Files
FlaxEngine/Source/Editor/Content/Proxy/GameplayGlobalsProxy.cs
2022-01-14 13:31:12 +01:00

47 lines
1.4 KiB
C#

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// A <see cref="GameplayGlobals"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
public class GameplayGlobalsProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Gameplay Globals";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new GameplayGlobalsWindow(editor, (AssetItem)item);
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0xccff33);
/// <inheritdoc />
public override Type AssetType => typeof(GameplayGlobals);
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{
return targetLocation.CanHaveAssets;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
var asset = FlaxEngine.Content.CreateVirtualAsset<GameplayGlobals>();
if (asset.Save(outputPath))
throw new Exception("Failed to create new asset.");
FlaxEngine.Object.Destroy(asset);
}
}
}