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GoaLitiuM
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FlaxEngine
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67c63f14102899c8ed073b009d28694eb71e2751
FlaxEngine
/
Source
/
Engine
/
GraphicsDevice
/
DirectX
History
Wojciech Figat
67c63f1410
Optimize GPU Resource name to prevent memory allocs when changing name frequently
2023-01-09 22:40:26 +01:00
..
DX11
Fixes for GPU resources C# object types
2022-12-09 11:28:39 +01:00
DX12
Optimize GPU Resource name to prevent memory allocs when changing name frequently
2023-01-09 22:40:26 +01:00
GPUAdapterDX.h
Add
GetNativePtr
to
GPUAdapter
2022-12-14 16:16:25 +01:00
GPUDeviceDX.h
Update copyright year
2022-01-14 13:31:12 +01:00
IncludeDirectXHeaders.h
Enable flip presentation mode and tearing in D3D11
2022-03-17 21:25:56 +02:00
RenderToolsDX.h
Merge remote-tracking branch 'origin/gi'
2022-06-28 18:16:28 +02:00