117 lines
2.4 KiB
C++
117 lines
2.4 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "NetworkBase.h"
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bool NetworkBase::CreateSocket(NetworkSocket& socket, NetworkProtocol proto, NetworkIPVersion ipv)
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{
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return true;
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}
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bool NetworkBase::DestroySocket(NetworkSocket& socket)
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{
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return true;
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}
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bool NetworkBase::SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32 value)
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{
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return true;
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}
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bool NetworkBase::GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32& value)
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{
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return true;
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}
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bool NetworkBase::ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint)
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{
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return true;
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}
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bool NetworkBase::BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint)
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{
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return true;
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}
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bool NetworkBase::Listen(NetworkSocket& socket, uint16 queueSize)
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{
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return true;
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}
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bool NetworkBase::Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint)
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{
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return true;
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}
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bool NetworkBase::IsReadable(NetworkSocket& socket)
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{
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return true;
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}
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bool NetworkBase::IsWritable(NetworkSocket& socket)
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{
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return true;
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}
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bool NetworkBase::CreateSocketGroup(uint32 capacity, NetworkSocketGroup& group)
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{
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return false;
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}
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bool NetworkBase::DestroySocketGroup(NetworkSocketGroup& group)
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{
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return true;
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}
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int32 NetworkBase::Poll(NetworkSocketGroup& group)
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{
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return -1;
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}
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bool NetworkBase::GetSocketState(NetworkSocketGroup& group, uint32 index, NetworkSocketState& state)
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{
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return true;
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}
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int32 NetworkBase::AddSocketToGroup(NetworkSocketGroup& group, NetworkSocket& socket)
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{
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return -1;
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}
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bool NetworkBase::GetSocketFromGroup(NetworkSocketGroup& group, uint32 index, NetworkSocket& socket)
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{
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return true;
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}
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void NetworkBase::RemoveSocketFromGroup(NetworkSocketGroup& group, uint32 index)
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{
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}
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bool NetworkBase::RemoveSocketFromGroup(NetworkSocketGroup& group, NetworkSocket& socket)
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{
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return true;
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}
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void NetworkBase::ClearGroup(NetworkSocketGroup& group)
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{
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}
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int32 NetworkBase::WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint)
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{
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return -1;
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}
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int32 NetworkBase::ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint)
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{
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return -1;
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}
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bool NetworkBase::CreateEndPoint(const String& address, const String& port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable)
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{
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return true;
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}
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NetworkEndPoint NetworkBase::RemapEndPointToIPv6(NetworkEndPoint& endPoint)
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{
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return NetworkEndPoint();
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}
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