updates the query search filter.
/// </summary>
/// <param name="filterText">The filter text.</param>
public void UpdateFilter(string filterText)
{
bool noFilter = string.IsNullOrWhiteSpace(filterText);
// Update itself
bool isThisVisible;
if (noFilter)
{
// Clear filter
_highlights?.Clear();
isThisVisible = true;
}
else
{
var text = Text;
if (QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
{
// Update highlights
if (_highlights == null)
_highlights = new List<Rectangle>(ranges.Length);
else
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
var textRect = TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
isThisVisible = true;
}
else
{
// Hide
_highlights?.Clear();
isThisVisible = false;
}
}
// Update children
bool isAnyChildVisible = false;
for (int i = 0; i < _children.Count; i++)
{
if (_children[i] is ContentTreeNode child)
{
child.UpdateFilter(filterText);
isAnyChildVisible |= child.Visible;
}
}
bool isExpanded = isAnyChildVisible;
if (isExpanded)
{
Expand(true);
}
else
{
Collapse(true);
}
Visible = isThisVisible | isAnyChildVisible;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
// Draw all highlights
if (_highlights != null)
{
var style = Style.Current;
var color = style.ProgressNormal * 0.6f;
for (int i = 0; i < _highlights.Count; i++)
Render2D.FillRectangle(_highlights[i], color);
}
}
/// <inheritdoc />
public override void OnDestroy()
{
// Delete folder item
_folder.Dispose();
base.OnDestroy();
}
private DragDropEffect GetDragEffect(DragData data)
{
if (data is DragDataFiles)
{
if (_folder.CanHaveAssets)
return DragDropEffect.Copy;
}
else
{
if (_dragOverItems.HasValidDrag)
return DragDropEffect.Move;
}
return DragDropEffect.None;
}
private bool ValidateDragItem(ContentItem item)
{
// Reject itself and any parent
return item != _folder && !item.Find(_folder);
}
/// <inheritdoc />
protected override DragDropEffect OnDragEnterHeader(DragData data)
{
if (_dragOverItems == null)
_dragOverItems = new DragItems(ValidateDragItem);
_dragOverItems.OnDragEnter(data);
return GetDragEffect(data);
}
/// <inheritdoc />
protected override DragDropEffect OnDragMoveHeader(DragData data)
{
return GetDragEffect(data);
}
/// <inheritdoc />
protected override void OnDragLeaveHeader()
{
_dragOverItems.OnDragLeave();
base.OnDragLeaveHeader();
}
/// <inheritdoc />
protected override DragDropEffect OnDragDropHeader(DragData data)
{
var result = DragDropEffect.None;
// Check if drop element or files
if (data is DragDataFiles files)
{
// Import files
Editor.Instance.ContentImporting.Import(files.Files, _folder);
result = DragDropEffect.Copy;
Expand();
}
else if (_dragOverItems.HasValidDrag)
{
// Move items
Editor.Instance.ContentDatabase.Move(_dragOverItems.Objects, _folder);
result = DragDropEffect.Move;
Expand();
}
_dragOverItems.OnDragDrop();
return result;
}
/// <inheritdoc />
protected override void DoDragDrop()
{
DoDragDrop(DragItems.GetDragData(_folder));
}
/// <inheritdoc />
protected override void OnLongPress()
{
Select();
StartRenaming();
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (IsFocused)
{
switch (key)
{
case KeyboardKeys.F2:
StartRenaming();
return true;
case KeyboardKeys.Delete:
if (Folder.Exists && CanDelete)
Editor.Instance.Windows.ContentWin.Delete(Folder);
return true;
}
if (RootWindow.GetKey(KeyboardKeys.Control))
{
switch (key)
{
case KeyboardKeys.D:
if (Folder.Exists && CanDuplicate)
Editor.Instance.Windows.ContentWin.Duplicate(Folder);
return true;
}
}
}
return base.OnKeyDown(key);
}
}
}

