89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "RawDataAsset.h"
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
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#include "Engine/Platform/FileSystem.h"
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#if USE_EDITOR
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#include "Engine/Threading/Threading.h"
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#endif
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REGISTER_BINARY_ASSET(RawDataAsset, "FlaxEngine.RawDataAsset", true);
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RawDataAsset::RawDataAsset(const SpawnParams& params, const AssetInfo* info)
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: BinaryAsset(params, info)
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{
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}
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#if USE_EDITOR
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bool RawDataAsset::Save(const StringView& path)
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{
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// Validate state
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if (WaitForLoaded())
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{
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LOG(Error, "Asset loading failed. Cannot save it.");
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return true;
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}
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if (IsVirtual() && path.IsEmpty())
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{
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LOG(Error, "To save virtual asset asset you need to specify the target asset path location.");
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return true;
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}
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ScopeLock lock(Locker);
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bool result;
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if (IsVirtual())
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{
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FlaxChunk* tmpChunks[ASSET_FILE_DATA_CHUNKS];
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Platform::MemoryClear(tmpChunks, sizeof(tmpChunks));
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FlaxChunk chunk;
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tmpChunks[0] = &chunk;
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tmpChunks[0]->Data.Link(Data);
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AssetInitData initData;
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initData.SerializedVersion = SerializedVersion;
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Platform::MemoryCopy(_header.Chunks, tmpChunks, sizeof(_header.Chunks));
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result = path.HasChars() ? SaveAsset(path, initData) : SaveAsset(initData, true);
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Platform::MemoryClear(_header.Chunks, sizeof(_header.Chunks));
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}
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else
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{
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auto chunk0 = GetChunk(0);
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chunk0->Data.Link(Data);
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AssetInitData initData;
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initData.SerializedVersion = SerializedVersion;
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result = path.HasChars() ? SaveAsset(path, initData) : SaveAsset(initData, true);
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chunk0->Data.Unlink();
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}
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return result;
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}
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#endif
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Asset::LoadResult RawDataAsset::load()
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{
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auto chunk0 = GetChunk(0);
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if (chunk0 == nullptr || chunk0->IsMissing())
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return LoadResult::MissingDataChunk;
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Data.Clear();
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Data.EnsureCapacity(chunk0->Data.Length());
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Data.Add(chunk0->Data.Get(), chunk0->Data.Length());
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return LoadResult::Ok;
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}
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void RawDataAsset::unload(bool isReloading)
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{
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Data.Resize(0);
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}
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AssetChunksFlag RawDataAsset::getChunksToPreload() const
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{
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return GET_CHUNK_FLAG(0);
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}
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