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FlaxEngine/Source/Editor/Managed/ManagedEditor.Internal.cpp

1140 lines
41 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "ManagedEditor.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/ContentImporters/AssetsImportingManager.h"
#include "Engine/ContentExporters/AssetsExportingManager.h"
#include "Editor/CustomEditors/CustomEditorsUtil.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Scripting/InternalCalls.h"
#include "Engine/Scripting/ManagedCLR/MUtils.h"
#include "Engine/Scripting/ManagedCLR/MClass.h"
#include "Engine/Scripting/ManagedCLR/MAssembly.h"
#include "Engine/Scripting/StdTypesContainer.h"
#include "Engine/Graphics/Shaders/Cache/ShaderCacheManager.h"
#include "Engine/ShadowsOfMordor/Builder.h"
#include "Engine/Physics/CollisionData.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/Assets/Material.h"
#include "Engine/Content/Assets/VisualScript.h"
#include "Engine/ContentImporters/ImportTexture.h"
#include "Engine/ContentImporters/ImportModel.h"
#include "Engine/ContentImporters/ImportAudio.h"
#include "Engine/ContentImporters/CreateCollisionData.h"
#include "Engine/ContentImporters/CreateJson.h"
#include "Engine/Level/Level.h"
#include "Engine/Level/Actor.h"
#include "Engine/Level/Prefabs/Prefab.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Engine/Core/Cache.h"
#include "Engine/CSG/CSGBuilder.h"
#include "Engine/Debug/DebugLog.h"
#include "Engine/Debug/Exceptions/JsonParseException.h"
#include "Engine/Audio/AudioClip.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Utilities/Encryption.h"
#include "Engine/Navigation/Navigation.h"
#include "Engine/Particles/ParticleEmitter.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Input/Input.h"
#include "Engine/Input/Mouse.h"
#include "Engine/Input/Keyboard.h"
#include "Engine/Threading/Threading.h"
#include "FlaxEngine.Gen.h"
#include "Engine/Level/Actors/AnimatedModel.h"
#include "Engine/Serialization/JsonTools.h"
#include <ThirdParty/mono-2.0/mono/metadata/appdomain.h>
Guid ManagedEditor::ObjectID(0x91970b4e, 0x99634f61, 0x84723632, 0x54c776af);
// Disable warning C4800: 'const byte': forcing value to bool 'true' or 'false' (performance warning)
#if defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4800)
#endif
struct InternalTextureOptions
{
TextureFormatType Type;
byte IsAtlas;
byte NeverStream;
byte Compress;
byte IndependentChannels;
byte sRGB;
byte GenerateMipMaps;
byte FlipY;
byte Resize;
byte PreserveAlphaCoverage;
float PreserveAlphaCoverageReference;
float Scale;
int32 MaxSize;
int32 TextureGroup;
int32 SizeX;
int32 SizeY;
MonoArray* SpriteAreas;
MonoArray* SpriteNames;
static void Convert(InternalTextureOptions* from, ImportTexture::Options* to)
{
to->Type = from->Type;
to->IsAtlas = from->IsAtlas;
to->NeverStream = from->NeverStream;
to->Compress = from->Compress;
to->IndependentChannels = from->IndependentChannels;
to->sRGB = from->sRGB;
to->GenerateMipMaps = from->GenerateMipMaps;
to->FlipY = from->FlipY;
to->Scale = from->Scale;
to->Resize = from->Resize;
to->PreserveAlphaCoverage = from->PreserveAlphaCoverage;
to->PreserveAlphaCoverageReference = from->PreserveAlphaCoverageReference;
to->MaxSize = from->MaxSize;
to->TextureGroup = from->TextureGroup;
to->SizeX = from->SizeX;
to->SizeY = from->SizeY;
to->Sprites.Clear();
if (from->SpriteNames != nullptr)
{
int32 count = (int32)mono_array_length(from->SpriteNames);
ASSERT(count == (int32)mono_array_length(from->SpriteAreas));
to->Sprites.EnsureCapacity(count);
for (int32 i = 0; i < count; i++)
{
Sprite& sprite = to->Sprites.AddOne();
sprite.Area = mono_array_get(from->SpriteAreas, Rectangle, i);
sprite.Name = MUtils::ToString(mono_array_get(from->SpriteNames, MonoString*, i));
