Files
FlaxEngine/Source/Engine/Graphics/Textures/GPUTexture.cpp
2021-06-28 14:08:44 +02:00

799 lines
25 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "GPUTexture.h"
#include "GPUTextureDescription.h"
#include "TextureData.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Threading/Threading.h"
#include "Engine/Graphics/Config.h"
#include "Engine/Graphics/Async/Tasks/GPUCopyResourceTask.h"
#include "Engine/Graphics/Async/Tasks/GPUUploadTextureMipTask.h"
#include "Engine/Graphics/RenderTools.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Graphics/GPULimits.h"
#include "Engine/Threading/ThreadPoolTask.h"
#include "Engine/Graphics/GPUDevice.h"
namespace
{
int32 CalculateMipMapCount(int32 requestedLevel, int32 width)
{
//int32 size = width;
//int32 maxMipMap = 1 + Math::CeilToInt(Math::Log(size) / Math::Log(2.0));
//return requestedLevel == 0 ? maxMipMap : Math::Min(requestedLevel, maxMipMap);
if (requestedLevel == 0)
requestedLevel = GPU_MAX_TEXTURE_MIP_LEVELS;
int32 maxMipMap = 1;
while (width > 1)
{
width >>= 1;
maxMipMap++;
}
return Math::Min(requestedLevel, maxMipMap);
}
}
const Char* ToString(TextureDimensions value)
{
const Char* result;
switch (value)
{
case TextureDimensions::Texture:
result = TEXT("Texture");
break;
case TextureDimensions::VolumeTexture:
result = TEXT("VolumeTexture");
break;
case TextureDimensions::CubeTexture:
result = TEXT("CubeTexture");
break;
default:
result = TEXT("");
}
return result;
}
GPUTextureDescription GPUTextureDescription::New1D(int32 width, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions::Texture;
desc.Width = width;
desc.Height = 1;
desc.Depth = 1;
desc.ArraySize = arraySize;
desc.MipLevels = CalculateMipMapCount(mipCount, width);
desc.Format = format;
desc.MultiSampleLevel = MSAALevel::None;
desc.Flags = textureFlags;
desc.Usage = GPUResourceUsage::Default;
desc.DefaultClearColor = Color::Black;
return desc;
}
GPUTextureDescription GPUTextureDescription::New2D(int32 width, int32 height, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize, MSAALevel msaaLevel)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions::Texture;
desc.Width = width;
desc.Height = height;
desc.Depth = 1;
desc.ArraySize = arraySize;
desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height));
desc.Format = format;
desc.MultiSampleLevel = msaaLevel;
desc.Flags = textureFlags;
desc.DefaultClearColor = Color::Black;
desc.Usage = GPUResourceUsage::Default;
return desc;
}
GPUTextureDescription GPUTextureDescription::New3D(const Vector3& size, PixelFormat format, GPUTextureFlags textureFlags)
{
return New3D((int32)size.X, (int32)size.Y, (int32)size.Z, 1, format, textureFlags);
}
GPUTextureDescription GPUTextureDescription::New3D(int32 width, int32 height, int32 depth, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions::VolumeTexture;
desc.Width = width;
desc.Height = height;
desc.Depth = depth;
desc.ArraySize = 1;
desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height, depth));
desc.Format = format;
desc.MultiSampleLevel = MSAALevel::None;
desc.Flags = textureFlags;
desc.DefaultClearColor = Color::Black;
desc.Usage = GPUResourceUsage::Default;
return desc;
}
GPUTextureDescription GPUTextureDescription::NewCube(int32 size, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
{
auto desc = New2D(size, size, format, textureFlags, mipCount, 6, MSAALevel::None);
desc.Dimensions = TextureDimensions::CubeTexture;
return desc;
}
void GPUTextureDescription::Clear()
{
Platform::MemoryClear(this, sizeof(GPUTextureDescription));
MultiSampleLevel = MSAALevel::None;