View File

@@ -7,8 +7,8 @@ namespace FlaxEditor.Content
/// <summary>
/// Content tree node used for main directories.
/// </summary>
/// <seealso cref="ContentFolderTreeNode" />
public class MainContentFolderTreeNode : ContentFolderTreeNode
/// <seealso cref="FlaxEditor.Content.ContentTreeNode" />
public class MainContentTreeNode : ContentTreeNode
{
private FileSystemWatcher _watcher;
@@ -19,12 +19,12 @@ namespace FlaxEditor.Content
public override bool CanDuplicate => false;
/// <summary>
/// Initializes a new instance of the <see cref="MainContentFolderTreeNode"/> class.
/// Initializes a new instance of the <see cref="MainContentTreeNode"/> class.
/// </summary>
/// <param name="parent">The parent project.</param>
/// <param name="type">The folder type.</param>
/// <param name="path">The folder path.</param>
public MainContentFolderTreeNode(ProjectFolderTreeNode parent, ContentFolderType type, string path)
public MainContentTreeNode(ProjectTreeNode parent, ContentFolderType type, string path)
: base(parent, type, path)
{
_watcher = new FileSystemWatcher(path)

View File

@@ -1,6 +1,5 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine.GUI;
namespace FlaxEditor.Content
@@ -8,8 +7,8 @@ namespace FlaxEditor.Content
/// <summary>
/// Root tree node for the project workspace.
/// </summary>
/// <seealso cref="ContentFolderTreeNode" />
public sealed class ProjectFolderTreeNode : ContentFolderTreeNode
/// <seealso cref="FlaxEditor.Content.ContentTreeNode" />
public sealed class ProjectTreeNode : ContentTreeNode
{
/// <summary>
/// The project/
@@ -19,18 +18,18 @@ namespace FlaxEditor.Content
/// <summary>
/// The project content directory.
/// </summary>
public MainContentFolderTreeNode Content;
public MainContentTreeNode Content;
/// <summary>
/// The project source code directory.
/// </summary>
public MainContentFolderTreeNode Source;
public MainContentTreeNode Source;
/// <summary>
/// Initializes a new instance of the <see cref="ProjectFolderTreeNode"/> class.
/// Initializes a new instance of the <see cref="ProjectTreeNode"/> class.
/// </summary>
/// <param name="project">The project.</param>
public ProjectFolderTreeNode(ProjectInfo project)
public ProjectTreeNode(ProjectInfo project)
: base(null, project.ProjectFolderPath)
{
Project = project;
@@ -49,29 +48,9 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override int Compare(Control other)
{
if (other is ProjectFolderTreeNode otherProject)
{
var gameProject = Editor.Instance.GameProject;
var engineProject = Editor.Instance.EngineProject;
bool isGame = Project == gameProject;
bool isEngine = Project == engineProject;
bool otherIsGame = otherProject.Project == gameProject;
bool otherIsEngine = otherProject.Project == engineProject;
// Main game project at the top
if (isGame && !otherIsGame)
return -1;
if (!isGame && otherIsGame)
return 1;
// Engine project at the bottom (when distinct)
if (isEngine && !otherIsEngine)
return 1;
if (!isEngine && otherIsEngine)
return -1;
return string.CompareOrdinal(Project.Name, otherProject.Project.Name);
}
// Move the main game project to the top
if (Project.Name == Editor.Instance.GameProject.Name)
return -1;
return base.Compare(other);
}
}

View File

@@ -5,13 +5,13 @@ namespace FlaxEditor.Content
/// <summary>
/// Root tree node for the content workspace.
/// </summary>
/// <seealso cref="ContentFolderTreeNode" />
public sealed class RootContentFolderTreeNode : ContentFolderTreeNode
/// <seealso cref="FlaxEditor.Content.ContentTreeNode" />
public sealed class RootContentTreeNode : ContentTreeNode
{
/// <summary>
/// Initializes a new instance of the <see cref="RootContentFolderTreeNode"/> class.
/// Initializes a new instance of the <see cref="RootContentTreeNode"/> class.
/// </summary>
public RootContentFolderTreeNode()
public RootContentTreeNode()
: base(null, string.Empty)
{
}