}
}
}
static void Convert(ImportTexture::Options* from, InternalTextureOptions* to)
{
to->Type = from->Type;
to->IsAtlas = from->IsAtlas;
to->NeverStream = from->NeverStream;
to->Compress = from->Compress;
to->IndependentChannels = from->IndependentChannels;
to->sRGB = from->sRGB;
to->GenerateMipMaps = from->GenerateMipMaps;
to->FlipY = from->FlipY;
to->Resize = from->Resize;
to->PreserveAlphaCoverage = from->PreserveAlphaCoverage;
to->PreserveAlphaCoverageReference = from->PreserveAlphaCoverageReference;
to->Scale = from->Scale;
to->MaxSize = from->MaxSize;
to->TextureGroup = from->TextureGroup;
to->SizeX = from->SizeX;
to->SizeY = from->SizeY;
if (from->Sprites.HasItems())
{
const auto domain = mono_domain_get();
int32 count = from->Sprites.Count();
auto rectClass = Rectangle::TypeInitializer.GetType().ManagedClass;
ASSERT(rectClass != nullptr);
to->SpriteAreas = mono_array_new(domain, rectClass->GetNative(), count);
to->SpriteNames = mono_array_new(domain, mono_get_string_class(), count);
for (int32 i = 0; i < count; i++)
{
mono_array_set(to->SpriteAreas, Rectangle, i, from->Sprites[i].Area);
mono_array_setref(to->SpriteNames, i, MUtils::ToString(from->Sprites[i].Name, domain));
}
}
else
{
to->SpriteAreas = nullptr;
to->SpriteNames = nullptr;
}
}
};
struct InternalModelOptions
{
ModelTool::ModelType Type;
// Geometry
byte CalculateNormals;
float SmoothingNormalsAngle;
byte FlipNormals;
float SmoothingTangentsAngle;
byte CalculateTangents;
byte OptimizeMeshes;
byte MergeMeshes;
byte ImportLODs;
byte ImportVertexColors;
byte ImportBlendShapes;
ModelLightmapUVsSource LightmapUVsSource;
MonoString* CollisionMeshesPrefix;
// Transform
float Scale;
Quaternion Rotation;
Vector3 Translation;
byte CenterGeometry;
// Animation
ModelTool::AnimationDuration Duration;
float FramesRangeStart;
float FramesRangeEnd;
float DefaultFrameRate;
float SamplingRate;
byte SkipEmptyCurves;
byte OptimizeKeyframes;
byte EnableRootMotion;
MonoString* RootNodeName;
// Level Of Detail
byte GenerateLODs;
int32 BaseLOD;
int32 LODCount;
float TriangleReduction;
// Misc
byte ImportMaterials;
byte ImportTextures;
byte RestoreMaterialsOnReimport;
// Splitting
byte SplitObjects;
int32 ObjectIndex;
static void Convert(InternalModelOptions* from, ImportModelFile::Options* to)
{
to->Type = from->Type;
to->CalculateNormals = from->CalculateNormals;
to->SmoothingNormalsAngle = from->SmoothingNormalsAngle;
to->FlipNormals = from->FlipNormals;
to->SmoothingTangentsAngle = from->SmoothingTangentsAngle;
to->CalculateTangents = from->CalculateTangents;
to->OptimizeMeshes = from->OptimizeMeshes;
to->MergeMeshes = from->MergeMeshes;
to->ImportLODs = from->ImportLODs;
to->ImportVertexColors = from->ImportVertexColors;
to->ImportBlendShapes = from->ImportBlendShapes;
to->LightmapUVsSource = from->LightmapUVsSource;
to->CollisionMeshesPrefix = MUtils::ToString(from->CollisionMeshesPrefix);
to->Scale = from->Scale;
to->Rotation = from->Rotation;
to->Translation = from->Translation;
to->CenterGeometry = from->CenterGeometry;
to->Duration = from->Duration;
to->FramesRange.X = from->FramesRangeStart;
to->FramesRange.Y = from->FramesRangeEnd;
to->DefaultFrameRate = from->DefaultFrameRate;
to->SamplingRate = from->SamplingRate;
to->SkipEmptyCurves = from->SkipEmptyCurves;
to->OptimizeKeyframes = from->OptimizeKeyframes;
to->EnableRootMotion = from->EnableRootMotion;
to->RootNodeName = MUtils::ToString(from->RootNodeName);
to->GenerateLODs = from->GenerateLODs;
to->BaseLOD = from->BaseLOD;
to->LODCount = from->LODCount;
to->TriangleReduction = from->TriangleReduction;
to->ImportMaterials = from->ImportMaterials;
to->ImportTextures = from->ImportTextures;
to->RestoreMaterialsOnReimport = from->RestoreMaterialsOnReimport;
