105 lines
3.4 KiB
C#
105 lines
3.4 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using System.Text;
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using FlaxEditor.Content.Settings;
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using FlaxEditor.Windows;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Base class for shader source files.
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/// </summary>
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public abstract class ShaderBaseProxy : ContentProxy
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{
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/// <inheritdoc />
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public override bool CanCreate(ContentFolder targetLocation)
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{
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// Allow to create shaders only under '<root>/Source/Shaders' directory and it's sub-dirs
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var prevTargetLocation = targetLocation;
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while (targetLocation.ParentFolder?.ParentFolder != null)
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{
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prevTargetLocation = targetLocation;
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targetLocation = targetLocation.ParentFolder;
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}
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return targetLocation.ShortName == "Source" && prevTargetLocation.ShortName == "Shaders";
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}
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/// <inheritdoc />
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public override EditorWindow Open(Editor editor, ContentItem item)
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{
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Editor.Instance.CodeEditing.OpenFile(item.Path);
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return null;
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}
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}
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/// <summary>
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/// Context proxy object for shader source files (represented by <see cref="ShaderSourceItem"/>).
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.ContentProxy" />
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[ContentContextMenu("New/Shader Source (.shader)")]
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public class ShaderSourceProxy : ShaderBaseProxy
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{
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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// Load template
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var shaderTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ShaderTemplate.shader"));
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// Format
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var gameSettings = GameSettings.Load();
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var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
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shaderTemplate = shaderTemplate.Replace("%copyright%", copyrightComment);
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// Save
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File.WriteAllText(outputPath, shaderTemplate, Encoding.UTF8);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x7542f5);
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/// <inheritdoc />
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public override string FileExtension => "shader";
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/// <inheritdoc />
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public override string Name => "Shader Source";
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return item is ShaderSourceItem;
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}
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}
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/// <summary>
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/// Context proxy object for shader header files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.ContentProxy" />
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[ContentContextMenu("New/Shader Header (.hlsl)")]
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public class ShaderHeaderProxy : ShaderBaseProxy
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{
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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File.WriteAllText(outputPath, "\n", Encoding.UTF8);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x2545a5);
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/// <inheritdoc />
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public override string FileExtension => "hlsl";
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/// <inheritdoc />
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public override string Name => "Shader Header";
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return false;
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}
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}
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}
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