Files
FlaxEngine/Source/Engine/Platform/Base/NetworkBase.cpp
Jean-Baptiste Perrier 3ab54bd7e1 Add listen implementation.
2021-01-24 00:02:24 +01:00

69 lines
1.4 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "NetworkBase.h"
bool NetworkBase::Init()
{
return false;
}
void NetworkBase::Exit()
{
}
bool NetworkBase::CreateSocket(NetworkSocket& socket, NetworkSocketCreateSettings& settings)
{
return false;
}
bool NetworkBase::DestroySocket(NetworkSocket& socket)
{
return false;
}
bool NetworkBase::ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint)
{
return false;
}
bool NetworkBase::BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint)
{
return false;
}
bool NetworkBase::Listen(NetworkSocket& socket, int32 queueSize)
{
return false;
}
bool NetworkBase::Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint)
{
return false;
}
bool NetworkBase::IsReadable(NetworkSocket& socket, uint64* size)
{
return false;
}
int32 NetworkBase::WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint)
{
return 0;
}
int32 NetworkBase::ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint)
{
return 0;
}
bool NetworkBase::CreateEndPoint(String* address, String* port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable)
{
return false;
}
NetworkEndPoint NetworkBase::RemapEndPointToIPv6(NetworkEndPoint& endPoint)
{
return NetworkEndPoint();
}