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0eba11f1ebc0ab29919ba09bb60c8eba93d53152
FlaxEngine/Source
History
Wojciech Figat 0eba11f1eb Add Content.GetEditorAssetPath
2022-08-08 11:48:16 +02:00
..
Editor
Fix displaying multiple structure parameters in Visject Surface parameters panel
2022-08-05 13:27:32 +02:00
Engine
Add Content.GetEditorAssetPath
2022-08-08 11:48:16 +02:00
Platforms
Update DirectXShaderCompiler to version 1.7 (July 2022)
2022-07-15 23:32:56 +02:00
Shaders
Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
2022-08-01 22:58:22 +02:00
ThirdParty
Fix from 6a788af3b1
2022-07-27 10:05:32 +02:00
Tools
Add support for setting C++ version for build module compilation
2022-08-07 16:46:17 +02:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
Add support for binary modules with native-code only
2021-02-25 13:01:15 +01:00
FlaxEngine.Gen.cs
Update resources
2022-07-18 14:50:53 +02:00
FlaxEngine.Gen.h
Update resources
2022-07-18 14:50:53 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Refactor FlaxTests to run as Editor with all engine services initialized
2022-07-26 23:10:02 +02:00
Icon.ico
…
Logo.png
…
resource.h
…
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