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0b8d4850f07064e265be7ebabcdd9cc222482a88
FlaxEngine/Source
History
Wojciech Figat 0b8d4850f0 Use manual pdb file loading for debug symbols in C#
2023-01-04 09:56:58 +01:00
..
Editor
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
2023-01-02 11:04:36 +01:00
Engine
Use manual pdb file loading for debug symbols in C#
2023-01-04 09:56:58 +01:00
Platforms
Optimize Flax.Build to not use Nuget
2022-12-21 10:23:50 +01:00
Shaders
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
ThirdParty
Add DotNetSdk to simplify using it
2022-12-21 14:13:00 +01:00
Tools
Use manual pdb file loading for debug symbols in C#
2023-01-04 09:56:58 +01:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
…
FlaxEngine.Gen.cs
Fix DisableRuntimeMarshalling attribute usage to be declared once per C# assembly
2022-12-29 14:11:22 +01:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Add unit test for scripting features
2022-12-30 00:08:04 +01:00
Icon.ico
…
Logo.png
…
resource.h
…
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