to->SplitObjects = from->SplitObjects;
to->ObjectIndex = from->ObjectIndex;
}
static void Convert(ImportModelFile::Options* from, InternalModelOptions* to)
{
to->Type = from->Type;
to->CalculateNormals = from->CalculateNormals;
to->SmoothingNormalsAngle = from->SmoothingNormalsAngle;
to->FlipNormals = from->FlipNormals;
to->SmoothingTangentsAngle = from->SmoothingTangentsAngle;
to->CalculateTangents = from->CalculateTangents;
to->OptimizeMeshes = from->OptimizeMeshes;
to->MergeMeshes = from->MergeMeshes;
to->ImportLODs = from->ImportLODs;
to->ImportVertexColors = from->ImportVertexColors;
to->ImportBlendShapes = from->ImportBlendShapes;
to->LightmapUVsSource = from->LightmapUVsSource;
to->CollisionMeshesPrefix = MUtils::ToString(from->CollisionMeshesPrefix);
to->Scale = from->Scale;
to->Rotation = from->Rotation;
to->Translation = from->Translation;
to->CenterGeometry = from->CenterGeometry;
to->Duration = from->Duration;
to->FramesRangeStart = from->FramesRange.X;
to->FramesRangeEnd = from->FramesRange.Y;
to->DefaultFrameRate = from->DefaultFrameRate;
to->SamplingRate = from->SamplingRate;
to->SkipEmptyCurves = from->SkipEmptyCurves;
to->OptimizeKeyframes = from->OptimizeKeyframes;
to->EnableRootMotion = from->EnableRootMotion;
to->RootNodeName = MUtils::ToString(from->RootNodeName);
to->GenerateLODs = from->GenerateLODs;
to->BaseLOD = from->BaseLOD;
to->LODCount = from->LODCount;
to->TriangleReduction = from->TriangleReduction;
to->ImportMaterials = from->ImportMaterials;
to->ImportTextures = from->ImportTextures;
to->RestoreMaterialsOnReimport = from->RestoreMaterialsOnReimport;
to->SplitObjects = from->SplitObjects;
to->ObjectIndex = from->ObjectIndex;
}
};
struct InternalAudioOptions
{
AudioFormat Format;
byte DisableStreaming;
byte Is3D;
int32 BitDepth;
float Quality;
static void Convert(InternalAudioOptions* from, ImportAudio::Options* to)
{
to->Format = from->Format;
to->DisableStreaming = from->DisableStreaming;
to->Is3D = from->Is3D;
to->BitDepth = from->BitDepth;
to->Quality = from->Quality;
}
static void Convert(ImportAudio::Options* from, InternalAudioOptions* to)
{
to->Format = from->Format;
to->DisableStreaming = from->DisableStreaming;
to->Is3D = from->Is3D;
to->BitDepth = from->BitDepth;
to->Quality = from->Quality;
}
};
#if defined(_MSC_VER)
#pragma warning( pop )
#endif
namespace CustomEditorsUtilInternal
{
MonoReflectionType* GetCustomEditor(MonoReflectionType* targetType)
{
return CustomEditorsUtil::GetCustomEditor(targetType);
}
}
namespace LayersAndTagsSettingsInternal1
{
MonoArray* GetCurrentTags()
{
return MUtils::ToArray(Level::Tags);
}
MonoArray* GetCurrentLayers()
{
return MUtils::ToArray(Span<String>(Level::Layers, Math::Max(1, Level::GetNonEmptyLayerNamesCount())));
}
}
namespace GameSettingsInternal1
{
void Apply()
{
LOG(Info, "Apply game settings");
GameSettings::Load();
}
}
// Pack log messages into a single scratch buffer to reduce dynamic memory allocations
CriticalSection CachedLogDataLocker;
Array<byte> CachedLogData;
void OnLogMessage(LogType type, const StringView& msg)
{
ScopeLock lock(CachedLogDataLocker);
CachedLogData.EnsureCapacity(4 + 8 + 4 + msg.Length() * 2);
// Log Type
int32 buf = (int32)type;
CachedLogData.Add((byte*)&buf, 4);
// Time
auto time = DateTime::Now();
CachedLogData.Add((byte*)&time.Ticks, 8);
// Message Length
buf = msg.Length();
CachedLogData.Add((byte*)&buf, 4);
// Message
CachedLogData.Add((byte*)msg.Get(), msg.Length() * 2);
}
class ManagedEditorInternal
{
public:
static bool IsDevInstance()
{
#if COMPILE_WITH_DEV_ENV
return true;
#else
return false;
#endif
}
static bool IsOfficialBuild()
{
#if OFFICIAL_BUILD
return true;
#else
return false;
#endif
}
static bool IsPlayMode()
{
