144 lines
4.9 KiB
C#
144 lines
4.9 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.Content.Thumbnails;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.Viewport.Previews;
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using FlaxEditor.Windows;
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using FlaxEditor.Windows.Assets;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// A <see cref="SkinnedModel"/> asset proxy object.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
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public class SkinnedModelProxy : BinaryAssetProxy
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{
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private AnimatedModelPreview _preview;
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/// <inheritdoc />
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public override string Name => "Skinned Model";
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/// <inheritdoc />
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public override bool CanReimport(ContentItem item)
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{
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return true;
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}
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/// <inheritdoc />
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public override EditorWindow Open(Editor editor, ContentItem item)
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{
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return new SkinnedModelWindow(editor, item as AssetItem);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0xB30031);
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/// <inheritdoc />
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public override Type AssetType => typeof(SkinnedModel);
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/// <inheritdoc />
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public override void OnContentWindowContextMenu(ContextMenu menu, ContentItem item)
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{
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base.OnContentWindowContextMenu(menu, item);
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if (item is BinaryAssetItem binaryAssetItem)
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{
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var button = menu.AddButton("Create Animation Graph", CreateAnimationGraphClicked);
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button.Tag = binaryAssetItem;
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}
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}
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private void CreateAnimationGraphClicked(ContextMenuButton obj)
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{
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var binaryAssetItem = (BinaryAssetItem)obj.Tag;
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CreateAnimationGraph(binaryAssetItem);
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}
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/// <summary>
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/// Creates the animation graph from the given particle emitter.
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/// </summary>
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/// <param name="skinnedModelItem">The skinned model item to use as the base model for the animation graph.</param>
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public static void CreateAnimationGraph(BinaryAssetItem skinnedModelItem)
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{
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var animationGraphName = skinnedModelItem.ShortName + " Graph";
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var animationGraphProxy = Editor.Instance.ContentDatabase.GetProxy<AnimationGraph>();
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Editor.Instance.Windows.ContentWin.NewItem(animationGraphProxy, null, item => OnAnimationGraphCreated(item, skinnedModelItem), animationGraphName);
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}
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private static void OnAnimationGraphCreated(ContentItem item, BinaryAssetItem skinnedModelItem)
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{
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var skinnedModel = FlaxEngine.Content.Load<SkinnedModel>(skinnedModelItem.ID);
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if (skinnedModel == null)
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{
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Editor.LogError("Failed to load base skinned model.");
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return;
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}
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// Hack the animation graph window to modify the base model of the animation graph.
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// TODO: implement it without window logic (load AnimGraphSurface and set AnimationGraphWindow.BaseModelId to model)
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AnimationGraphWindow win = new AnimationGraphWindow(Editor.Instance, item as AssetItem);
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win.Show();
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// Ensure the window knows the asset is loaded so we can save it later.
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win.Asset.WaitForLoaded();
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win.Update(0); // Call Update() to refresh the loaded flag.
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win.SetBaseModel(skinnedModel);
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win.Surface.MarkAsEdited();
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win.Save();
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win.Close();
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}
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/// <inheritdoc />
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public override void OnThumbnailDrawPrepare(ThumbnailRequest request)
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{
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if (_preview == null)
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{
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_preview = new AnimatedModelPreview(false);
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InitAssetPreview(_preview);
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}
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// TODO: disable streaming for asset during thumbnail rendering (and restore it after)
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}
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/// <inheritdoc />
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public override bool CanDrawThumbnail(ThumbnailRequest request)
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{
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return _preview.HasLoadedAssets && ThumbnailsModule.HasMinimumQuality((SkinnedModel)request.Asset);
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}
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/// <inheritdoc />
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public override void OnThumbnailDrawBegin(ThumbnailRequest request, ContainerControl guiRoot, GPUContext context)
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{
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_preview.SkinnedModel = (SkinnedModel)request.Asset;
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_preview.Parent = guiRoot;
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_preview.SyncBackbufferSize();
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_preview.Task.OnDraw();
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}
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/// <inheritdoc />
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public override void OnThumbnailDrawEnd(ThumbnailRequest request, ContainerControl guiRoot)
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{
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_preview.SkinnedModel = null;
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_preview.Parent = null;
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}
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/// <inheritdoc />
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public override void Dispose()
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{
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if (_preview != null)
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{
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_preview.Dispose();
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_preview = null;
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}
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base.Dispose();
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}
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}
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}
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