@@ -49,12 +49,8 @@ namespace FlaxEditor.Content.Create
|
||||
/// <inheritdoc />
|
||||
public override bool Create()
|
||||
{
|
||||
if (_options.RootActorType == null)
|
||||
_options.RootActorType = typeof(EmptyActor);
|
||||
|
||||
ScriptType actorType = new ScriptType(_options.RootActorType);
|
||||
|
||||
Actor actor = null;
|
||||
var actorType = new ScriptType(_options.RootActorType ?? typeof(EmptyActor));
|
||||
Actor actor;
|
||||
try
|
||||
{
|
||||
actor = actorType.CreateInstance() as Actor;
|
||||
@@ -102,7 +98,7 @@ namespace FlaxEditor.Content.Create
|
||||
/// The mode used to initialize the widget.
|
||||
/// </summary>
|
||||
[Tooltip("Whether to initialize the widget with a canvas or a control.")]
|
||||
public WidgetMode WidgetInitializationMode = WidgetMode.Canvas;
|
||||
public WidgetMode WidgetInitializationMode = WidgetMode.Control;
|
||||
|
||||
bool ShowRoot => WidgetInitializationMode == WidgetMode.Control;
|
||||
|
||||
@@ -111,7 +107,7 @@ namespace FlaxEditor.Content.Create
|
||||
/// </summary>
|
||||
[TypeReference(typeof(Control), nameof(IsValid))]
|
||||
[Tooltip("The control type of the root of the new Widget's root control."), VisibleIf(nameof(ShowRoot))]
|
||||
public Type RootControlType = typeof(Panel);
|
||||
public Type RootControlType = typeof(Button);
|
||||
|
||||
private static bool IsValid(Type type)
|
||||
{
|
||||
@@ -140,12 +136,8 @@ namespace FlaxEditor.Content.Create
|
||||
|
||||
if (_options.WidgetInitializationMode == Options.WidgetMode.Control)
|
||||
{
|
||||
if (_options.RootControlType == null)
|
||||
_options.RootControlType = typeof(Control);
|
||||
|
||||
ScriptType controlType = new ScriptType(_options.RootControlType);
|
||||
|
||||
Control control = null;
|
||||
var controlType = new ScriptType(_options.RootControlType ?? typeof(Control));
|
||||
Control control;
|
||||
try
|
||||
{
|
||||
control = controlType.CreateInstance() as Control;
|
||||
@@ -157,10 +149,11 @@ namespace FlaxEditor.Content.Create
|
||||
return true;
|
||||
}
|
||||
|
||||
UIControl newControl = new UIControl();
|
||||
newControl.Control = control;
|
||||
|
||||
actor = newControl;
|
||||
actor = new UIControl
|
||||
{
|
||||
Control = control,
|
||||
Name = controlType.Name
|
||||
};
|
||||
}
|
||||
else if (_options.WidgetInitializationMode == Options.WidgetMode.Canvas)
|
||||
{
|
||||
@@ -172,7 +165,6 @@ namespace FlaxEditor.Content.Create
|
||||
Editor.LogError("Failed to create widget. Final actor was null.");
|
||||
return true;
|
||||
}
|
||||
|
||||
Object.Destroy(actor, 20.0f);
|
||||
|
||||
return PrefabManager.CreatePrefab(actor, ResultUrl, true);
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace FlaxEditor.Content
|
||||
/// <seealso cref="FlaxEditor.Content.JsonAssetItem" />
|
||||
public sealed class PrefabItem : JsonAssetItem
|
||||
{
|
||||
private string _cachedTypeDescription = null;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="PrefabItem"/> class.
|
||||
/// </summary>
|
||||
@@ -42,28 +44,22 @@ namespace FlaxEditor.Content
|
||||
/// <inheritdoc />
|
||||
public override SpriteHandle DefaultThumbnail => SpriteHandle.Invalid;
|
||||
|
||||
private string _cachedTypeDescription = null;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string TypeDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cachedTypeDescription != null)
|
||||
return _cachedTypeDescription;
|
||||
|
||||
Prefab prefab = FlaxEngine.Content.LoadAsync<Prefab>(ID);
|
||||
if (prefab.WaitForLoaded(5000))
|
||||
if (_cachedTypeDescription == null)
|
||||
{
|
||||
_cachedTypeDescription = "Prefab";
|
||||
var prefab = FlaxEngine.Content.Load<Prefab>(ID);
|
||||
if (prefab)
|
||||
{
|
||||
Actor root = prefab.GetDefaultInstance();
|
||||
if (root is UIControl or UICanvas)
|
||||
_cachedTypeDescription = "Widget";
|
||||
}
|
||||
}
|
||||
|
||||
Actor root = prefab.GetDefaultInstance();
|
||||
if (root is UIControl or UICanvas)
|
||||
_cachedTypeDescription = "Widget";
|
||||
else
|
||||
_cachedTypeDescription = "Prefab";
|
||||
|
||||
return _cachedTypeDescription;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using FlaxEditor.Content.Create;
|
||||
using FlaxEditor.Content.Thumbnails;
|
||||
using FlaxEditor.Viewport.Previews;
|
||||
@@ -9,7 +8,6 @@ using FlaxEditor.Windows;
|
||||
using FlaxEditor.Windows.Assets;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using Object = FlaxEngine.Object;
|
||||
|
||||
namespace FlaxEditor.Content
|
||||
{
|
||||
@@ -87,6 +85,7 @@ namespace FlaxEditor.Content
|
||||
/// <inheritdoc />
|
||||
public override void Create(string outputPath, object arg)
|
||||
{
|
||||
bool resetTransform = false;
|
||||
var transform = Transform.Identity;
|
||||
if (!(arg is Actor actor))
|
||||
{
|
||||
@@ -96,12 +95,14 @@ namespace FlaxEditor.Content
|
||||
else if (actor.HasScene)
|
||||
{
|
||||
// Create prefab with identity transform so the actor instance on a level will have it customized
|
||||
resetTransform = true;
|
||||
transform = actor.LocalTransform;
|
||||
actor.LocalTransform = Transform.Identity;
|
||||
}
|
||||
|
||||
PrefabManager.CreatePrefab(actor, outputPath, true);
|
||||
actor.LocalTransform = transform;
|
||||
if (resetTransform)
|
||||
actor.LocalTransform = transform;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -71,13 +71,15 @@ namespace FlaxEditor.Content
|
||||
|
||||
private static void OnAnimationGraphCreated(ContentItem item, BinaryAssetItem skinnedModelItem)
|
||||
{
|
||||
var skinnedModel = FlaxEngine.Content.LoadAsync<SkinnedModel>(skinnedModelItem.ID);
|
||||
if (skinnedModel == null || skinnedModel.WaitForLoaded())
|
||||
var skinnedModel = FlaxEngine.Content.Load<SkinnedModel>(skinnedModelItem.ID);
|
||||
if (skinnedModel == null)
|
||||
{
|
||||
Editor.LogError("Failed to load base skinned model.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Hack the animation graph window to modify the base model of the animation graph.
|
||||
// TODO: implement it without window logic (load AnimGraphSurface and set AnimationGraphWindow.BaseModelId to model)
|
||||
AnimationGraphWindow win = new AnimationGraphWindow(Editor.Instance, item as AssetItem);
|
||||
win.Show();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user