View File

@@ -141,11 +141,6 @@ API_ENUM() enum class BuildPlatform
/// </summary>
API_ENUM(Attributes="EditorDisplay(null, \"Windows ARM64\")")
WindowsARM64 = 15,
/// <summary>
/// Web
/// </summary>
Web = 16,
};
/// <summary>
@@ -193,11 +188,6 @@ enum class DotNetAOTModes
/// Use Mono AOT to cross-compile all used C# assemblies into native platform static libraries which can be linked into a single shared library.
/// </summary>
MonoAOTStatic,
/// <summary>
/// Target platform doesn't support .NET or it has been disabled.
/// </summary>
NoDotnet,
};
extern FLAXENGINE_API const Char* ToString(const BuildPlatform platform);

View File

@@ -69,10 +69,6 @@
#include "Platform/iOS/iOSPlatformTools.h"
#include "Engine/Platform/iOS/iOSPlatformSettings.h"
#endif
#if PLATFORM_TOOLS_WEB
#include "Platform/Web/WebPlatformTools.h"
#include "Engine/Platform/Web/WebPlatformSettings.h"
#endif
namespace GameCookerImpl
{
@@ -155,8 +151,6 @@ const Char* ToString(const BuildPlatform platform)
return TEXT("iOS ARM64");
case BuildPlatform::WindowsARM64:
return TEXT("Windows ARM64");
case BuildPlatform::Web:
return TEXT("Web");
default:
return TEXT("");
}
@@ -189,8 +183,6 @@ const Char* ToString(const DotNetAOTModes mode)
return TEXT("MonoAOTDynamic");
case DotNetAOTModes::MonoAOTStatic:
return TEXT("MonoAOTStatic");
case DotNetAOTModes::NoDotnet:
return TEXT("NoDotnet");
default:
return TEXT("");
}
@@ -315,10 +307,6 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
platform = TEXT("Windows");
architecture = TEXT("ARM64");
break;
case BuildPlatform::Web:
platform = TEXT("Web");
architecture = TEXT("x86");
break;
default:
LOG(Fatal, "Unknown or unsupported build platform.");
}
@@ -473,11 +461,6 @@ PlatformTools* GameCooker::GetTools(BuildPlatform platform)
case BuildPlatform::iOSARM64:
result = New<iOSPlatformTools>();
break;
#endif
#if PLATFORM_TOOLS_WEB
case BuildPlatform::Web:
result = New<WebPlatformTools>();
break;
#endif
}
Tools.Add(platform, result);
@@ -535,8 +518,7 @@ bool GameCooker::Build(BuildPlatform platform, BuildConfiguration configuration,
{
Function<int32()> f;
f.Bind(ThreadFunction);
uint32 stackSize = 4 * 1024 * 1024; // Larger stack
const auto thread = ThreadSpawner::Start(f, GameCookerServiceInstance.Name, ThreadPriority::Highest, stackSize);
const auto thread = ThreadSpawner::Start(f, GameCookerServiceInstance.Name, ThreadPriority::Highest);
if (thread == nullptr)
{
GameCookerImpl::IsRunning = false;
@@ -622,9 +604,6 @@ void GameCooker::GetCurrentPlatform(PlatformType& platform, BuildPlatform& build
case PlatformType::iOS:
buildPlatform = BuildPlatform::iOSARM64;
break;
case PlatformType::Web:
buildPlatform = BuildPlatform::Web;
break;
default: ;
}
}

View File

@@ -106,7 +106,6 @@ namespace FlaxEditor
case BuildPlatform.MacOSARM64:
case BuildPlatform.MacOSx64: return PlatformType.Mac;
case BuildPlatform.iOSARM64: return PlatformType.iOS;
case BuildPlatform.Web: return PlatformType.Web;
default: throw new ArgumentOutOfRangeException(nameof(buildPlatform), buildPlatform, null);
}
}

View File

@@ -138,7 +138,6 @@ Array<byte> AndroidPlatformTools::SaveCache(CookingData& data, IBuildCache* cach
result.Add((const byte*)&platformCache, sizeof(platformCache));
return result;
}
void AndroidPlatformTools::OnBuildStarted(CookingData& data)
{
// Adjust the cooking output folder to be located inside the Gradle assets directory
@@ -412,6 +411,7 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
return true;
}
LOG(Info, "Output Android APK application package: {0} (size: {1} MB)", outputApk, FileSystem::GetFileSize(outputApk) / 1024 / 1024);
return false;
}

