27 lines
747 B
C#
27 lines
747 B
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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/// <summary>
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/// Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.
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/// </summary>
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public struct SceneReference
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{
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/// <summary>
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/// The identifier of the scene asset (and the scene object).
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/// </summary>
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public Guid ID;
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/// <summary>
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/// Initializes a new instance of the <see cref="SceneReference"/> class.
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/// </summary>
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/// <param name="id">The identifier of the scene asset.</param>
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public SceneReference(Guid id)
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{
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ID = id;
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}
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}
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}
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