Logo
Explore Help
Register Sign In
GoaLitiuM/FlaxEngine
1
0
Fork 0
You've already forked FlaxEngine
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
3505b8971b751f66794bde6edf69fd313ce6bf27
FlaxEngine/Source/Engine/Graphics/Shaders
History
Wojtek Figat 3505b8971b Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
2025-01-08 18:48:50 +01:00
..
Cache
Update read and write streaming api to use the newest format
2024-12-29 23:00:40 +01:00
Config.h
Add GPUVertexLayout to graphics backends
2024-12-13 09:20:01 +01:00
GPUConstantBuffer.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
GPUShader.cpp
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
GPUShader.h
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
GPUShaderProgram.h
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
GPUVertexLayout.cpp
Add support for up to 65536 skeleton bones in skinned meshes
2025-01-08 18:48:50 +01:00
GPUVertexLayout.h
Add support for up to 65536 skeleton bones in skinned meshes
2025-01-08 18:48:50 +01:00
VertexElement.h
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
Powered by Gitea Version: 1.24.6 Page: 94ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API