return Editor::IsPlayMode;
}
static int32 ReadOutputLogs(MonoArray* outMessages, MonoArray* outLogTypes, MonoArray* outLogTimes)
{
ScopeLock lock(CachedLogDataLocker);
if (CachedLogData.IsEmpty() || CachedLogData.Get() == nullptr)
return 0;
int32 count = 0;
const int32 maxCount = (int32)mono_array_length(outMessages);
byte* ptr = CachedLogData.Get();
byte* end = ptr + CachedLogData.Count();
while (count < maxCount && ptr != end)
{
auto type = (byte)*(int32*)ptr;
ptr += 4;
auto time = *(int64*)ptr;
ptr += 8;
auto length = *(int32*)ptr;
ptr += 4;
auto msg = (Char*)ptr;
ptr += length * 2;
auto msgObj = MUtils::ToString(StringView(msg, length));
mono_array_setref(outMessages, count, msgObj);
mono_array_set(outLogTypes, byte, count, type);
mono_array_set(outLogTimes, int64, count, time);
count++;
}
const int32 dataLeft = (int32)(end - ptr);
Platform::MemoryCopy(CachedLogData.Get(), ptr, dataLeft);
CachedLogData.Resize(dataLeft);
return count;
}
static void SetPlayMode(bool value)
{
Editor::IsPlayMode = value;
}
static MonoString* GetProjectPath()
{
return MUtils::ToString(Editor::Project->ProjectPath);
}
static void CloseSplashScreen()
{
Editor::CloseSplashScreen();
}
static bool CloneAssetFile(MonoString* dstPathObj, MonoString* srcPathObj, Guid* dstId)
{
// Get normalized paths
String dstPath, srcPath;
MUtils::ToString(dstPathObj, dstPath);
MUtils::ToString(srcPathObj, srcPath);
FileSystem::NormalizePath(dstPath);
FileSystem::NormalizePath(srcPath);
// Call util function
return Content::CloneAssetFile(dstPath, srcPath, *dstId);
}
enum class NewAssetType
{
Material = 0,
MaterialInstance = 1,
CollisionData = 2,
AnimationGraph = 3,
SkeletonMask = 4,
ParticleEmitter = 5,
ParticleSystem = 6,
SceneAnimation = 7,
MaterialFunction = 8,
ParticleEmitterFunction = 9,
AnimationGraphFunction = 10,
};
static bool CreateAsset(NewAssetType type, MonoString* outputPathObj)
{
String tag;
switch (type)
{
case NewAssetType::Material:
tag = AssetsImportingManager::CreateMaterialTag;
break;
case NewAssetType::MaterialInstance:
tag = AssetsImportingManager::CreateMaterialInstanceTag;
break;
case NewAssetType::CollisionData:
tag = AssetsImportingManager::CreateCollisionDataTag;
break;
case NewAssetType::AnimationGraph:
tag = AssetsImportingManager::CreateAnimationGraphTag;
break;
case NewAssetType::SkeletonMask:
tag = AssetsImportingManager::CreateSkeletonMaskTag;
break;
case NewAssetType::ParticleEmitter:
tag = AssetsImportingManager::CreateParticleEmitterTag;
break;
case NewAssetType::ParticleSystem:
tag = AssetsImportingManager::CreateParticleSystemTag;
break;
case NewAssetType::SceneAnimation:
tag = AssetsImportingManager::CreateSceneAnimationTag;
break;
case NewAssetType::MaterialFunction:
tag = AssetsImportingManager::CreateMaterialFunctionTag;
break;
case NewAssetType::ParticleEmitterFunction:
tag = AssetsImportingManager::CreateParticleEmitterFunctionTag;
break;
case NewAssetType::AnimationGraphFunction:
tag = AssetsImportingManager::CreateAnimationGraphFunctionTag;
break;
default:
return true;
}
String outputPath;
MUtils::ToString(outputPathObj, outputPath);
FileSystem::NormalizePath(outputPath);
return AssetsImportingManager::Create(tag, outputPath);
}
static bool CreateVisualScript(MonoString* outputPathObj, MonoString* baseTypenameObj)
{
String outputPath;
MUtils::ToString(outputPathObj, outputPath);
FileSystem::NormalizePath(outputPath);
String baseTypename;
MUtils::ToString(baseTypenameObj, baseTypename);
return AssetsImportingManager::Create(AssetsImportingManager::CreateVisualScriptTag, outputPath, &baseTypename);
}
static MonoString* CanImport(MonoString* extensionObj)
{
String extension;
MUtils::ToString(extensionObj, extension);
if (extension.Length() > 0 && extension[0] == '.')
