Add shader header proxy for easy .hlsl files creation within Editor
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@@ -10,11 +10,9 @@ using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Context proxy object for shader source files (represented by <see cref="ShaderSourceItem"/>).
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/// Base class for shader source files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.ContentProxy" />
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[ContentContextMenu("New/Shader Source")]
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public class ShaderSourceProxy : ContentProxy
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public abstract class ShaderBaseProxy : ContentProxy
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{
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/// <inheritdoc />
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public override bool CanCreate(ContentFolder targetLocation)
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@@ -29,6 +27,21 @@ namespace FlaxEditor.Content
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return targetLocation.ShortName == "Source" && prevTargetLocation.ShortName == "Shaders";
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}
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/// <inheritdoc />
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public override EditorWindow Open(Editor editor, ContentItem item)
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{
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Editor.Instance.CodeEditing.OpenFile(item.Path);
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return null;
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}
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}
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/// <summary>
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/// Context proxy object for shader source files (represented by <see cref="ShaderSourceItem"/>).
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.ContentProxy" />
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[ContentContextMenu("New/Shader Source (.shader)")]
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public class ShaderSourceProxy : ShaderBaseProxy
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{
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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@@ -44,13 +57,6 @@ namespace FlaxEditor.Content
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File.WriteAllText(outputPath, shaderTemplate, Encoding.UTF8);
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}
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/// <inheritdoc />
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public override EditorWindow Open(Editor editor, ContentItem item)
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{
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Editor.Instance.CodeEditing.OpenFile(item.Path);
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return null;
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x7542f5);
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@@ -66,4 +72,33 @@ namespace FlaxEditor.Content
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return item is ShaderSourceItem;
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}
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}
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/// <summary>
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/// Context proxy object for shader header files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.ContentProxy" />
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[ContentContextMenu("New/Shader Header (.hlsl)")]
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public class ShaderHeaderProxy : ShaderBaseProxy
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{
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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File.WriteAllText(outputPath, "\n", Encoding.UTF8);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x2545a5);
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/// <inheritdoc />
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public override string FileExtension => "hlsl";
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/// <inheritdoc />
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public override string Name => "Shader Header";
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return false;
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}
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}
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}
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@@ -1135,6 +1135,7 @@ namespace FlaxEditor.Modules
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Proxy.Add(new FontProxy());
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Proxy.Add(new ShaderProxy());
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Proxy.Add(new ShaderSourceProxy());
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Proxy.Add(new ShaderHeaderProxy());
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Proxy.Add(new ParticleEmitterProxy());
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Proxy.Add(new ParticleEmitterFunctionProxy());
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Proxy.Add(new ParticleSystemProxy());
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