}
GPUTextureDescription GPUTextureDescription::ToStagingUpload() const
{
auto copy = *this;
copy.Flags = GPUTextureFlags::None;
copy.Usage = GPUResourceUsage::StagingUpload;
return copy;
}
GPUTextureDescription GPUTextureDescription::ToStagingReadback() const
{
auto copy = *this;
copy.Flags = GPUTextureFlags::None;
copy.Usage = GPUResourceUsage::StagingReadback;
return copy;
}
bool GPUTextureDescription::Equals(const GPUTextureDescription& other) const
{
return Dimensions == other.Dimensions
&& Width == other.Width
&& Height == other.Height
&& Depth == other.Depth
&& ArraySize == other.ArraySize
&& MipLevels == other.MipLevels
&& Format == other.Format
&& MultiSampleLevel == other.MultiSampleLevel
&& Flags == other.Flags
&& Usage == other.Usage
&& Color::NearEqual(DefaultClearColor, other.DefaultClearColor);
}
String GPUTextureDescription::ToString() const
{
// TODO: add tool to Format to string
String flags;
if (Flags == GPUTextureFlags::None)
{
flags = TEXT("None");
}
else
{
// TODO: create tool to auto convert flag enums to string
#define CONVERT_FLAGS_FLAGS_2_STR(value) if(Flags & GPUTextureFlags::value) { if (flags.HasChars()) flags += TEXT('|'); flags += TEXT(#value); }
CONVERT_FLAGS_FLAGS_2_STR(ShaderResource);
CONVERT_FLAGS_FLAGS_2_STR(RenderTarget);
CONVERT_FLAGS_FLAGS_2_STR(UnorderedAccess);
CONVERT_FLAGS_FLAGS_2_STR(DepthStencil);
CONVERT_FLAGS_FLAGS_2_STR(PerMipViews);
CONVERT_FLAGS_FLAGS_2_STR(PerSliceViews);
CONVERT_FLAGS_FLAGS_2_STR(ReadOnlyDepthView);
CONVERT_FLAGS_FLAGS_2_STR(BackBuffer);
#undef CONVERT_FLAGS_FLAGS_2_STR
}
return String::Format(TEXT("Size: {0}x{1}x{2}[{3}], Type: {4}, Mips: {5}, Format: {6}, MSAA: {7}, Flags: {8}, Usage: {9}"),
Width,
Height,
Depth,
ArraySize,
::ToString(Dimensions),
MipLevels,
(int32)Format,
::ToString(MultiSampleLevel),
flags,
(int32)Usage);
}
uint32 GetHash(const GPUTextureDescription& key)
{
uint32 hashCode = key.Width;
hashCode = (hashCode * 397) ^ key.Height;
hashCode = (hashCode * 397) ^ key.Depth;
hashCode = (hashCode * 397) ^ key.ArraySize;
hashCode = (hashCode * 397) ^ (uint32)key.Dimensions;
hashCode = (hashCode * 397) ^ key.MipLevels;
hashCode = (hashCode * 397) ^ (uint32)key.Format;
hashCode = (hashCode * 397) ^ (uint32)key.MultiSampleLevel;
hashCode = (hashCode * 397) ^ (uint32)key.Flags;
hashCode = (hashCode * 397) ^ (uint32)key.Usage;
hashCode = (hashCode * 397) ^ key.DefaultClearColor.GetHashCode();
return hashCode;
}
GPUTexture* GPUTexture::Spawn(const SpawnParams& params)
{
return GPUDevice::Instance->CreateTexture(String::Empty);
}
GPUTexture* GPUTexture::New()
{
return GPUDevice::Instance->CreateTexture(String::Empty);
}
GPUTexture::GPUTexture()
: GPUResource(SpawnParams(Guid::New(), GPUTexture::TypeInitializer))
, _residentMipLevels(0)
, _sRGB(false)
, _isBlockCompressed(false)
{
// Keep description data clear (we use _desc.MipLevels to check if it's has been initated)
_desc.Clear();
}
Vector2 GPUTexture::Size() const
{
return Vector2(static_cast<float>(_desc.Width), static_cast<float>(_desc.Height));
}
Vector3 GPUTexture::Size3() const
{
return Vector3(static_cast<float>(_desc.Width), static_cast<float>(_desc.Height), static_cast<float>(_desc.Depth));
}
bool GPUTexture::IsPowerOfTwo() const
{
return Math::IsPowerOfTwo(_desc.Width) && Math::IsPowerOfTwo(_desc.Height);
}
void GPUTexture::GetMipSize(int32 mipLevelIndex, int32& mipWidth, int32& mipHeight) const
{
ASSERT(mipLevelIndex >= 0 && mipLevelIndex < MipLevels());
mipWidth = Math::Max(1, Width() >> mipLevelIndex);
mipHeight = Math::Max(1, Height() >> mipLevelIndex);