View File

@@ -1,270 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_WEB
#include "WebPlatformTools.h"
#include "Engine/Platform/File.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/CreateProcessSettings.h"
#include "Engine/Platform/Web/WebPlatformSettings.h"
#include "Engine/Core/Types/Span.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Engine/Core/Config/BuildSettings.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/JsonAsset.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Graphics/Textures/TextureBase.h"
#include "Editor/Cooker/GameCooker.h"
IMPLEMENT_SETTINGS_GETTER(WebPlatformSettings, WebPlatform);
namespace
{
struct WebPlatformCache
{
WebPlatformSettings::TextureCompression TexturesCompression;
};
}
const Char* WebPlatformTools::GetDisplayName() const
{
return TEXT("Web");
}
const Char* WebPlatformTools::GetName() const
{
return TEXT("Web");
}
PlatformType WebPlatformTools::GetPlatform() const
{
return PlatformType::Web;
}
ArchitectureType WebPlatformTools::GetArchitecture() const
{
return ArchitectureType::x86;
}
DotNetAOTModes WebPlatformTools::UseAOT() const
{
return DotNetAOTModes::NoDotnet;
}
PixelFormat WebPlatformTools::GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format)
{
const auto platformSettings = WebPlatformSettings::Get();
const auto uncompressed = PixelFormatExtensions::FindUncompressedFormat(format);
switch (platformSettings->TexturesCompression)
{
case WebPlatformSettings::TextureCompression::Uncompressed:
return uncompressed;
case WebPlatformSettings::TextureCompression::BC:
return format;
case WebPlatformSettings::TextureCompression::ASTC:
switch (format)
{
case PixelFormat::BC4_SNorm:
return PixelFormat::R8_SNorm;
case PixelFormat::BC5_SNorm:
return PixelFormat::R16G16_SNorm;
case PixelFormat::BC6H_Typeless:
case PixelFormat::BC6H_Uf16:
case PixelFormat::BC6H_Sf16:
case PixelFormat::BC7_Typeless:
case PixelFormat::BC7_UNorm:
case PixelFormat::BC7_UNorm_sRGB:
return PixelFormat::R16G16B16A16_Float; // TODO: ASTC HDR
default:
return PixelFormatExtensions::IsSRGB(format) ? PixelFormat::ASTC_6x6_UNorm_sRGB : PixelFormat::ASTC_6x6_UNorm;
}
case WebPlatformSettings::TextureCompression::Basis:
switch (format)
{
case PixelFormat::BC7_Typeless:
case PixelFormat::BC7_UNorm:
case PixelFormat::BC7_UNorm_sRGB:
return PixelFormat::R16G16B16A16_Float; // Basic Universal doesn't support alpha in BC7 (and it can be loaded only from LDR formats)
default:
if (uncompressed != format && texture->Size().MinValue() >= 16)
return PixelFormat::Basis;
return uncompressed;
}
default:
return format;
}
}
void WebPlatformTools::LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes)
{
const auto platformSettings = WebPlatformSettings::Get();
bool invalidTextures = true;
if (bytes.Length() == sizeof(WebPlatformCache))
{
auto* platformCache = (WebPlatformCache*)bytes.Get();
invalidTextures = platformCache->TexturesCompression != platformSettings->TexturesCompression;
}
if (invalidTextures)
{
LOG(Info, "{0} option has been modified.", TEXT("TexturesQuality"));
cache->InvalidateCacheTextures();
}
}
Array<byte> WebPlatformTools::SaveCache(CookingData& data, IBuildCache* cache)
{
const auto platformSettings = WebPlatformSettings::Get();
WebPlatformCache platformCache;
platformCache.TexturesCompression = platformSettings->TexturesCompression;
Array<byte> result;
result.Add((const byte*)&platformCache, sizeof(platformCache));
return result;
}
bool WebPlatformTools::IsNativeCodeFile(CookingData& data, const String& file)
{
String extension = FileSystem::GetExtension(file);
return extension.IsEmpty() || extension == TEXT("html") || extension == TEXT("js") || extension == TEXT("wasm");
}
void WebPlatformTools::OnBuildStarted(CookingData& data)
{
// Adjust the cooking output folder for the data files so file_packager tool can compress and output final data inside the cooker output folder
data.DataOutputPath = data.CacheDirectory / TEXT("Files");
}
bool WebPlatformTools::OnPostProcess(CookingData& data)
{
const auto gameSettings = GameSettings::Get();
const auto platformSettings = WebPlatformSettings::Get();
const auto platformDataPath = data.GetPlatformBinariesRoot();
// Get name of the output binary (JavaScript and WebAssembly files match)
