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GoaLitiuM/FlaxEngine
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Code Issues Pull Requests Actions 7 Packages Projects Releases Wiki Activity
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0dd79fe10a11025c038870eff3efa3fbe859aa12
FlaxEngine/Source/Editor/CustomEditors
History
Wojtek Figat 757728c96c Add option to override Custom Editor for array of type
2022-12-20 21:11:39 +01:00
..
Dedicated
fix editor updating base values
2022-11-14 20:00:54 -06:00
Editors
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
Elements
Add deprecation info for users to upgrade the code
2022-09-08 18:49:25 +02:00
GUI
added cursor change for changing of the property splitter
2022-10-19 19:45:07 -05:00
Values
Fix [AssetReference(typeof(typeName)] not working for arrays of assets (fix for collection types)
2022-07-23 16:36:21 +02:00
CustomEditor.cs
Fix errors in Editor when editing particle emitter if effect that uses it is selected
2022-07-24 11:55:00 +02:00
CustomEditorPresenter.cs
Improve Json Asset development workflow
2022-04-13 21:19:10 +02:00
CustomEditorsUtil.cpp
Fixes for Visual Scripting in Editor
2022-05-01 21:11:15 +02:00
CustomEditorsUtil.cs
Add option to override Custom Editor for array of type
2022-12-20 21:11:39 +01:00
CustomEditorsUtil.h
Update copyright year
2022-01-14 13:31:12 +01:00
LayoutElement.cs
Update copyright year
2022-01-14 13:31:12 +01:00
LayoutElementsContainer.cs
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
SyncPointEditor.cs
Update copyright year
2022-01-14 13:31:12 +01:00
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