Files
FlaxEngine/Source/Engine/Graphics/DynamicBuffer.cpp
2022-01-14 13:31:12 +01:00

90 lines
2.4 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "DynamicBuffer.h"
#include "GPUDevice.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Utilities.h"
#include "Engine/Threading/Threading.h"
DynamicBuffer::DynamicBuffer(uint32 initialCapacity, uint32 stride, const String& name)
: _buffer(nullptr)
, _name(name)
, _stride(stride)
, Data(initialCapacity)
{
}
DynamicBuffer::~DynamicBuffer()
{
SAFE_DELETE_GPU_RESOURCE(_buffer);
}
void DynamicBuffer::Flush()
{
// Check if has sth to flush
const uint32 size = Data.Count();
if (size > 0)
{
// Check if has no buffer
if (_buffer == nullptr)
_buffer = GPUDevice::Instance->CreateBuffer(_name);
// Check if need to resize buffer
if (_buffer->GetSize() < size)
{
const uint32 numElements = Math::AlignUp<uint32>(static_cast<uint32>((size / _stride) * 1.3f), 32);
GPUBufferDescription desc;
InitDesc(desc, numElements);
if (_buffer->Init(desc))
{
LOG(Fatal, "Cannot setup dynamic buffer '{0}'! Size: {1}", _name, Utilities::BytesToText(size));
return;
}
}
// Upload data to the buffer
if (IsInMainThread() && GPUDevice::Instance->IsRendering())
{
GPUDevice::Instance->GetMainContext()->UpdateBuffer(_buffer, Data.Get(), size);
}
else
{
_buffer->SetData(Data.Get(), size);
}
}
}
void DynamicBuffer::Flush(GPUContext* context)
{
// Check if has sth to flush
const uint32 size = Data.Count();
if (size > 0)
{
// Check if has no buffer
if (_buffer == nullptr)
_buffer = GPUDevice::Instance->CreateBuffer(_name);
// Check if need to resize buffer
if (_buffer->GetSize() < size)
{
const uint32 numElements = Math::AlignUp<uint32>(static_cast<uint32>((size / _stride) * 1.3f), 32);
GPUBufferDescription desc;
InitDesc(desc, numElements);
if (_buffer->Init(desc))
{
LOG(Fatal, "Cannot setup dynamic buffer '{0}'! Size: {1}", _name, Utilities::BytesToText(size));
return;
}
}
// Upload data to the buffer
context->UpdateBuffer(_buffer, Data.Get(), size);
}
}
void DynamicBuffer::Dispose()
{
SAFE_DELETE_GPU_RESOURCE(_buffer);
Data.Resize(0);
}