extension.Remove(0, 1);
const AssetImporter* importer = AssetsImportingManager::GetImporter(extension);
return importer ? MUtils::ToString(importer->ResultExtension) : nullptr;
}
static bool Import(MonoString* inputPathObj, MonoString* outputPathObj, void* arg)
{
String inputPath, outputPath;
MUtils::ToString(inputPathObj, inputPath);
MUtils::ToString(outputPathObj, outputPath);
FileSystem::NormalizePath(inputPath);
FileSystem::NormalizePath(outputPath);
return AssetsImportingManager::Import(inputPath, outputPath, arg);
}
static bool ImportTexture(MonoString* inputPathObj, MonoString* outputPathObj, InternalTextureOptions* optionsObj)
{
ImportTexture::Options options;
InternalTextureOptions::Convert(optionsObj, &options);
return Import(inputPathObj, outputPathObj, &options);
}
static bool ImportModel(MonoString* inputPathObj, MonoString* outputPathObj, InternalModelOptions* optionsObj)
{
ImportModelFile::Options options;
InternalModelOptions::Convert(optionsObj, &options);
return Import(inputPathObj, outputPathObj, &options);
}
static bool ImportAudio(MonoString* inputPathObj, MonoString* outputPathObj, InternalAudioOptions* optionsObj)
{
ImportAudio::Options options;
InternalAudioOptions::Convert(optionsObj, &options);
return Import(inputPathObj, outputPathObj, &options);
}
static void GetAudioClipMetadata(AudioClip* clip, int32* originalSize, int32* importedSize)
{
INTERNAL_CALL_CHECK(clip);
*originalSize = clip->AudioHeader.OriginalSize;
*importedSize = clip->AudioHeader.ImportedSize;
}
static bool SaveJsonAsset(MonoString* outputPathObj, MonoString* dataObj, MonoString* dataTypeNameObj)
{
String outputPath;
MUtils::ToString(outputPathObj, outputPath);
FileSystem::NormalizePath(outputPath);
const auto dataObjPtr = mono_string_to_utf8(dataObj);
StringAnsiView data(dataObjPtr);
const auto dataTypeNameObjPtr = mono_string_to_utf8(dataTypeNameObj);
StringAnsiView dataTypeName(dataTypeNameObjPtr);
const bool result = CreateJson::Create(outputPath, data, dataTypeName);
mono_free(dataObjPtr);
mono_free(dataTypeNameObjPtr);
return result;
}
static bool GetTextureImportOptions(MonoString* pathObj, InternalTextureOptions* result)
{
String path;
MUtils::ToString(pathObj, path);
FileSystem::NormalizePath(path);
ImportTexture::Options options;
if (ImportTexture::TryGetImportOptions(path, options))
{
// Convert into managed storage
InternalTextureOptions::Convert(&options, result);
return true;
}
return false;
}
static bool GetModelImportOptions(MonoString* pathObj, InternalModelOptions* result)
{
String path;
MUtils::ToString(pathObj, path);
FileSystem::NormalizePath(path);
ImportModelFile::Options options;
if (ImportModelFile::TryGetImportOptions(path, options))
{
// Convert into managed storage
InternalModelOptions::Convert(&options, result);
return true;
}
return false;
}
static bool GetAudioImportOptions(MonoString* pathObj, InternalAudioOptions* result)
{
String path;
MUtils::ToString(pathObj, path);
FileSystem::NormalizePath(path);
ImportAudio::Options options;
if (ImportAudio::TryGetImportOptions(path, options))
{
// Convert into managed storage
InternalAudioOptions::Convert(&options, result);
return true;
}
return false;
}
static bool CanExport(MonoString* pathObj)
{
#if COMPILE_WITH_ASSETS_EXPORTER
String path;
MUtils::ToString(pathObj, path);
FileSystem::NormalizePath(path);
return AssetsExportingManager::CanExport(path);
#else
return false;
#endif
}
static bool Export(MonoString* inputPathObj, MonoString* outputFolderObj)
{
#if COMPILE_WITH_ASSETS_EXPORTER
String inputPath;
MUtils::ToString(inputPathObj, inputPath);
FileSystem::NormalizePath(inputPath);
String outputFolder;
MUtils::ToString(outputFolderObj, outputFolder);
FileSystem::NormalizePath(outputFolder);
return AssetsExportingManager::Export(inputPath, outputFolder);
#else
return false;
#endif
}
static void CopyCache(Guid* dstId, Guid* srcId)
{
ShaderCacheManager::CopyCache(*dstId, *srcId);
}
static void BakeLightmaps(bool cancel)
{
auto builder = ShadowsOfMordor::Builder::Instance();
if (cancel)
builder->CancelBuild();
else
builder->Build();
}
static MonoString* GetShaderAssetSourceCode(BinaryAsset* obj)
{
INTERNAL_CALL_CHECK_RETURN(obj, nullptr);
if (obj->WaitForLoaded())
DebugLog::ThrowNullReference();
auto lock = obj->Storage->Lock();
if (obj->LoadChunk(SHADER_FILE_CHUNK_SOURCE))
return nullptr;
BytesContainer data;
obj->GetChunkData(SHADER_FILE_CHUNK_SOURCE, data);
Encryption::DecryptBytes((byte*)data.Get(), data.Length());
const StringAnsiView srcData((const char*)data.Get(), data.Length());
const String source(srcData);
const auto str = MUtils::ToString(source);
Encryption::EncryptBytes((byte*)data.Get(), data.Length());
return str;
}
