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0ca8fe2f45ad7eae65af42427b2e2c68358c9300
FlaxEngine/Source
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Wojtek Figat 0ca8fe2f45 Fix passing reference types back to the native code from scripting event
2022-12-31 00:22:04 +01:00
..
Editor
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Engine
Add unit test for scripting event to ensure generated bindings code works fine
2022-12-31 00:21:28 +01:00
Platforms
Add Mono.Cecil to Flax.Build
2022-10-18 15:02:49 +02:00
Shaders
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
ThirdParty
Add memory usage query for various asset types
2022-12-09 15:48:43 +01:00
Tools
Fix passing reference types back to the native code from scripting event
2022-12-31 00:22:04 +01:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
…
FlaxEngine.Gen.cs
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Add unit test for scripting features
2022-12-30 00:08:04 +01:00
Icon.ico
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Logo.png
…
resource.h
…
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