}
void GPUTexture::GetMipSize(int32 mipLevelIndex, int32& mipWidth, int32& mipHeight, int32& mipDepth) const
{
ASSERT(mipLevelIndex >= 0 && mipLevelIndex < MipLevels());
mipWidth = Math::Max(1, Width() >> mipLevelIndex);
mipHeight = Math::Max(1, Height() >> mipLevelIndex);
mipDepth = Math::Max(1, Depth() >> mipLevelIndex);
}
void GPUTexture::GetResidentSize(int32& width, int32& height) const
{
// Check if texture isn't loaded
if (_residentMipLevels <= 0)
{
width = height = 0;
return;
}
const int32 mipIndex = _desc.MipLevels - _residentMipLevels;
width = Width() >> mipIndex;
height = Height() >> mipIndex;
}
void GPUTexture::GetResidentSize(int32& width, int32& height, int32& depth) const
{
// Check if texture isn't loaded
if (_residentMipLevels <= 0)
{
width = height = depth = 0;
return;
}
const int32 mipIndex = _desc.MipLevels - _residentMipLevels;
width = Width() >> mipIndex;
height = Height() >> mipIndex;
depth = Depth() >> mipIndex;
}
uint32 GPUTexture::RowPitch(int32 mipIndex) const
{
uint32 rowPitch, slicePitch;
ComputePitch(mipIndex, rowPitch, slicePitch);
return rowPitch;
}
uint32 GPUTexture::SlicePitch(int32 mipIndex) const
{
uint32 rowPitch, slicePitch;
ComputePitch(mipIndex, rowPitch, slicePitch);
return slicePitch;
}
void GPUTexture::ComputePitch(int32 mipIndex, uint32& rowPitch, uint32& slicePitch) const
{
int32 mipWidth, mipHeight;
GetMipSize(mipIndex, mipWidth, mipHeight);
RenderTools::ComputePitch(Format(), mipWidth, mipHeight, rowPitch, slicePitch);
}
int32 GPUTexture::CalculateMipSize(int32 size, int32 mipLevel) const
{
mipLevel = Math::Min(mipLevel, MipLevels());
return Math::Max(1, size >> mipLevel);
}
int32 GPUTexture::ComputeSubresourceSize(int32 subresource, int32 rowAlign, int32 sliceAlign) const
{
const int32 mipLevel = subresource % MipLevels();
const int32 slicePitch = ComputeSlicePitch(mipLevel, rowAlign);
const int32 depth = CalculateMipSize(Depth(), mipLevel);
return Math::AlignUp<int32>(slicePitch * depth, sliceAlign);
}
int32 GPUTexture::ComputeBufferOffset(int32 subresource, int32 rowAlign, int32 sliceAlign) const
{
int32 offset = 0;
for (int32 i = 0; i < subresource; i++)
{
offset += ComputeSubresourceSize(i, rowAlign, sliceAlign);
}
return offset;
}
int32 GPUTexture::ComputeBufferTotalSize(int32 rowAlign, int32 sliceAlign) const
{
int32 result = 0;
for (int32 mipLevel = 0; mipLevel < MipLevels(); mipLevel++)
{
const int32 slicePitch = ComputeSlicePitch(mipLevel, rowAlign);
const int32 depth = CalculateMipSize(Depth(), mipLevel);
result += Math::AlignUp<int32>(slicePitch * depth, sliceAlign);
}
return result * ArraySize();
}
int32 GPUTexture::ComputeSlicePitch(int32 mipLevel, int32 rowAlign) const
{
return ComputeRowPitch(mipLevel, rowAlign) * CalculateMipSize(Height(), mipLevel);
}
int32 GPUTexture::ComputeRowPitch(int32 mipLevel, int32 rowAlign) const
{
const int32 formatSize = PixelFormatExtensions::SizeInBytes(Format());
return Math::AlignUp<int32>(CalculateMipSize(Width(), mipLevel) * formatSize, rowAlign);
}
bool GPUTexture::Init(const GPUTextureDescription& desc)
{
ASSERT(Math::IsInRange(desc.Width, 1, GPU_MAX_TEXTURE_SIZE)
&& Math::IsInRange(desc.Height, 1, GPU_MAX_TEXTURE_SIZE)
&& Math::IsInRange(desc.Depth, 1, GPU_MAX_TEXTURE_SIZE)
&& Math::IsInRange(desc.ArraySize, 1, GPU_MAX_TEXTURE_ARRAY_SIZE)
&& Math::IsInRange(desc.MipLevels, 1, GPU_MAX_TEXTURE_MIP_LEVELS));
// Validate description
const auto device = GPUDevice::Instance;
if (desc.Usage == GPUResourceUsage::Dynamic)
{
LOG(Warning, "Cannot create texture. Dynamic textures are not supported. Description: {0}", desc.ToString());