static bool CookMeshCollision(MonoString* pathObj, CollisionDataType type, ModelBase* modelObj, int32 modelLodIndex, uint32 materialSlotsMask, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
{
#if COMPILE_WITH_PHYSICS_COOKING
CollisionCooking::Argument arg;
String path;
MUtils::ToString(pathObj, path);
FileSystem::NormalizePath(path);
arg.Type = type;
arg.Model = modelObj;
arg.ModelLodIndex = modelLodIndex;
arg.MaterialSlotsMask = materialSlotsMask;
arg.ConvexFlags = convexFlags;
arg.ConvexVertexLimit = convexVertexLimit;
return CreateCollisionData::CookMeshCollision(path, arg);
#else
LOG(Warning, "Collision cooking is disabled.");
return true;
#endif
}
static void GetCollisionWires(CollisionData* collisionData, MonoArray** triangles, MonoArray** indices)
{
if (!collisionData || collisionData->WaitForLoaded() || collisionData->GetOptions().Type == CollisionDataType::None)
return;
const auto& debugLines = collisionData->GetDebugLines();
const int32 linesCount = debugLines.Count() / 2;
mono_gc_wbarrier_generic_store(triangles, (MonoObject*)mono_array_new(mono_domain_get(), StdTypesContainer::Instance()->Vector3Class->GetNative(), debugLines.Count()));
mono_gc_wbarrier_generic_store(indices, (MonoObject*)mono_array_new(mono_domain_get(), mono_get_int32_class(), linesCount * 3));
// Use one triangle per debug line
for (int32 i = 0; i < debugLines.Count(); i++)
{
mono_array_set(*triangles, Vector3, i, debugLines[i]);
}
int32 iI = 0;
for (int32 i = 0; i < debugLines.Count(); i += 2)
{
mono_array_set(*indices, int32, iI++, i);
mono_array_set(*indices, int32, iI++, i + 1);
mono_array_set(*indices, int32, iI++, i);
}
}
static void GetEditorBoxWithChildren(Actor* obj, BoundingBox* result)
{
INTERNAL_CALL_CHECK(obj);
*result = obj->GetEditorBoxChildren();
}
static void SetOptions(ManagedEditor::InternalOptions* options)
{
ManagedEditor::ManagedEditorOptions = *options;
}
static void DrawNavMesh()
{
Navigation::DrawNavMesh();
}
static bool GetIsEveryAssemblyLoaded()
{
return Scripting::IsEveryAssemblyLoaded();
}
static int32 GetLastProjectOpenedEngineBuild()
{
return Editor::LastProjectOpenedEngineBuild;
}
static bool GetIsCSGActive()
{
#if COMPILE_WITH_CSG_BUILDER
return CSG::Builder::IsActive();
#else
return false;
#endif
}
static void RunVisualScriptBreakpointLoopTick(float deltaTime)
{
// Update
Platform::Tick();
Engine::HasFocus = (Engine::MainWindow && Engine::MainWindow->IsFocused()) || Platform::GetHasFocus();
if (Engine::HasFocus)
{
InputDevice::EventQueue inputEvents;
if (Input::Mouse)
{
if (Input::Mouse->Update(inputEvents))
{
Input::Mouse->DeleteObject();
Input::Mouse = nullptr;
}
}
if (Input::Keyboard)
{
if (Input::Keyboard->Update(inputEvents))
{
Input::Keyboard->DeleteObject();
Input::Keyboard = nullptr;
}
}
WindowsManager::WindowsLocker.Lock();
Window* defaultWindow = nullptr;
for (auto window : WindowsManager::Windows)
{
if (window->IsFocused() && window->GetSettings().AllowInput)
{
defaultWindow = window;
break;
}
}
for (const auto& e : inputEvents)
{
auto window = e.Target ? e.Target : defaultWindow;
if (!window)
continue;
switch (e.Type)
{
// Keyboard events
case InputDevice::EventType::Char:
window->OnCharInput(e.CharData.Char);
break;
case InputDevice::EventType::KeyDown:
window->OnKeyDown(e.KeyData.Key);
break;
case InputDevice::EventType::KeyUp:
window->OnKeyUp(e.KeyData.Key);
break;
// Mouse events
case InputDevice::EventType::MouseDown:
window->OnMouseDown(window->ScreenToClient(e.MouseData.Position), e.MouseData.Button);
break;
case InputDevice::EventType::MouseUp:
window->OnMouseUp(window->ScreenToClient(e.MouseData.Position), e.MouseData.Button);
break;
case InputDevice::EventType::MouseDoubleClick:
window->OnMouseDoubleClick(window->ScreenToClient(e.MouseData.Position), e.MouseData.Button);
break;
case InputDevice::EventType::MouseWheel:
window->OnMouseWheel(window->ScreenToClient(e.MouseWheelData.Position), e.MouseWheelData.WheelDelta);
break;
case InputDevice::EventType::MouseMove:
window->OnMouseMove(window->ScreenToClient(e.MouseData.Position));
break;
case InputDevice::EventType::MouseLeave:
window->OnMouseLeave();
break;
}
}
WindowsManager::WindowsLocker.Unlock();
}
WindowsManager::WindowsLocker.Lock();
for (auto& win : WindowsManager::Windows)
{
if (win->IsVisible())
win->OnUpdate(deltaTime);
}
WindowsManager::WindowsLocker.Unlock();
// Draw
Engine::OnDraw();
}
struct VisualScriptLocalManaged
{
MonoString* Value;
MonoString* ValueTypeName;
uint32 NodeId;
int32 BoxId;
};
static MonoArray* GetVisualScriptLocals()
{
MonoArray* result = nullptr;
const auto stack = VisualScripting::GetThreadStackTop();
if (stack && stack->Scope)
{
const int32 count = stack->Scope->Parameters.Length() + stack->Scope->ReturnedValues.Count();
const auto mclass = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly->GetClass("FlaxEditor.Editor+VisualScriptLocal");
