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GoaLitiuM/FlaxEngine
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4f42fb230277b67ec8ce3493d7dcb43026412fc6
FlaxEngine/Source/Engine/UI
History
Wojtek Figat ab99a25cee Update mesh config defines to match a single format
2024-12-29 23:03:09 +01:00
..
GUI
Merge remote-tracking branch 'origin/master' into 1.10
2024-12-10 11:07:31 +01:00
SpriteRender.cpp
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
2024-09-29 22:03:46 +02:00
SpriteRender.h
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-22 17:33:20 +02:00
TextRender.cpp
Update mesh config defines to match a single format
2024-12-29 23:03:09 +01:00
TextRender.h
Update mesh config defines to match a single format
2024-12-29 23:03:09 +01:00
UI.Build.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
UICanvas.cpp
Expose additional Actor virtual methods to c#
2024-08-13 15:14:07 -05:00
UICanvas.cs
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-16 14:52:57 +02:00
UICanvas.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
UIControl.cpp
Refactor UI Control actor active state mirroring in UI via Visible properties rather than unlinked from parent
2024-03-11 19:10:13 +01:00
UIControl.cs
Add visibility check to begin play on uicontrol
2024-03-20 12:22:01 -05:00
UIControl.h
Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees.
2024-04-27 15:55:25 -05:00
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