Files
FlaxEngine/Source/Editor/Content/Proxy/ShaderSourceProxy.cs

105 lines
3.4 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Text;
using FlaxEditor.Content.Settings;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Base class for shader source files.
/// </summary>
public abstract class ShaderBaseProxy : ContentProxy
{
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{
// Allow to create shaders only under '<root>/Source/Shaders' directory and it's sub-dirs
var prevTargetLocation = targetLocation;
while (targetLocation.ParentFolder?.ParentFolder != null)
{
prevTargetLocation = targetLocation;
targetLocation = targetLocation.ParentFolder;
}
return targetLocation.ShortName == "Source" && prevTargetLocation.ShortName == "Shaders";
}
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
Editor.Instance.CodeEditing.OpenFile(item.Path);
return null;
}
}
/// <summary>
/// Context proxy object for shader source files (represented by <see cref="ShaderSourceItem"/>).
/// </summary>
/// <seealso cref="FlaxEditor.Content.ContentProxy" />
[ContentContextMenu("New/Shader Source (.shader)")]
public class ShaderSourceProxy : ShaderBaseProxy
{
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
// Load template
var shaderTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ShaderTemplate.shader"));
// Format
var gameSettings = GameSettings.Load();
var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
shaderTemplate = shaderTemplate.Replace("%copyright%", copyrightComment);
// Save
File.WriteAllText(outputPath, shaderTemplate, Encoding.UTF8);
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x7542f5);
/// <inheritdoc />
public override string FileExtension => "shader";
/// <inheritdoc />
public override string Name => "Shader Source";
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return item is ShaderSourceItem;
}
}
/// <summary>
/// Context proxy object for shader header files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.ContentProxy" />
[ContentContextMenu("New/Shader Header (.hlsl)")]
public class ShaderHeaderProxy : ShaderBaseProxy
{
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
File.WriteAllText(outputPath, "\n", Encoding.UTF8);
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x2545a5);
/// <inheritdoc />
public override string FileExtension => "hlsl";
/// <inheritdoc />
public override string Name => "Shader Header";
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return false;
}
}
}