ASSERT(mclass);
result = mono_array_new(mono_domain_get(), mclass->GetNative(), count);
VisualScriptLocalManaged local;
local.NodeId = MAX_uint32;
if (stack->Scope->Parameters.Length() != 0)
{
auto s = stack;
while (s->PreviousFrame && s->PreviousFrame->Scope == stack->Scope)
s = s->PreviousFrame;
if (s)
local.NodeId = s->Node->ID;
}
for (int32 i = 0; i < stack->Scope->Parameters.Length(); i++)
{
auto& v = stack->Scope->Parameters[i];
local.BoxId = i + 1;
local.Value = MUtils::ToString(v.ToString());
local.ValueTypeName = MUtils::ToString(v.Type.GetTypeName());
mono_array_set(result, VisualScriptLocalManaged, i, local);
}
for (int32 i = 0; i < stack->Scope->ReturnedValues.Count(); i++)
{
auto& v = stack->Scope->ReturnedValues[i];
local.NodeId = v.NodeId;
local.BoxId = v.BoxId;
local.Value = MUtils::ToString(v.Value.ToString());
local.ValueTypeName = MUtils::ToString(v.Value.Type.GetTypeName());
mono_array_set(result, VisualScriptLocalManaged, stack->Scope->Parameters.Length() + i, local);
}
}
return result;
}
struct VisualScriptStackFrameManaged
{
MonoObject* Script;
uint32 NodeId;
int32 BoxId;
};
static MonoArray* GetVisualScriptStackFrames()
{
MonoArray* result = nullptr;
const auto stack = VisualScripting::GetThreadStackTop();
if (stack)
{
int32 count = 0;
auto s = stack;
while (s)
{
s = s->PreviousFrame;
count++;
}
const auto mclass = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly->GetClass("FlaxEditor.Editor+VisualScriptStackFrame");
ASSERT(mclass);
result = mono_array_new(mono_domain_get(), mclass->GetNative(), count);
s = stack;
count = 0;
while (s)
{
VisualScriptStackFrameManaged frame;
frame.Script = s->Script->GetOrCreateManagedInstance();
frame.NodeId = s->Node->ID;
frame.BoxId = s->Box ? s->Box->ID : MAX_uint32;
mono_array_set(result, VisualScriptStackFrameManaged, count, frame);
s = s->PreviousFrame;
count++;
}
}
return result;
}
static VisualScriptStackFrameManaged GetVisualScriptPreviousScopeFrame()
{
VisualScriptStackFrameManaged frame;
Platform::MemoryClear(&frame, sizeof(frame));
const auto stack = VisualScripting::GetThreadStackTop();
if (stack)
{
auto s = stack;
while (s->PreviousFrame && s->PreviousFrame->Scope == stack->Scope)
s = s->PreviousFrame;
if (s && s->PreviousFrame)
{
s = s->PreviousFrame;
frame.Script = s->Script->GetOrCreateManagedInstance();
frame.NodeId = s->Node->ID;
frame.BoxId = s->Box ? s->Box->ID : MAX_uint32;
}
}
return frame;
}
static bool EvaluateVisualScriptLocal(VisualScript* script, VisualScriptLocalManaged* local)
{
Variant v;
if (VisualScripting::Evaluate(script, VisualScripting::GetThreadStackTop()->Instance, local->NodeId, local->BoxId, v))
{
local->Value = MUtils::ToString(v.ToString());
local->ValueTypeName = MUtils::ToString(v.Type.GetTypeName());
return true;
}
return false;
}
static void DeserializeSceneObject(SceneObject* sceneObject, MonoString* jsonObj)
{
PROFILE_CPU_NAMED("DeserializeSceneObject");
StringAnsi json;
MUtils::ToString(jsonObj, json);
rapidjson_flax::Document document;
{
PROFILE_CPU_NAMED("Json.Parse");
document.Parse(json.Get(), json.Length());
}
if (document.HasParseError())
{
Log::JsonParseException(document.GetParseError(), document.GetErrorOffset());
DebugLog::ThrowException("Failed to parse Json.");
}
auto modifier = Cache::ISerializeModifier.Get();
modifier->EngineBuild = FLAXENGINE_VERSION_BUILD;
Scripting::ObjectsLookupIdMapping.Set(&modifier.Value->IdsMapping);
{
PROFILE_CPU_NAMED("Deserialize");
sceneObject->Deserialize(document, modifier.Value);
}
}
static void LoadAsset(Guid* id)
{
Content::LoadAsync<Asset>(*id);
}
static bool CanSetToRoot(Prefab* prefab, Actor* targetActor)
{
// Reference: Prefab::ApplyAll(Actor* targetActor)
if (targetActor->GetPrefabID() != prefab->GetID())
return false;
if (targetActor->GetPrefabObjectID() != prefab->GetRootObjectId())
{
const ISerializable::DeserializeStream** newRootDataPtr = prefab->ObjectsDataCache.TryGet(targetActor->GetPrefabObjectID());
if (!newRootDataPtr || !*newRootDataPtr)
return false;
const ISerializable::DeserializeStream& newRootData = **newRootDataPtr;
Guid prefabId, prefabObjectID;
if (JsonTools::GetGuidIfValid(prefabId, newRootData, "PrefabID") && JsonTools::GetGuidIfValid(prefabObjectID, newRootData, "PrefabObjectID"))
{
const auto nestedPrefab = Content::Load<Prefab>(prefabId);
if (nestedPrefab && nestedPrefab->GetRootObjectId() != prefabObjectID)
return false;
}
}
return true;
}
static float GetAnimationTime(AnimatedModel* animatedModel)
{
return animatedModel && animatedModel->GraphInstance.State.Count() == 1 ? animatedModel->GraphInstance.State[0].Animation.TimePosition : 0.0f;
}
static void SetAnimationTime(AnimatedModel* animatedModel, float time)
{
