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84f2e652e4a801614b29f275a421ca60c7c33404
FlaxEngine/Source/Editor/Modules
History
Wojtek Figat a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
..
SourceCodeEditing
Minor code adjustments
2022-11-21 18:55:33 +01:00
ContentDatabaseModule.cs
Add Network Settings
2022-09-03 12:54:37 +02:00
ContentEditingModule.cs
Update copyright year
2022-01-14 13:31:12 +01:00
ContentFindingModule.cs
Add Network Settings
2022-09-03 12:54:37 +02:00
ContentImportingModule.cs
Update copyright year
2022-01-14 13:31:12 +01:00
EditorModule.cs
Update copyright year
2022-01-14 13:31:12 +01:00
PrefabsModule.cs
Remove FlaxException
2022-03-27 23:57:36 +02:00
ProgressReportingModule.cs
Update copyright year
2022-01-14 13:31:12 +01:00
ProjectCacheModule.cs
Update copyright year
2022-01-14 13:31:12 +01:00
SceneEditingModule.cs
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
SceneModule.cs
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
SimulationModule.cs
Add Engine.FocusGameViewport to implement game menu with camera focus gather
2022-08-01 16:17:34 +02:00
UIModule.cs
Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing
2022-09-07 11:52:11 +02:00
WindowsModule.cs
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
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