44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.Windows;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// A <see cref="Shader"/> asset proxy object.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
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public sealed class ShaderProxy : BinaryAssetProxy
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{
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/// <inheritdoc />
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public override string Name => "Shader";
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/// <inheritdoc />
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public override bool CanReimport(ContentItem item)
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{
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return true;
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}
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/// <inheritdoc />
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public override EditorWindow Open(Editor editor, ContentItem item)
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{
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var assetItem = (BinaryAssetItem)item;
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var asset = FlaxEngine.Content.Load<Shader>(assetItem.ID);
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if (asset)
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{
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var source = Editor.GetShaderSourceCode(asset);
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Utilities.Utils.ShowSourceCodeWindow(source, "Shader Source", item.RootWindow.Window);
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}
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return null;
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x7542f5);
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/// <inheritdoc />
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public override Type AssetType => typeof(Shader);
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}
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}
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