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22b4e25c02e96528da9af0a3ecd38ebefb50fc64
FlaxEngine/Source
History
Ari Vuollet 22b4e25c02 Improve array allocations when marshalling method parameters
2022-12-22 19:54:58 +02:00
..
Editor
Improve array allocations when marshalling method parameters
2022-12-22 19:54:58 +02:00
Engine
Improve array allocations when marshalling method parameters
2022-12-22 19:54:58 +02:00
Platforms
Optimize Flax.Build to not use Nuget
2022-12-21 10:23:50 +01:00
Shaders
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
ThirdParty
Add DotNetSdk to simplify using it
2022-12-21 14:13:00 +01:00
Tools
Improve array allocations when marshalling method parameters
2022-12-22 19:54:58 +02:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
…
FlaxEngine.Gen.cs
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Refactor FlaxTests to run as Editor with all engine services initialized
2022-07-26 23:10:02 +02:00
Icon.ico
…
Logo.png
…
resource.h
…
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