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27ad3c38b701cb2d98b968b79a2636384bcadbf8
FlaxEngine/Source/Engine/Level
History
Wojtek Figat 27ad3c38b7 Rename RenderListAllocation into RendererAllocation
2022-10-28 17:53:22 +02:00
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Actors
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
Prefabs
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Scene
Rename RenderListAllocation into RendererAllocation
2022-10-28 17:53:22 +02:00
Actor.cpp
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
Actor.cs
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Actor.h
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
ActorsCache.cpp
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ActorsCache.h
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LargeWorlds.h
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Level.Build.cs
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Level.cpp
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
Level.cs
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Level.h
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
Scene.cs
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SceneInfo.cpp
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SceneInfo.h
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SceneObject.cpp
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SceneObject.h
Expose IsDuringPlay property for actors and scripts to use in scripting
2022-07-29 14:52:41 +02:00
SceneObjectsFactory.cpp
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SceneObjectsFactory.h
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SceneQuery.cpp
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SceneQuery.h
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Spline.cs
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Types.h
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