if (animatedModel && animatedModel->GraphInstance.State.Count() == 1)
animatedModel->GraphInstance.State[0].Animation.TimePosition = time;
}
static void InitRuntime()
{
ADD_INTERNAL_CALL("FlaxEditor.Editor::IsDevInstance", &IsDevInstance);
ADD_INTERNAL_CALL("FlaxEditor.Editor::IsOfficialBuild", &IsOfficialBuild);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_IsPlayMode", &IsPlayMode);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_ReadOutputLogs", &ReadOutputLogs);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_SetPlayMode", &SetPlayMode);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetProjectPath", &GetProjectPath);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_Import", &Import);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_ImportTexture", &ImportTexture);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_ImportModel", &ImportModel);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_ImportAudio", &ImportAudio);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetAudioClipMetadata", &GetAudioClipMetadata);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_SaveJsonAsset", &SaveJsonAsset);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CopyCache", &CopyCache);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CloneAssetFile", &CloneAssetFile);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_BakeLightmaps", &BakeLightmaps);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetShaderAssetSourceCode", &GetShaderAssetSourceCode);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CookMeshCollision", &CookMeshCollision);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetCollisionWires", &GetCollisionWires);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetEditorBoxWithChildren", &GetEditorBoxWithChildren);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_SetOptions", &SetOptions);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_DrawNavMesh", &DrawNavMesh);
ADD_INTERNAL_CALL("FlaxEditor.CustomEditors.CustomEditorsUtil::Internal_GetCustomEditor", &CustomEditorsUtilInternal::GetCustomEditor);
ADD_INTERNAL_CALL("FlaxEditor.Content.Import.TextureImportEntry::Internal_GetTextureImportOptions", &GetTextureImportOptions);
ADD_INTERNAL_CALL("FlaxEditor.Content.Import.ModelImportEntry::Internal_GetModelImportOptions", &GetModelImportOptions);
ADD_INTERNAL_CALL("FlaxEditor.Content.Import.AudioImportEntry::Internal_GetAudioImportOptions", &GetAudioImportOptions);
ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentTags", &LayersAndTagsSettingsInternal1::GetCurrentTags);
ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentLayers", &LayersAndTagsSettingsInternal1::GetCurrentLayers);
ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.GameSettings::Apply", &GameSettingsInternal1::Apply);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CloseSplashScreen", &CloseSplashScreen);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CreateAsset", &CreateAsset);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CreateVisualScript", &CreateVisualScript);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CanImport", &CanImport);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CanExport", &CanExport);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_Export", &Export);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetIsEveryAssemblyLoaded", &GetIsEveryAssemblyLoaded);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetLastProjectOpenedEngineBuild", &GetLastProjectOpenedEngineBuild);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetIsCSGActive", &GetIsCSGActive);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_RunVisualScriptBreakpointLoopTick", &RunVisualScriptBreakpointLoopTick);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetVisualScriptLocals", &GetVisualScriptLocals);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetVisualScriptStackFrames", &GetVisualScriptStackFrames);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetVisualScriptPreviousScopeFrame", &GetVisualScriptPreviousScopeFrame);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_EvaluateVisualScriptLocal", &EvaluateVisualScriptLocal);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_DeserializeSceneObject", &DeserializeSceneObject);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_LoadAsset", &LoadAsset);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CanSetToRoot", &CanSetToRoot);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_GetAnimationTime", &GetAnimationTime);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_SetAnimationTime", &SetAnimationTime);
}
};
IMPLEMENT_SCRIPTING_TYPE_NO_SPAWN_WITH_BASE(ManagedEditor, ScriptingObject, FlaxEngine, "FlaxEditor.Editor", nullptr, nullptr);