54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Object.h"
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#include "Engine/Core/Collections/Array.h"
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#include "GPUTasksContext.h"
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class GPUTask;
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/// <summary>
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/// Describes object responsible for GPU jobs execution scheduling.
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/// </summary>
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class GPUTasksExecutor : public Object
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{
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protected:
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Array<GPUTasksContext*> _contextList;
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public:
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/// <summary>
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/// Destructor
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/// </summary>
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virtual ~GPUTasksExecutor();
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public:
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/// <summary>
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/// Sync point event called on begin of the frame
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/// </summary>
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virtual void FrameBegin() = 0;
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/// <summary>
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/// Sync point event called on end of the frame
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/// </summary>
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virtual void FrameEnd() = 0;
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public:
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/// <summary>
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/// Gets the context list.
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/// </summary>
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/// <returns>GPU contexts</returns>
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FORCE_INLINE const Array<GPUTasksContext*>* GetContextList() const
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{
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return &_contextList;
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}
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protected:
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GPUTasksContext* createContext();
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};
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