This website requires JavaScript.
Explore
Help
Register
Sign In
GoaLitiuM
/
FlaxEngine
Watch
1
Star
0
Fork
0
You've already forked FlaxEngine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
27ad3c38b701cb2d98b968b79a2636384bcadbf8
FlaxEngine
/
Source
/
Engine
/
Level
History
Wojtek Figat
27ad3c38b7
Rename
RenderListAllocation
into
RendererAllocation
2022-10-28 17:53:22 +02:00
..
Actors
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
Prefabs
…
Scene
Rename
RenderListAllocation
into
RendererAllocation
2022-10-28 17:53:22 +02:00
Actor.cpp
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
Actor.cs
…
Actor.h
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
ActorsCache.cpp
…
ActorsCache.h
…
LargeWorlds.h
…
Level.Build.cs
…
Level.cpp
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
Level.cs
…
Level.h
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
Scene.cs
…
SceneInfo.cpp
…
SceneInfo.h
…
SceneObject.cpp
…
SceneObject.h
Expose
IsDuringPlay
property for actors and scripts to use in scripting
2022-07-29 14:52:41 +02:00
SceneObjectsFactory.cpp
…
SceneObjectsFactory.h
…
SceneQuery.cpp
…
SceneQuery.h
…
Spline.cs
…
Types.h
…