Files
FlaxEngine/Source/Engine/Scripting/Plugins/PluginManager.cs
2021-05-18 11:41:49 +02:00

283 lines
8.6 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Reflection;
namespace FlaxEngine
{
/// <summary>
/// Plugin related event delegate type.
/// </summary>
/// <param name="plugin">The plugin.</param>
[HideInEditor]
public delegate void PluginDelegate(Plugin plugin);
public static partial class PluginManager
{
private static readonly List<GamePlugin> _gamePlugins = new List<GamePlugin>();
private static readonly List<Plugin> _editorPlugins = new List<Plugin>();
/// <summary>
/// Gets the game plugins.
/// </summary>
public static IReadOnlyList<GamePlugin> GamePlugins => _gamePlugins;
/// <summary>
/// Gets the editor plugins.
/// </summary>
public static IReadOnlyList<Plugin> EditorPlugins => _editorPlugins;
/// <summary>
/// Occurs before loading plugin.
/// </summary>
public static event PluginDelegate PluginLoading;
/// <summary>
/// Occurs when plugin gets loaded and initialized.
/// </summary>
public static event PluginDelegate PluginLoaded;
/// <summary>
/// Occurs before unloading plugin.
/// </summary>
public static event PluginDelegate PluginUnloading;
/// <summary>
/// Occurs when plugin gets unloaded. It should not be used anymore.
/// </summary>
public static event PluginDelegate PluginUnloaded;
/// <summary>
/// Occurs when plugins collection gets edited (added or removed plugin).
/// </summary>
public static event Action PluginsChanged;
/// <summary>
/// Determines whether can load the specified plugin.
/// </summary>
/// <param name="pluginDesc">The plugin description.</param>
/// <returns>True if load it, otherwise false.</returns>
public delegate bool CanLoadPluginDelegate(ref PluginDescription pluginDesc);
/// <summary>
/// Determines whether can load the specified plugin.
/// </summary>
public static CanLoadPluginDelegate CanLoadPlugin = DefaultCanLoadPlugin;
/// <summary>
/// Plugin related event delegate type.
/// </summary>
/// <param name="plugin">The plugin.</param>
public delegate void PluginDelegate(Plugin plugin);
/// <summary>
/// The default implementation for <see cref="CanLoadPlugin"/>.
/// </summary>
/// <param name="pluginDesc">The plugin description.</param>
/// <returns>True if load it, otherwise false.</returns>
public static bool DefaultCanLoadPlugin(ref PluginDescription pluginDesc)
{
return true;
//return !pluginDesc.DisabledByDefault;
}
/// <summary>
/// Initialize all <see cref="GamePlugin"/>
/// </summary>
public static void InitializeGamePlugins()
{
for (var i = 0; i < _gamePlugins.Count; i++)
{
InvokeInitialize(_gamePlugins[i]);
}
}
/// <summary>
/// Deinitialize all <see cref="GamePlugin"/>
/// </summary>
public static void DeinitializeGamePlugins()
{
for (var i = _gamePlugins.Count - 1; i >= 0; i--)
{
InvokeDeinitialize(_gamePlugins[i]);
}
}
private static void InvokeInitialize(Plugin plugin)
{
if (plugin._initialized)
return;
try
{
Debug.Write(LogType.Info, "Loading plugin " + plugin);
PluginLoading?.Invoke(plugin);
plugin.Initialize();
plugin._initialized = true;
PluginLoaded?.Invoke(plugin);
}
catch (Exception ex)
{
Debug.LogException(ex);
Debug.LogErrorFormat("Failed to initialize plugin {0}. {1}", plugin, ex.Message);
}
}
private static void InvokeDeinitialize(Plugin plugin)
{
if (!plugin._initialized)
return;
try
{
Debug.Write(LogType.Info, "Unloading plugin " + plugin);
PluginUnloading?.Invoke(plugin);
plugin.Deinitialize();
plugin._initialized = false;
PluginUnloaded?.Invoke(plugin);
}
catch (Exception ex)
{
Debug.LogException(ex);
Debug.LogErrorFormat("Failed to deinitialize plugin {0}. {1}", plugin, ex.Message);
}
}
/// <summary>
/// Returns the first plugin of the provided type.
/// </summary>
/// <typeparam name="T">The plugin type.</typeparam>
/// <returns>The plugin, or null if not loaded.</returns>
public static T GetPlugin<T>() where T : class
{
foreach (Plugin p in _editorPlugins)
{
if (p.GetType() == typeof(T))
return (T)Convert.ChangeType(p, typeof(T));
}
foreach (GamePlugin gp in _gamePlugins)
{
if (gp.GetType() == typeof(T))
return (T)Convert.ChangeType(gp, typeof(T));
}
return null;
}
/// <summary>
/// Return the first plugin using the provided name.
/// </summary>
/// /// <param name="name">The plugin name.</param>
/// <returns>The plugin, or null if not loaded.</returns>
public static Plugin GetPlugin(string name)
{
foreach (Plugin p in _editorPlugins)
{
if (p.Description.Name.Equals(name))
return p;
}
foreach (GamePlugin gp in _gamePlugins)
{
if (gp.Description.Name.Equals(name))
return gp;
}
return null;
}
internal static void Internal_LoadPlugin(Type type, bool isEditor)
{
if (type == null)
throw new ArgumentNullException();
// Create and check if use it
var plugin = (Plugin)Activator.CreateInstance(type);
var desc = plugin.Description;
if (!CanLoadPlugin(ref desc))
{
Debug.Write(LogType.Info, "Skip loading plugin " + plugin);
return;
}
if (!isEditor)
{
_gamePlugins.Add((GamePlugin)plugin);
#if !FLAX_EDITOR
InvokeInitialize(plugin);
#endif
}
#if FLAX_EDITOR
else
{
_editorPlugins.Add(plugin);
InvokeInitialize(plugin);
}
#endif
PluginsChanged?.Invoke();
}
internal static void Internal_Dispose(Assembly assembly)
{
bool changed = false;
for (int i = _editorPlugins.Count - 1; i >= 0 && _editorPlugins.Count > 0; i--)
{
var plugin = _editorPlugins[i];
if (plugin.GetType().Assembly == assembly)
{
InvokeDeinitialize(plugin);
_editorPlugins.RemoveAt(i);
changed = true;
}
}
for (int i = _gamePlugins.Count - 1; i >= 0 && _gamePlugins.Count > 0; i--)
{
var plugin = _gamePlugins[i];
if (plugin.GetType().Assembly == assembly)
{
InvokeDeinitialize(plugin);
_gamePlugins.RemoveAt(i);
changed = true;
}
}
if (changed)
PluginsChanged?.Invoke();
}
internal static void Internal_Dispose()
{
int pluginsCount = _editorPlugins.Count + _gamePlugins.Count;
if (pluginsCount == 0)
return;
Debug.Write(LogType.Info, string.Format("Unloading {0} plugins", pluginsCount));
for (int i = _editorPlugins.Count - 1; i >= 0 && _editorPlugins.Count > 0; i--)
{
var plugin = _editorPlugins[i];
InvokeDeinitialize(plugin);
_editorPlugins.RemoveAt(i);
}
for (int i = _gamePlugins.Count - 1; i >= 0 && _gamePlugins.Count > 0; i--)
{
var plugin = _gamePlugins[i];
InvokeDeinitialize(plugin);
_gamePlugins.RemoveAt(i);
}
PluginsChanged?.Invoke();
}
}
}