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Code Issues Pull Requests Actions 7 Packages Projects Releases Wiki Activity
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00d960d61e2f022e14bf06bb1ad782aaf9df4f69
FlaxEngine/Source
History
Wojciech Figat 00d960d61e Refactor abstract classes handling for scripting types creation (eg. Script or GPUResource) under dotnet7
2023-01-02 10:35:39 +01:00
..
Editor
Merge remote-tracking branch 'origin/1.5' into dotnet7
2022-12-30 09:24:10 +01:00
Engine
Refactor abstract classes handling for scripting types creation (eg. Script or GPUResource) under dotnet7
2023-01-02 10:35:39 +01:00
Platforms
Optimize Flax.Build to not use Nuget
2022-12-21 10:23:50 +01:00
Shaders
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
ThirdParty
Add DotNetSdk to simplify using it
2022-12-21 14:13:00 +01:00
Tools
Refactor abstract classes handling for scripting types creation (eg. Script or GPUResource) under dotnet7
2023-01-02 10:35:39 +01:00
.editorconfig
…
flax.natvis
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
FlaxEditor.Build.cs
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FlaxEditor.rc
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FlaxEngine.Gen.cpp
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FlaxEngine.Gen.cs
Fix DisableRuntimeMarshalling attribute usage to be declared once per C# assembly
2022-12-29 14:11:22 +01:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
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FlaxGame.rc
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FlaxTests.Build.cs
Add unit test for scripting features
2022-12-30 00:08:04 +01:00
Icon.ico
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Logo.png
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resource.h
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