String gameJs;
{
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.OriginalOutputPath, TEXT("*"), DirectorySearchOption::TopDirectoryOnly);
for (const String& file : files)
{
if (file.EndsWith(TEXT(".js")))
{
String outputWasm = String(StringUtils::GetPathWithoutExtension(file)) + TEXT(".wasm");
if (files.Contains(outputWasm))
{
gameJs = file;
break;
}
}
}
}
if (gameJs.IsEmpty())
{
data.Error(TEXT("Failed to find the main JavaScript for the output game"));
return true;
}
// Move .wasm assemblies into the data files in order for dlopen to work (blocking)
{
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.OriginalOutputPath, TEXT("*.wasm"), DirectorySearchOption::AllDirectories);
StringView gameWasm = StringUtils::GetFileNameWithoutExtension(gameJs);
for (const String& file : files)
{
if (StringUtils::GetFileNameWithoutExtension(file) == gameWasm)
continue; // Skip the main game module
FileSystem::MoveFile(data.DataOutputPath / StringUtils::GetFileName(file), file, true);
}
}
// Pack data files into a single file using Emscripten's file_packager tool
{
CreateProcessSettings procSettings;
String emscriptenSdk = TEXT("EMSDK");
Platform::GetEnvironmentVariable(emscriptenSdk, emscriptenSdk);
procSettings.FileName = emscriptenSdk / TEXT("upstream/emscripten/tools/file_packager");
#if PLATFORM_WIN32
procSettings.FileName += TEXT(".bat");
#endif
procSettings.Arguments = String::Format(TEXT("files.data --preload \"{}@/\" --lz4 --js-output=files.js"), data.DataOutputPath);
procSettings.WorkingDirectory = data.OriginalOutputPath;
const int32 result = Platform::CreateProcess(procSettings);
if (result != 0)
{
if (!FileSystem::FileExists(procSettings.FileName))
data.Error(TEXT("Missing file_packager.bat. Ensure Emscripten SDK installation is valid and 'EMSDK' environment variable points to it."));
data.Error(String::Format(TEXT("Failed to package project files (result code: {0}). See log for more info."), result));
return true;
}
}
// Copy icon file
{
String dstIcon = data.OriginalOutputPath / TEXT("favicon.ico");
if (!FileSystem::FileExists(dstIcon))
FileSystem::CopyFile(dstIcon, platformDataPath / TEXT("favicon.ico"));
}
// Copy custom HTMl template
auto customHtml = platformSettings->CustomHtml.TrimTrailing();
if (customHtml.HasChars())
{
FileSystem::CopyFile(data.OriginalOutputPath / TEXT("FlaxGame.html"), customHtml);
}
// Rename game website main HTML file to match the most common name used by web servers (index.html)
FileSystem::MoveFile(data.OriginalOutputPath / TEXT("index.html"), data.OriginalOutputPath / TEXT("FlaxGame.html"), true);
// Insert packaged file system with game data
{
String gameJsText;
if (File::ReadAllText(gameJs, gameJsText))
{
data.Error(String::Format(TEXT("Failed to load file '{}'"), gameJs));
return true;
}
const String filesIncludeBegin = TEXT("// include: files.js");
const String filesIncludeEnd = TEXT("// end include: files.js");
String fileJs = data.OriginalOutputPath / TEXT("files.js");
if (!gameJsText.Contains(filesIncludeBegin))
{
// Insert generated files.js into the main game file after the minimum_runtime_check.js include
String fileJsText;
if (File::ReadAllText(fileJs, fileJsText))
{
data.Error(String::Format(TEXT("Failed to load file '{}'"), fileJs));
return true;
}
const String insertPrefixLocation = TEXT("// end include: minimum_runtime_check.js");
int32 location = gameJsText.Find(insertPrefixLocation);
if (location != -1)
{
location += insertPrefixLocation.Length() + 1;
fileJsText = filesIncludeBegin + TEXT("\n") + fileJsText + TEXT("\n") + filesIncludeEnd + TEXT("\n");
gameJsText.Insert(location, fileJsText);
}
else
{
// Comments are missing in Release when JS/HTML are minified
fileJsText.Insert(0, filesIncludeBegin);
fileJsText.Insert(0, TEXT("\n"));
gameJsText.Insert(0, fileJsText);
}
File::WriteAllText(gameJs, gameJsText, Encoding::UTF8);
}
// Remove the generated files.js as it's now included in the main game JS file
FileSystem::DeleteFile(fileJs);
}
const auto buildSettings = BuildSettings::Get();
if (buildSettings->SkipPackaging)
return false;
GameCooker::PackageFiles();
LOG(Info, "Output website size: {0} MB", FileSystem::GetDirectorySize(data.OriginalOutputPath) / 1024 / 1024);
return false;
}
#endif