return true;
}
if (desc.IsDepthStencil())
{
if (desc.MipLevels > 1)
{
LOG(Warning, "Cannot create texture. Depth Stencil texture cannot have mip maps. Description: {0}", desc.ToString());
return true;
}
if (desc.IsRenderTarget())
{
LOG(Warning, "Cannot create texture. Depth Stencil texture cannot be used as a Render Target. Description: {0}", desc.ToString());
return true;
}
if (desc.Flags & GPUTextureFlags::ReadOnlyDepthView && !device->Limits.HasReadOnlyDepth)
{
LOG(Warning, "Cannot create texture. The current graphics platform does not support read-only Depth Stencil texture. Description: {0}", desc.ToString());
return true;
}
}
else
{
if (desc.Flags & GPUTextureFlags::ReadOnlyDepthView)
{
LOG(Warning, "Cannot create texture. Cannot create read-only Depth Stencil texture that is not a Depth Stencil texture. Add DepthStencil flag. Description: {0}", desc.ToString());
return true;
}
}
if (desc.HasPerMipViews() && !(desc.IsShaderResource() || desc.IsRenderTarget()))
{
LOG(Warning, "Cannot create texture. Depth Stencil texture cannot have mip maps. Description: {0}", desc.ToString());
return true;
}
switch (desc.Dimensions)
{
case TextureDimensions::Texture:
{
if (desc.HasPerSliceViews())
{
LOG(Warning, "Cannot create texture. Texture cannot have per slice views. Description: {0}", desc.ToString());
return true;
}
if (desc.Width > device->Limits.MaximumTexture2DSize
|| desc.Height > device->Limits.MaximumTexture2DSize
|| desc.ArraySize > device->Limits.MaximumTexture2DArraySize)
{
LOG(Warning, "Cannot create texture. Invalid dimensions. Description: {0}", desc.ToString());
return true;
}
break;
}
case TextureDimensions::VolumeTexture:
{
if (desc.IsDepthStencil())
{
LOG(Warning, "Cannot create texture. Only 2D Texture can be used as a Depth Stencil. Description: {0}", desc.ToString());
return true;
}
if (desc.MipLevels != 1)
{
LOG(Warning, "Cannot create texture. Volume texture cannot have more than 1 mip level. Description: {0}", desc.ToString());
return true;
}
if (desc.ArraySize != 1)
{
LOG(Warning, "Cannot create texture. Volume texture cannot create array of volume textures. Description: {0}", desc.ToString());
return true;
}
if (desc.MultiSampleLevel != MSAALevel::None)
{
LOG(Warning, "Cannot create texture. Volume texture cannot use multi-sampling. Description: {0}", desc.ToString());
return true;
}
if (desc.HasPerMipViews())
{
LOG(Warning, "Cannot create texture. Volume texture cannot have per mip map views. Description: {0}", desc.ToString());
return true;
}
if (desc.HasPerMipViews() && desc.IsRenderTarget() == false)
{
LOG(Warning, "Cannot create texture. Volume texture cannot have per slice map views if is not a render target. Description: {0}", desc.ToString());
return true;
}
if (desc.Width > device->Limits.MaximumTexture3DSize
|| desc.Height > device->Limits.MaximumTexture3DSize
|| desc.Depth > device->Limits.MaximumTexture3DSize)
{
LOG(Warning, "Cannot create texture. Invalid dimensions. Description: {0}", desc.ToString());
return true;
}
break;
}
case TextureDimensions::CubeTexture:
{
if (desc.HasPerSliceViews())
{
LOG(Warning, "Cannot create texture. Cube texture cannot have per slice views. Description: {0}", desc.ToString());
return true;
}
if (desc.Width > device->Limits.MaximumTextureCubeSize
|| desc.Height > device->Limits.MaximumTextureCubeSize
|| desc.ArraySize * 6 > device->Limits.MaximumTexture2DArraySize
|| desc.Width != desc.Height)
{
LOG(Warning, "Cannot create texture. Invalid dimensions. Description: {0}", desc.ToString());
