Add listen implementation.
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@@ -31,6 +31,11 @@ bool NetworkBase::BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint)
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return false;
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}
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bool NetworkBase::Listen(NetworkSocket& socket, int32 queueSize)
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{
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return false;
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}
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bool NetworkBase::Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint)
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{
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return false;
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@@ -53,6 +53,7 @@ class FLAXENGINE_API NetworkBase
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static bool DestroySocket(NetworkSocket& socket);
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static bool ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool Listen(NetworkSocket& socket, int32 queueSize);
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static bool Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint);
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static bool IsReadable(NetworkSocket& socket, uint64* size);
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static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
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@@ -203,6 +203,16 @@ bool Win32Network::BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint)
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return false;
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}
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bool Win32Network::Listen(NetworkSocket& socket, int32 queueSize)
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{
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if (listen(*(SOCKET*)socket.Data, (int32)queueSize) == SOCKET_ERROR)
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{
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LOG(Error, "Unable to listen ! Socket : {0} Error : {1}", GetLastErrorMessage().Get());
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return true;
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}
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return false;
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}
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bool Win32Network::Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint)
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{
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if (serverSock.Protocol != NetworkProtocolType::Tcp)
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@@ -19,6 +19,7 @@ public:
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static bool DestroySocket(NetworkSocket& socket);
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static bool ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool Listen(NetworkSocket& socket, int32 queueSize);
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static bool Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint);
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static bool IsReadable(NetworkSocket& socket, uint64* size);
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static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
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