Files
FlaxEngine/Source/Engine/Renderer/AntiAliasing/FXAA.h
2022-01-14 13:31:12 +01:00

59 lines
1.2 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "../RendererPass.h"
#include "Engine/Graphics/GPUPipelineStatePermutations.h"
/// <summary>
/// Fast-Approximate Anti-Aliasing effect.
/// </summary>
class FXAA : public RendererPass<FXAA>
{
private:
PACK_STRUCT(struct Data
{
Vector4 ScreenSize;
});
AssetReference<Shader> _shader;
GPUPipelineStatePermutationsPs<static_cast<int32>(Quality::MAX)> _psFXAA;
public:
/// <summary>
/// Performs AA pass rendering for the input task.
/// </summary>
/// <param name="renderContext">The rendering context.</param>
/// <param name="input">The source render target.</param>
/// <param name="output">The result render target.</param>
void Render(RenderContext& renderContext, GPUTexture* input, GPUTextureView* output);
private:
#if COMPILE_WITH_DEV_ENV
void OnShaderReloading(Asset* obj)
{
_psFXAA.Release();
invalidateResources();
}
#endif
public:
// [RendererPass]
String ToString() const override
{
return TEXT("FXAA");
}
bool Init() override;
void Dispose() override;
protected:
// [RendererPass]
bool setupResources() override;
};