return true;
}
break;
}
}
// Release previous data
ReleaseGPU();
// Initialize
_desc = desc;
_sRGB = PixelFormatExtensions::IsSRGB(desc.Format);
_isBlockCompressed = PixelFormatExtensions::IsCompressed(desc.Format);
if (OnInit())
{
ReleaseGPU();
LOG(Warning, "Cannot initialize texture. Description: {0}", desc.ToString());
return true;
}
// Render targets and depth buffers doesn't support normal textures streaming and are considered to be always resident
if (IsRegularTexture() == false)
{
_residentMipLevels = MipLevels();
}
return false;
}
GPUTexture* GPUTexture::ToStagingReadback() const
{
const auto desc = _desc.ToStagingReadback();
ScopeLock gpuLock(GPUDevice::Instance->Locker);
auto* staging = GPUDevice::Instance->CreateTexture(TEXT("Staging.Readback"));
if (staging->Init(desc))
{
Delete(staging);
return nullptr;
}
return staging;
}
GPUTexture* GPUTexture::ToStagingUpload() const
{
const auto desc = _desc.ToStagingUpload();
ScopeLock gpuLock(GPUDevice::Instance->Locker);
auto* staging = GPUDevice::Instance->CreateTexture(TEXT("Staging.Upload"));
if (staging->Init(desc))
{
Delete(staging);
return nullptr;
}
return staging;
}
bool GPUTexture::Resize(int32 width, int32 height, int32 depth)
{
// Validate texture is created
if (!IsAllocated())
{
LOG(Warning, "Cannot resize not created textures.");
return true;
}
auto desc = GetDescription();
// Skip if size won't change
if (desc.Width == width && desc.Height == height && desc.Depth == depth)
return false;
desc.Width = width;
desc.Height = height;
desc.Depth = depth;
// Recreate
return Init(desc);
}
uint64 GPUTexture::calculateMemoryUsage() const
{
return CalculateTextureMemoryUsage(Format(), Width(), Height(), Depth(), MipLevels()) * ArraySize();
}
String GPUTexture::ToString() const
{
#if GPU_ENABLE_RESOURCE_NAMING
return String::Format(TEXT("Texture {0}, Residency: {1}, Name: {2}"), _desc.ToString(), _residentMipLevels, GetName());
#else
return TEXT("Texture");
#endif
}
GPUResource::ResourceType GPUTexture::GetResourceType() const
{
if (IsVolume())
return ResourceType::VolumeTexture;
if (IsCubeMap())
return ResourceType::CubeTexture;
return IsRegularTexture() ? ResourceType::Texture : ResourceType::RenderTarget;
}
GPUResource::ObjectType GPUTexture::GetObjectType() const
{
return ObjectType::Texture;
}
void GPUTexture::OnReleaseGPU()
{
_desc.Clear();
_residentMipLevels = 0;
}
GPUTask* GPUTexture::UploadMipMapAsync(const BytesContainer& data, int32 mipIndex)
{
ASSERT(IsRegularTexture() && IsAllocated());
//ASSERT(Math::IsInRange(mipIndex, HighestResidentMipIndex() - 1, MipLevels() - 1) && mipIndex < MipLevels() && data.IsValid());
ASSERT(mipIndex < MipLevels() && data.IsValid());
ASSERT(data.Length() == SlicePitch(mipIndex) * ArraySize());
// Create task
auto task = ::New<GPUUploadTextureMipTask>(this, mipIndex, data, false);
ASSERT(task && task->HasReference(this));
return task;
}
class TextureDownloadDataTask : public ThreadPoolTask
{
private:
GPUTextureReference _texture;
GPUTexture* _staging;
TextureData* _data;
bool _deleteStaging;
public:
TextureDownloadDataTask(GPUTexture* texture, GPUTexture* staging, TextureData& data)
: _texture(texture)
, _staging(staging)
, _data(&data)
{
_deleteStaging = texture != staging;
}
~TextureDownloadDataTask()
{
if (_deleteStaging && _staging)
_staging->DeleteObjectNow();
}
public:
// [ThreadPoolTask]
bool HasReference(Object* resource) const override
{
return _texture == resource || _staging == resource;
}
protected:
// [ThreadPoolTask]
bool Run() override
{
auto texture = _texture.Get();
