44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
|
|
|
|
#pragma once
|
|
|
|
#if GRAPHICS_API_WEBGPU
|
|
|
|
#include "Engine/Graphics/Shaders/GPUShader.h"
|
|
#include "Engine/Graphics/Shaders/GPUConstantBuffer.h"
|
|
#include "GPUDeviceWebGPU.h"
|
|
|
|
/// <summary>
|
|
/// Constant Buffer for Web GPU backend.
|
|
/// </summary>
|
|
class GPUConstantBufferWebGPU : public GPUResourceWebGPU<GPUConstantBuffer>
|
|
{
|
|
public:
|
|
GPUConstantBufferWebGPU(GPUDeviceWebGPU* device, uint32 size, const StringView& name) noexcept;
|
|
|
|
public:
|
|
GPUDataUploaderWebGPU::Allocation Allocation;
|
|
};
|
|
|
|
/// <summary>
|
|
/// Shader for Web GPU backend.
|
|
/// </summary>
|
|
class GPUShaderWebGPU : public GPUResourceWebGPU<GPUShader>
|
|
{
|
|
private:
|
|
Array<GPUConstantBufferWebGPU, FixedAllocation<GPU_MAX_CB_BINDED>> _cbs;
|
|
|
|
public:
|
|
GPUShaderWebGPU(GPUDeviceWebGPU* device, const StringView& name)
|
|
: GPUResourceWebGPU(device, name)
|
|
{
|
|
}
|
|
|
|
protected:
|
|
// [GPUShader]
|
|
GPUShaderProgram* CreateGPUShaderProgram(ShaderStage type, const GPUShaderProgramInitializer& initializer, Span<byte> bytecode, MemoryReadStream& stream) override;
|
|
void OnReleaseGPU() override;
|
|
};
|
|
|
|
#endif
|