35 lines
1.5 KiB
C#
35 lines
1.5 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System.ComponentModel;
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using FlaxEngine;
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namespace FlaxEditor.Content.Settings
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{
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/// <summary>
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/// The audio payback engine settings container. Allows to edit asset via editor.
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/// </summary>
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public sealed class AudioSettings : SettingsBase
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{
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/// <summary>
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/// If checked, audio playback will be disabled in build game. Can be used if game uses custom audio playback engine.
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/// </summary>
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[DefaultValue(false)]
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[EditorOrder(0), EditorDisplay("General"), Tooltip("If checked, audio playback will be disabled in build game. Can be used if game uses custom audio playback engine.")]
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public bool DisableAudio;
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/// <summary>
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/// The doppler doppler effect factor. Scale for source and listener velocities. Default is 1.
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/// </summary>
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[DefaultValue(1.0f)]
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[EditorOrder(100), EditorDisplay("General"), Limit(0, 10.0f, 0.01f), Tooltip("The doppler doppler effect factor. Scale for source and listener velocities. Default is 1.")]
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public float DopplerFactor = 1.0f;
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/// <summary>
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/// True if mute all audio playback when game has no use focus.
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/// </summary>
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[DefaultValue(true)]
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[EditorOrder(200), EditorDisplay("General", "Mute On Focus Loss"), Tooltip("If checked, engine will mute all audio playback when game has no use focus.")]
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public bool MuteOnFocusLoss = true;
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}
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}
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