41 lines
981 B
C++
41 lines
981 B
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "DefaultGPUTasksExecutor.h"
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#include "GPUTasksContext.h"
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#include "GPUTask.h"
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#include "Engine/Graphics/GPUDevice.h"
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DefaultGPUTasksExecutor::DefaultGPUTasksExecutor()
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: _context(nullptr)
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{
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}
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String DefaultGPUTasksExecutor::ToString() const
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{
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return TEXT("Default GPU Async Executor");
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}
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void DefaultGPUTasksExecutor::FrameBegin()
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{
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// Ensure to have valid async context
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if (_context == nullptr)
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_context = createContext();
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_context->OnFrameBegin();
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}
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void DefaultGPUTasksExecutor::FrameEnd()
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{
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ASSERT(_context != nullptr);
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// Default implementation performs async operations on end of the frame which is synchronized with a rendering thread
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GPUTask* buffer[32];
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const int32 count = GPUDevice::Instance->TasksManager.RequestWork(buffer, 32);
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for (int32 i = 0; i < count; i++)
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{
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_context->Run(buffer[i]);
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}
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_context->OnFrameEnd();
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}
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