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7b7a92758ff1a6f040c535b8e5a8858dd36d7380
FlaxEngine/Source
History
Wojtek Figat 7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
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Editor
Fix various issues
2026-02-06 10:37:52 +01:00
Engine
Optimize VariantType to use static type name in game or from non-reloadable assemblies
2026-02-09 18:01:47 +01:00
Platforms
Fixes for Xbox One
2025-12-10 09:48:47 +01:00
Shaders
Fix transparent materials flickering without DDGI
2026-01-12 20:47:03 +01:00
ThirdParty
Update meshoptimizer library to 1.0
2025-12-19 11:46:47 -06:00
Tools
Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
2026-02-03 22:09:41 +01:00
.editorconfig
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flax.natvis
…
FlaxEditor.Build.cs
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
FlaxEngine.pch.h
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
FlaxEngine.rc
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FlaxGame.Build.cs
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
FlaxTests.Build.cs
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Icon.ico
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Logo.png
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resource.h
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