View File

@@ -1,29 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_TOOLS_WEB
#include "../../PlatformTools.h"
/// <summary>
/// The Web platform support tools.
/// </summary>
class WebPlatformTools : public PlatformTools
{
public:
// [PlatformTools]
const Char* GetDisplayName() const override;
const Char* GetName() const override;
PlatformType GetPlatform() const override;
ArchitectureType GetArchitecture() const override;
DotNetAOTModes UseAOT() const override;
PixelFormat GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format) override;
void LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes) override;
Array<byte> SaveCache(CookingData& data, IBuildCache* cache) override;
bool IsNativeCodeFile(CookingData& data, const String& file) override;
void OnBuildStarted(CookingData& data) override;
bool OnPostProcess(CookingData& data) override;
};
#endif

View File

@@ -572,14 +572,6 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
break;
}
#endif
#if PLATFORM_TOOLS_WEB
case BuildPlatform::Web:
{
const char* platformDefineName = "PLATFORM_WEB";
COMPILE_PROFILE(WebGPU, SHADER_FILE_CHUNK_INTERNAL_GENERIC_CACHE);
break;
}
#endif
default:
{
@@ -742,8 +734,37 @@ bool ProcessTextureBase(CookAssetsStep::AssetCookData& data)
{
auto chunk = New<FlaxChunk>();
data.InitData.Header.Chunks[mipIndex] = chunk;
if (TextureTool::WriteTextureData(chunk->Data, *textureData, mipIndex))
return true;
// Calculate the texture data storage layout
uint32 rowPitch, slicePitch;
const int32 mipWidth = Math::Max(1, textureData->Width >> mipIndex);
const int32 mipHeight = Math::Max(1, textureData->Height >> mipIndex);
RenderTools::ComputePitch(textureData->Format, mipWidth, mipHeight, rowPitch, slicePitch);
chunk->Data.Allocate(slicePitch * textureData->GetArraySize());
// Copy array slices into mip data (sequential)
for (int32 arrayIndex = 0; arrayIndex < textureData->Items.Count(); arrayIndex++)
{
auto& mipData = textureData->Items[arrayIndex].Mips[mipIndex];
byte* src = mipData.Data.Get();
byte* dst = chunk->Data.Get() + (slicePitch * arrayIndex);
// Faster path if source and destination data layout matches
if (rowPitch == mipData.RowPitch && slicePitch == mipData.DepthPitch)
{
Platform::MemoryCopy(dst, src, slicePitch);
}
else
{
const auto copyRowSize = Math::Min(mipData.RowPitch, rowPitch);
for (uint32 line = 0; line < mipData.Lines; line++)
{
Platform::MemoryCopy(dst, src, copyRowSize);
src += mipData.RowPitch;
dst += rowPitch;
}
}
}
}
// Clone any custom asset chunks (eg. sprite atlas data, mips are in 0-13 chunks)

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