if (texture == nullptr || _staging == nullptr || _data == nullptr)
{
LOG(Warning, "Cannot download texture data. Missing objects.");
return true;
}
return _staging->DownloadData(*_data);
}
void OnEnd() override
{
_texture.Unlink();
// Base
ThreadPoolTask::OnEnd();
}
};
bool GPUTexture::DownloadData(TextureData& result)
{
// Skip for empty ones
if (MipLevels() == 0)
{
LOG(Warning, "Cannot download GPU texture data from an empty texture.");
return true;
}
if (Depth() != 1)
{
MISSING_CODE("support volume texture data downloading.");
}
// Use faster path for staging resources
if (IsStaging())
{
const auto arraySize = ArraySize();
const auto mipLevels = MipLevels();
// Set texture info
result.Width = Width();
result.Height = Height();
result.Depth = Depth();
result.Format = Format();
// Get all mip maps for each array slice
auto& rawResultData = result.Items;
rawResultData.Resize(arraySize, false);
for (int32 arrayIndex = 0; arrayIndex < arraySize; arrayIndex++)
{
auto& arraySlice = rawResultData[arrayIndex];
arraySlice.Mips.Resize(mipLevels);
for (int32 mipMapIndex = 0; mipMapIndex < mipLevels; mipMapIndex++)
{
auto& mip = arraySlice.Mips[mipMapIndex];
const int32 mipWidth = result.Width >> mipMapIndex;
const int32 mipHeight = result.Height >> mipMapIndex;
uint32 mipRowPitch, mipSlicePitch;
RenderTools::ComputePitch(result.Format, mipWidth, mipHeight, mipRowPitch, mipSlicePitch);
// Gather data
if (GetData(arrayIndex, mipMapIndex, mip, mipRowPitch))
{
LOG(Warning, "Staging resource of \'{0}\' get data failed.", ToString());
return true;
}
}
}
return false;
}
const auto name = ToString();
// Ensure not running on main thread - we support DownloadData from textures only on a worker threads (Thread Pool Workers or Content Loaders)
if (IsInMainThread())
{
LOG(Warning, "Downloading GPU texture data from the main thread is not supported.");
return true;
}
// Create async task
auto task = DownloadDataAsync(result);
if (task == nullptr)
{
LOG(Warning, "Cannot create async download task for resource {0}.", name);
return true;
}
// Wait for work to be done
task->Start();
if (task->Wait())
{
LOG(Warning, "Resource \'{0}\' copy failed.", name);
return true;
}
return false;
}
Task* GPUTexture::DownloadDataAsync(TextureData& result)
{
// Skip for empty ones
if (MipLevels() == 0)
{
LOG(Warning, "Cannot download texture data. It has not ben created yet.");
return nullptr;
}
if (Depth() != 1)
{
MISSING_CODE("support volume texture data downloading.");
}
// Use faster path for staging resources
if (IsStaging())
{
// Create task to copy downloaded data to TextureData container
auto getDataTask = ::New<TextureDownloadDataTask>(this, this, result);
ASSERT(getDataTask->HasReference(this));
return getDataTask;
}
// Create the staging resource
const auto staging = ToStagingReadback();
if (staging == nullptr)
{
LOG(Error, "Cannot create staging resource from {0}.", ToString());
return nullptr;
}
// Create async resource copy task
auto copyTask = ::New<GPUCopyResourceTask>(this, staging);
ASSERT(copyTask->HasReference(this) && copyTask->HasReference(staging));
// Create task to copy downloaded data to TextureData container
auto getDataTask = ::New<TextureDownloadDataTask>(this, staging, result);
ASSERT(getDataTask->HasReference(this) && getDataTask->HasReference(staging));
// Set continuation
copyTask->ContinueWith(getDataTask);
return copyTask;
}
void GPUTexture::SetResidentMipLevels(int32 count)
{
ASSERT(IsRegularTexture() && IsAllocated());
ASSERT(Math::IsInRange(count, 0, MipLevels()));
_residentMipLevels = count;
onResidentMipsChanged();
}