232 lines
5.6 KiB
C++
232 lines
5.6 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Stream.h"
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#include "Engine/Core/Templates.h"
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struct CommonValue;
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struct Variant;
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struct VariantType;
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class ISerializable;
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/// <summary>
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/// Base class for all data write streams
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/// </summary>
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class FLAXENGINE_API WriteStream : public Stream
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{
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public:
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/// <summary>
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/// Writes bytes to the stream
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/// </summary>
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/// <param name="data">Data to write</param>
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/// <param name="bytes">Amount of bytes to write</param>
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virtual void WriteBytes(const void* data, uint32 bytes) = 0;
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template<typename T>
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FORCE_INLINE void Write(const T* data)
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{
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WriteBytes((const void*)data, sizeof(T));
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}
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template<typename T>
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FORCE_INLINE void Write(const T* data, int32 count)
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{
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WriteBytes((const void*)data, sizeof(T) * count);
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}
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public:
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// Writes byte to the stream
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// @param data Data to write
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FORCE_INLINE void WriteByte(byte data)
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{
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Write(&data);
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}
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// Writes bool to the stream
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// @param data Data to write
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FORCE_INLINE void WriteBool(bool data)
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{
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Write(&data);
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}
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// Writes char to the stream
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// @param data Data to write
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FORCE_INLINE void WriteChar(char data)
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{
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Write(&data);
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}
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// Writes Char to the stream
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// @param data Data to write
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FORCE_INLINE void WriteChar(Char data)
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{
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Write(&data);
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}
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// Writes uint8 to the stream
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// @param data Data to write
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FORCE_INLINE void WriteUint8(uint8 data)
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{
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Write(&data);
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}
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// Writes int8 to the stream
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// @param data Data to write
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FORCE_INLINE void WriteInt8(int8 data)
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{
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Write(&data);
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}
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// Writes uint16 to the stream
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// @param data Data to write
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FORCE_INLINE void WriteUint16(uint16 data)
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{
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Write(&data);
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}
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// Writes int16 to the stream
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// @param data Data to write
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FORCE_INLINE void WriteInt16(int16 data)
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{
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Write(&data);
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}
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// Writes uint32 to the stream
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// @param data Data to write
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FORCE_INLINE void WriteUint32(uint32 data)
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{
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Write(&data);
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}
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// Writes int32 to the stream
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// @param data Data to write
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FORCE_INLINE void WriteInt32(int32 data)
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{
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Write(&data);
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}
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// Writes int64 to the stream
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// @param data Data to write
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FORCE_INLINE void WriteInt64(int64 data)
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{
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Write(&data);
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}
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// Writes uint64 to the stream
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// @param data Data to write
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FORCE_INLINE void WriteUint64(uint64 data)
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{
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Write(&data);
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}
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// Writes float to the stream
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// @param data Data to write
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FORCE_INLINE void WriteFloat(float data)
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{
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Write(&data);
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}
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// Writes double to the stream
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// @param data Data to write
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FORCE_INLINE void WriteDouble(double data)
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{
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Write(&data);
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}
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public:
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// Writes text to the stream
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// @param data Text to write
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// @param length Text length
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void WriteText(const char* text, int32 length)
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{
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WriteBytes((const void*)text, sizeof(char) * length);
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}
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// Writes text to the stream
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// @param data Text to write
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// @param length Text length
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void WriteText(const Char* text, int32 length)
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{
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WriteBytes((const void*)text, sizeof(Char) * length);
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}
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// Write UTF BOM character sequence
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void WriteBOM()
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{
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WriteByte(0xEF);
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WriteByte(0xBB);
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WriteByte(0xBF);
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}
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// Writes text to the stream
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// @param data Text to write
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void WriteText(const StringView& text);
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void WriteText(const StringAnsiView& text);
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// Writes String to the stream
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// @param data Data to write
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void WriteString(const StringView& data);
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// Writes String to the stream
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// @param data Data to write
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// @param lock Characters pass in the stream
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void WriteString(const StringView& data, int16 lock);
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// Writes Ansi String to the stream
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// @param data Data to write
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void WriteStringAnsi(const StringAnsiView& data);
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// Writes Ansi String to the stream
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// @param data Data to write
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// @param lock Characters pass in the stream
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void WriteStringAnsi(const StringAnsiView& data, int8 lock);
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public:
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// Writes CommonValue to the stream
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// @param data Data to write
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void WriteCommonValue(const CommonValue& data);
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// Writes VariantType to the stream
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// @param data Data to write
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void WriteVariantType(const VariantType& data);
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// Writes Variant to the stream
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// @param data Data to write
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void WriteVariant(const Variant& data);
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/// <summary>
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/// Write data array
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/// </summary>
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/// <param name="data">Array to write</param>
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template<typename T, typename AllocationType = HeapAllocation>
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void WriteArray(const Array<T, AllocationType>& data)
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{
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static_assert(TIsPODType<T>::Value, "Only POD types are valid for WriteArray.");
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const int32 size = data.Count();
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WriteInt32(size);
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if (size > 0)
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WriteBytes(data.Get(), size * sizeof(T));
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}
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/// <summary>
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/// Serializes object to Json and writes it as a raw data (ver+length+bytes).
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/// </summary>
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/// <remarks>Writes version number, data length and actual data bytes to the stream.</remarks>
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/// <param name="obj">The object to serialize.</param>
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/// <param name="otherObj">The instance of the object to compare with and serialize only the modified properties. If null, then serialize all properties.</param>
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void WriteJson(ISerializable* obj, const void* otherObj = nullptr);
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public:
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// [Stream]
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bool CanWrite() override
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{
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return true;
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}
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};
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